











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Demonologist |
| Level / Exp | 10 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Emelywe the skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 13:52 / 1 |
Primary Stats
| Strength | 27 (base 23) |
| Dexterity | 12 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 37 (base 34) |
| Willpower | 13 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -2/311 |
| Stamina | 101/146 |
| Vim | 35/163 |
| Healing Factor | 1.0545771506545 |
| Regeneration | 0.26364428766363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 26 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +13% |
| Acid | +19% |
| Physical | +13% |
| Arcane | +3% |
Offense: Damage Penetration
| Acid | +26% |
| Physical | +6% |
| Blight | +6% |
| Arcane | +5% |
| Fire | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 17 |
| Physical Save | 31 |
| Spell Save | 21 |
| Mental Save | 13 |
Defense: Resistances
| Cold | + 27%( 70%) |
| Acid | + 10%( 70%) |
| Lightning | + 27%( 70%) |
| Temporal | + 15%( 70%) |
| Mind | + 10%( 70%) |
| Arcane | + 12%( 70%) |
| Fire | + 27%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lost tinker from death by skeleton warrior. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | Kilnsmash the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Dex +2 Con ----- def ----- Armour +1 Resists +6% fire Crit.chn- 10.00% ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
| Light source | brass lantern 'Hathudunavor'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Resists +12% lightning Max.HP +42.00 Pinning- +10% ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Ebonydredge' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +6% cold Phys.save +11 (+5 eff.) Knockbk- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Lisewyn (5 def, 5 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +1 Dex +3 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +5 Defense +5 (+4 eff.) Resists +9% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | elm totem of healing [power 116] (15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of power 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
| Around neck | Bethuth the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% lightning +3% mind Spell.save +6 (+3 eff.) Stun/Frz- +22% Amulets make your neck look great! |
| In main hand | arcing iron waraxe of massacre (17-24 power, 2 apr) 3.0 T1 waraxe 1H weapon [Ego] Arcane/Master Power 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage While equipped: ---------- misc Talents +1 Flame Bolts One-handed war axes. |
| Around waist | Barkbiter1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +18 (+6 eff.) Res.pen +5% arcane +10% nature On Hit (Melee): * 10% chance to slow global speed by 38% ----- def ----- Mind.save +5 (+5 eff.) A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- Dmg.mod +13% acid +13% physical +13% blight Res.pen +6% acid +6% physical +6% blight On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+5 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Scorchbore the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +6% acid Res.pen +20% acid +5% fire ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | linen robe of protection (2 def, 2 armour)2.0 T1 cloth armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +2 (+2 eff.) Resists +7% all Phys.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the titan (speed 475%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 475% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper amulet 'Urodig'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% mind Melee Ret 8 mind ----- def ----- Resists +5% arcane Max.HP +20.00 Amulets make your neck look great! |
Emelith the Woestake (0 def, 3 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +3 Resists +9% nature +3% acid Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+5 eff.) A pair of boots made of leather. |
linen wizard hat 'Blazewilter' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Mag +4 Con dps ---------- Dmg.mod +11% darkness Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% darkness +3% lightning Crit.chn- 5.00% A pointy cloth hat, very wizardly... |
miner's rough leather cap of strength (+3) (0 def, 2 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +2 A cap made of leather. |
flaming iron shield of lightning resistance (+16%) (0 def, 2 armour, 9-11 power, 24 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +24 On Hit.r1 +10 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 3 fire ----- def ----- Armour +2 Fatigue +8% Resists +16% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [fire imp] (9, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (8, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (11, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (9, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (9, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +12% blight +12% fire +12% darkness Res.pen +5% blight +5% fire +5% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (9, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +15% acid +15% darkness +15% blight Dmg.red +5 acid +5 darkness +5 blight Demon status: alive (100% life). The seed of a demon. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
109 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 91.59 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 91.59 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 279/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Strikerot [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Dmg.mod +3% lightning Res.pen +10% lightning ----- def ----- Defense +15 (+9 eff.) Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Succubus the Cornac Demonologist level 6
77th Pyre 122nd year of Ascendancy at 22:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Succubus the Cornac Demonologist level 10
4th Mirth 122nd year of Ascendancy at 18:31 see stats
Log
Skeleton warrior hits Succubus for (12 turned into osmosis), 14 physical (14 total damage).
