Let There be Light the level 11 Cornac Shadowblade by Velkyrin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassShadowblade
Level / Exp11 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 13)
Constitution12 (base 10)
Magic33 (base 31)
Willpower10 (base 10)
Cunning28 (base 28)

Resources

Life275/275
Mana160/160
Stamina120/120
Healing Factor1
Regeneration1.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision5
Stealth22.3275481542

Offense: Mainhand

Damage17
Accuracy26
Crit Chance23%
APR9
Speed1.00

Offense: Spell

Spellpower36.051473577597
Crit Chance19%
Speed1

Offense: Mind

Mindpower18.2
Crit Chance6%
Speed1

Offense: Damage Bonus

Blight+4%
Arcane+4%
Light+30%

Offense: Damage Penetration

Acid+5%

Defense: Base

Armour (hardiness)4 (30%)
Defense6.05
Ranged Defense6.05
Fatigue0
Physical Save11.7
Spell Save25.525
Mental Save13.3

Defense: Resistances

Light+ 25%( 70%)
Fire+ 11%( 70%)
Temporal+ 13%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
2/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
5/5
0/5
0/5
Technique / Dual techniques1.20
0/5
0/5
0/5
0/5
Technique / Dual weapons1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.20
5/5
0/5
0/5
0/5
Cunning / Lethality1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
5/5
1/5
1/5
0/5
Technique / Combat training1.20
0/5
0/5
2/5
0/5
0/5

Effects

talent
talent

Quests

done
failed
done
active
done

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Let There be Light the Cornac Shadowblade level 10
2nd Dusk 122nd year of Ascendancy at 16:03
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Let There be Light the Cornac Shadowblade level 11
9th Dusk 122nd year of Ascendancy at 23:53
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Let There be Light the Cornac Shadowblade level 10
7th Dusk 122nd year of Ascendancy at 04:51
see stats

Log

Talent Stealth is ready to use.
Let There be Light activates Stealth.

Let There be Light picks up (n.):
prismatic steel plate armour (4 def, 9 armour).
Talent Illuminate is ready to use.
Ran for 7 turns (stop reason: hostile spotted to the north (green jelly)).


Let There be Light casts Illuminate.

Green jelly resists the blinding light!

Let There be Light's spell attains critical power!
Personal New Achievement: Size matters (Roguelike)!
Option unlocked: New Class: Marauder (Rogue)
Let There be Light deactivates Stealth.

Let There be Light hits Green jelly for 618 light damage.
Let There be Light killed Green jelly!

Resting starts...

Today is the 10th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 8 turns (stop reason: all resources and life at maximum).


Talent Stealth is ready to use.
Let There be Light activates Stealth.

Talent Illuminate is ready to use.
Let There be Light picks up (l.):
insulating linen wizard hat (1 def, 0 armour).
You pickup 0.55 gold pieces.

Ran for 7 turns (stop reason: at object).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Let There be Light deactivates Stealth.