
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 | 
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Thalore | 
| Class | Archer | 
| Level / Exp | 5 / 67% | 
| Size | medium | 
| Lifes / Deaths | Killed by The Withering Thing at level 5 on the 79th Pyre 122nd year of Ascendancy at 15:04/ 1 | 
Primary Stats
| Strength | 18 (base 12) | 
| Dexterity | 26 (base 23) | 
| Constitution | 16 (base 13) | 
| Magic | 8 (base 10) | 
| Willpower | 13 (base 10) | 
| Cunning | 16 (base 16) | 
Resources
| Life | -1/186 | 
| Stamina | 78/120 | 
| Healing Factor | 1 | 
| Regeneration | 12.25 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 6 | 
| See Stealth | 5 | 
| See Invisible | 7 | 
Offense: Mainhand
| Damage | 27 | 
| Accuracy | 33 | 
| Crit Chance | 3% | 
| APR | 5 | 
| Speed | 0.80 | 
Offense: Spell
| Spellpower | 2.6666666666667 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 18.5 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +21% | 
| All | +12% | 
Offense: Damage Penetration
| Physical | +10% | 
Defense: Base
| Armour (hardiness) | -1.3021063446586 (30%) | 
| Defense | 3.2978936553414 | 
| Ranged Defense | 3.2978936553414 | 
| Fatigue | 7 | 
| Physical Save | 17.9 | 
| Spell Save | 12.35 | 
| Mental Save | 23.575 | 
Defense: Resistances
| Acid | + 26%( 70%) | 
| Temporal | + 22%( 70%) | 
| Blight | + 16%( 70%) | 
| All | + 12%( 70%) | 
| Nature | + 16%( 70%) | 
Defense: Immunities
| Pinning Resistance | 23% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 20% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
Class Talents
| Technique / Archery - bows | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 0.90 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Archery - slings | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Archery prowess | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Archery training | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Technique / Field control | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Thalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| beneficial effect | The target calls upon its inner resources, improving all damage by 12% and reducing all damage taken by 12%.Wrath of the Eternals | 
| detrimental effect | The target has been dominated.  It is unable to move and has lost 4 armor and 7 defense. Attacks from Shadow gain 27% damage penetration.Dominated | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns).Infusion Saturation | 
| detrimental effect | The target is poisoned, taking 16.67 nature damage per turn.Poison | 
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn.Regeneration | 
Quests
| You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom.Escort: lost sun paladin (level 1 of Heart of the Gloom) As a reward you improved Strength by +2. | done | 
| You failed to protect the lost warrior from death by sick giant venus flytrap.Escort: lost warrior (level 2 of Heart of the Gloom) | failed | 
| The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad.Madness of the Ages On the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active | 
Equipment
| Quiver | manaburning quiver of elm arrows (9/12, 9-12.6 power, 5 apr)manaburning quiver of elm arrows (9/12, 9-12.6 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.0 - 12.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 12 Damage when this weapon hits(ranged): +10 manaburn arcane Arrows are used with bows to pierce your foes to death. | 
| Around waist | Glimmervile the rough leather beltGlimmervile the rough leather belt Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +6 Mindpower: +3 Light radius: +1 A belt that goes around your waist. | 
| Around neck | stabilizing copper amuletstabilizing copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% temporal Pinning immunity: +23% Knockback immunity: +20% Amulets can have magical properties. | 
| Main armor | rough leather armour of acid resistance (1 def, 2 armour)rough leather armour of acid resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +16% acid A suit of armour made of leather. | 
| On head | cleansing rough leather cap of strength (+2) (0 def, 1 armour)cleansing rough leather cap of strength (+2) (0 def, 1 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +5% nature / +5% blight A cap made of leather. | 
| Light source | brass lantern of claritybrass lantern of clarity Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 Light radius: +2 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Cloak | regal linen cloak of protection (1 def, 0 armour)regal linen cloak of protection (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Spell save: +5 Mental save: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| In main hand | ash longbow of powerash longbow of power Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +7 When wielded/worn: Changes resistances penetration: +10% physical Changes damage: +9% physical Longbows are used to shoot arrows at your foes. | 
Inventory
| quiver of elm arrows (9/10, 8.5-11.9 power, 5 apr)quiver of elm arrows (9/10, 8.5-11.9 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 8.5 - 11.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Arrows are used with bows to pierce your foes to death. | 
| topaztopaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. | 
| spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
Log
Tyrion's Steady Shot hits The Withering Thing for 131 physical, 0 arcane (131 total damage).
The Withering Thing hits Tyrion for 14 physical damage.
Shadow uses Dominate.
Tyrion has been dominated!
Shadow hits Tyrion for 24 physical damage.
Tyrion uses Flare.
Tyrion's Flare hits The Withering Thing for 32 fire, 0 arcane (32 total damage).
The Withering Thing hits Tyrion for 13 physical damage.
The dark tendrils lash at Tyrion.
Tyrion is pinned to the ground.
Shadow hits Tyrion for 26 physical damage.
Tyrion shoots!
Tyrion's Shoot hits The Withering Thing for 43 physical, 0 arcane (43 total damage).
The Withering Thing hits Tyrion for 15 physical damage.
Tyrion is poisoned!
Something hits Tyrion for 12 nature damage.
Talent Steady Shot is ready to use.
Shadow hits Tyrion for 25 physical damage.
Poison from Sick giant venus flytrap hits Tyrion for 12 nature damage.
The Withering Thing hits Tyrion for 14 physical damage.
Tyrion deactivates Aim.
You cannot currently leave the level.
Tyrion is no longer pinned.
Tyrion feels pain again.
Shadow hits Tyrion for 26 physical damage.
Poison from Sick giant venus flytrap hits Tyrion for 12 nature damage.
Saving game...
