Jar the level 12 Higher Archmage by ox739

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp12 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution17 (base 10)
Magic56 (base 37)
Willpower36 (base 30)
Cunning14 (base 11)

Resources

Life216/216
Mana267/267
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight14
Lite2
Infravision5
See Stealth15.031586335793
See Invisible30.315215505614

Offense: Mainhand

Damage23
Accuracy5
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower44
Crit Chance24%
Speed1

Offense: Mind

Mindpower25
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+18%
Lightning+18%
Cold+6%
Temporal+8%
Blight+10%
Arcane+6%
Fire+16%
Acid+16%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save20
Spell Save26
Mental Save21

Defense: Resistances

Temporal+ 16%( 70%)
Lightning+ 25%( 70%)
Darkness+ 16%( 70%)
All+ 9%( 70%)

Defense: Immunities

Confusion Resistance22%
Instadeath Resistance100%
Blind Resistance69%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Ice1.30
2/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
3/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
5/5
1/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
4/5
0/5
0/5
Race / Higher1.00
1/5
4/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
2/5
0/5

Effects

talent

Quests

done
done
done
done
active
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Jar the Higher Archmage level 10
78th Pyre 122nd year of Ascendancy at 04:56
see stats
Matrix style! (Roguelike) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Jar the Higher Archmage level 5
74th Pyre 122nd year of Ascendancy at 15:40
see stats
Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Jar the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 14:21
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Jar the Higher Archmage level 5
75th Pyre 122nd year of Ascendancy at 23:47
see stats

Log


You gain 10.00 gold from the transmogrification of
ash wand of clairvoyance [power 10] (15 cooldown).
You gain 10.25 gold from the transmogrification of
focusing ash totem of thorny skin [power 25] (20 cooldown).
You gain 10.00 gold from the transmogrification of
ash totem of stinging [power 170] (15 cooldown).
You gain 10.25 gold from the transmogrification of
soothing steel torque of clear mind [power 2] (25 cooldown).
You gain 2.73 gold from the transmogrification of
steel shield of the stars (0 def, 4 armour, 41 block).
You gain 1.03 gold from the transmogrification of
shocking steel shield (0 def, 4 armour, 42.5 block).
You gain 3.89 gold from the transmogrification of
corrosive steel shield (0 def, 4 armour, 41.5 block).
You gain 1.25 gold from the transmogrification of
steel plate armour (0 def, 9 armour).
You gain 9.13 gold from the transmogrification of
heroic dwarven-steel gauntlets of butchering (0 def, 6 armour).
You gain 0.35 gold from the transmogrification of
hardened leather gloves (0 def, 2 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 2.00 gold from the transmogrification of
steel waraxe of phasing (12-17 power, 10 apr).
You gain 0.50 gold from the transmogrification of
steel waraxe (12-17 power, 3 apr).
You gain 1.20 gold from the transmogrification of
acidic steel waraxe of massacre (18-26 power, 3 apr).
You gain 3.15 gold from the transmogrification of
surging ash vilestaff of might (15-18 power, 3 apr, acid element).
You gain 2.33 gold from the transmogrification of
potent ash magestaff of might (18-22 power, 3 apr, arcane element).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, blight element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, arcane element).
You gain 2.61 gold from the transmogrification of
mighty cured leather sling of fire.
You gain 1.70 gold from the transmogrification of
gifted vined mindstar of life (4-5 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of
steel greatsword (22-34 power, 2 apr).
You gain 1.25 gold from the transmogrification of
steel dagger of projection (12-15 power, 6 apr).
You gain 2.06 gold from the transmogrification of
hateful steel dagger (12-16 power, 6 apr).
You gain 8.99 gold from the transmogrification of
dwarven-steel dagger 'Cindersun' (26-33 power, 7 apr).
You gain 1.56 gold from the transmogrification of
steel battleaxe of erosion (22-33 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel amulet.
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.