Succubus receives 71 healing.
Emelywe the skeleton warrior hits Succubus for (10 turned into osmosis), 10 physical, (3 turned into osmosis), 3 nature, (7 turned into osmosis), 7 light, (4 turned into osmosis), 4 physical, (2 turned into osmosis), 2 lightning (26 total damage).
Emelywe the skeleton warrior's Beyond the Flesh hits Succubus for (10 turned into osmosis), 10 physical, (7 turned into osmosis), 7 light, (2 turned into osmosis), 2 fire, (4 turned into osmosis), 4 physical, (2 turned into osmosis), 2 lightning (25 total damage).
Skeleton warrior hits Succubus for (12 turned into osmosis), 17 physical (17 total damage).
Succubus receives 70 healing.
Emelywe the skeleton warrior hits Succubus for (11 turned into osmosis), 11 physical, (3 turned into osmosis), 3 nature, (7 turned into osmosis), 7 light, (4 turned into osmosis), 4 physical, (2 turned into osmosis), 2 lightning (27 total damage).
Emelywe the skeleton warrior's Beyond the Flesh hits Succubus for (12 turned into osmosis), 12 physical, (7 turned into osmosis), 7 light, (2 turned into osmosis), 2 fire, (4 turned into osmosis), 4 physical, (2 turned into osmosis), 2 lightning (27 total damage).
Skeleton warrior hits Succubus for (12 turned into osmosis), 17 physical (17 total damage).
Succubus receives 70 healing.
Emelywe the skeleton warrior uses Telekinetic Smash.
Succubus shrugs off the effect 'Stunned'!
Emelywe the skeleton warrior hits Succubus for (12 turned into osmosis), 17 physical, (3 turned into osmosis), 3 nature, (7 turned into osmosis), 7 light, (4 turned into osmosis), 4 physical, (2 turned into osmosis), 2 lightning, (11 turned into osmosis), 11 physical, (7 turned into osmosis), 7 light, (2 turned into osmosis), 2 fire, (4 turned into osmosis), 4 physical, (2 turned into osmosis), 2 lightning (60 total damage).
Emelywe the skeleton warrior's Beyond the Flesh hits Succubus for (12 turned into osmosis), 13 physical, (7 turned into osmosis), 7 light, (2 turned into osmosis), 2 fire, (4 turned into osmosis), 4 physical, (2 turned into osmosis), 2 lightning (27 total damage).
Skeleton warrior hits Succubus for (12 turned into osmosis), 18 physical (18 total damage).
Succubus receives 66 healing.
Emelywe the skeleton warrior uses Stunning Blow.
Emelywe the skeleton warrior performs a melee critical strike against Succubus!
Succubus shrugs off the effect 'Stunned'!
Emelywe the skeleton warrior hits Succubus for (12 turned into osmosis), 20 physical, (3 turned into osmosis), 3 nature, (7 turned into osmosis), 7 light, (4 turned into osmosis), 4 physical, (2 turned into osmosis), 2 lightning (37 total damage).
Skeleton warrior performs a melee critical strike against Succubus!
Emelywe the skeleton warrior's Beyond the Flesh performs a melee critical strike against Succubus!
Emelywe the skeleton warrior's Beyond the Flesh hits Succubus for (12 turned into osmosis), 15 physical, (7 turned into osmosis), 7 light, (2 turned into osmosis), 2 fire, (4 turned into osmosis), 4 physical, (2 turned into osmosis), 2 lightning (30 total damage).
Skeleton warrior hits Succubus for (12 turned into osmosis), 25 physical (25 total damage).
Succubus the level 10 cornac demonologist was volted to death by Emelywe the skeleton warrior on level 1 of Ruins of Kor'Pul.





















































































