











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Doomelf |
| Class | Reaver |
| Level / Exp | 10 / 70% |
| Size | medium |
| Lifes / Deaths | Killed by steamgun turret at level 10 on the 36th Dusk 122nd year of Ascendancy at 03:28 / 1 |
Primary Stats
| Strength | 31 (base 31) |
| Dexterity | 12 (base 11) |
| Constitution | 17 (base 10) |
| Magic | 30 (base 27) |
| Willpower | 12 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | -91/344 |
| Vim | 51/66 |
| Healing Factor | 0.5961497326203 |
| Regeneration | 2.5336363636363 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 33 |
| Crit Chance | 10% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 33 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Lightning | +19% |
| Arcane | +3% |
| Cold | +3% |
| Mind | +12% |
Offense: Damage Penetration
| Acid | +5% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 13.335093952971 (48.103448275862%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 8 |
| Physical Save | 23 |
| Spell Save | 21 |
| Mental Save | 10 |
Defense: Resistances
| Darkness | + 11%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 13%( 70%) |
| Blight | + 18%( 70%) |
| Acid | + 20%( 70%) |
| Fire | + 11%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Stun Resistance | 34% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Doomelf | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | The target is out of phase with reality, increasing defense by 8, resist all by 8%, and reducing the duration of detrimental timed effects by 0%. Out of PhaseThese effects cap at 40%. |
| detrimental effect | Huge cut that bleeds, doing 97.20 physical damage per turn. Bleeding |
| detrimental effect | The target is poisoned, taking 51.62 nature damage per turn. Poison |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 66. Bloodlust |
| detrimental effect | Affected by toxic chemicals. Has 0% talent failure, 69% reduced healing, and takes 57.03 additional acid damage from melee and ranged attacks. Miasma |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is suffering from disabling wounds, reducing their critical strike damage by 52%. Scoundrel's Strategies |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | miner's pair of iron boots of speed (0 def, 5 armour)3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +2% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Thunderwrest the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +2% Melee Ret 2 mind ----- def ----- Resists +9% lightning Phys.save +5 (+3 eff.) Heal.mod +12% ---------- misc Hate/m.crit +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Tempestusher (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Phys.crit +1.0% Res.pen +5% lightning Melee Ret 2 light ----- def ----- Armour +1 Fatigue +1% Die.at -60.00 life A cap made of leather. |
| On hands | Khelyrim the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +1 Resists +5% lightning Disarm- +10% Knockbk- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Glitterqueen'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Resists +6% light +3% darkness Phys.save +6 (+3 eff.) Blind- +20% Rings can have magical properties. |
| On fingers | rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+4 eff.) Rings can have magical properties. |
| Around neck | Bethunor the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% arcane +12% mind ----- def ----- Fatigue -5% Resists +10% lightning HP.reg +2.00 Stun/Frz- +24% Amulets can have magical properties. |
| In main hand | Filthvenom the steel waraxe (121% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 temporal On Hit.r1 +8 nature On Crit: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 While equipped: dps ---------- Dmg.mod +9% acid Res.pen +5% acid ----- def ----- Resists +6% temporal One-handed war axes. |
| Around waist | Lightningraven1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +3% cold Melee Ret 4 lightning ----- def ----- Resists +3% lightning +3% fire Max.HP +31.00 A belt that goes around your waist. |
| In off hand | Delorach the Stokevagrant (116% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 116% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +4 fire While equipped: Stats +4 Cun ----- def ----- Resists +3% acid Spell.save +9 (+5 eff.) Stun/Frz- +10% One-handed war axes. |
| Cloak | resilient kruk cloak of battle (0 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) ----- def ----- Fatigue -2% Max.HP +30.00 A stylish kruk-style cloak, to look awesome. |
| Main armor | iron mail armour of Eyal (2 def, 4 armour)14.0 T1 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Max.HP +23.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of mail. |
Inventory
blink rune of the wizard (range 5; phase 15; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 150; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 37; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
rogue's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% fire ----- def ----- Defense +6 (+5 eff.) Resists +20% fire Rings can have magical properties. |
savior's steel ring of nature (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +24% nature Phys.save +8 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+6 eff.) Rings can have magical properties. |
Eilinonn the Flareslice (105% power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +8 cold On Crit: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 While equipped: ----- def ----- Resists +3% fire Spell.save +6 (+3 eff.) Sharp, long, and deadly. |
Blazeravage (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +4 acid While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+2 eff.) Melee+ 3 mind 5 darkness Dmg.mod +9% mind +3% darkness Res.pen +5% acid Melee Ret 6 lightning ----- def ----- Resists +3% acid +6% mind Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: dps ---------- Phys.crit +2.0% Acc +6 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
Kor's Fall (100% power, 0 apr, fire element)5.0 T1 staff 2H weapon [Unique] Arcane Power 100% Range: 1.2x Uses 110% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.9 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 81.65 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (163). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
linen cloak 'Polyda' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- S.pwr/crit +8 Dmg.mod +3% mind ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+6 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duridan (20 def, 3 armour)3.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Phys.crit +1.0% Crit.mult +5.00% Mind.pwr +5 (+4 eff.) Melee Ret 2 physical ----- def ----- Armour +3 Defense +20 (+12 eff.) Fatigue +2% Silence- +20% Confus- +20% Stun/Frz- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ravensever (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +10% darkness ----- def ----- Armour +1 Resists +3% light +6% nature Phys.save +11 (+6 eff.) Mind.save +14 (+12 eff.) ---------- misc Equi/ret +0.12 A pair of boots made of leather. |
Elenugohell the linen wizard hat (11 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +10% temporal Melee Ret 2 acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +11 (+8 eff.) Resists +6% mind +13% temporal A pointy cloth hat, very wizardly... |
Isawyn the rough leather cap (0 def, 3 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Str +2 Wil +2 Cun +2 Con dps ---------- Mind.pwr +3 (+3 eff.) Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +1% Die.at -60.00 life ---------- misc Stam/turn +1.00 A cap made of leather. |
Belavea the Dourwire (0 def, 2 armour, 18.5 block)7.0 T1 shield armor [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +5% fire Melee Ret 2 mind ----- def ----- Armour +2 Fatigue +8% Resists +3% darkness +11% physical ---------- misc Talents +1 Block Handheld deflection devices. |
iron pickaxe 'Kindleshaper' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Fatigue -5% Resists +6% light +3% acid ---------- misc Max.stam +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Galoruinaritar the Boltwrecker2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Res.pen +5% lightning Melee Ret 2 lightning 10 fire ----- def ----- Resists +18% lightning +6% fire +3% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of gale force 'Firetooth' [power 60] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +5% fire ----- def ----- Resists +3% mind +3% temporal Spell.save +3 (+2 eff.) Poison- +20% Project a gust of wind in a cone knocking enemies back 6 spaces and dealing 30 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Joshua Bright the Doomelf Reaver level 5
77th Pyre 122nd year of Ascendancy at 20:47 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Joshua Bright the Doomelf Reaver level 10
13rd Dusk 122nd year of Ascendancy at 05:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Joshua Bright the Doomelf Reaver level 10
19th Dusk 122nd year of Ascendancy at 00:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Joshua Bright the Doomelf Reaver level 6
3rd Mirth 122nd year of Ascendancy at 11:17 see stats
Log
Ruin hits Joshua Bright for 3 healing, 3 healing (0 total damage) [6 healing].
Steamgun turret's Steamgun Turret hits Joshua Bright for 31 physical damage.
Ce'Navena the white worm mass hits Joshua Bright for 22 acid damage.
Adayara the multi-hued crystal casts Elemental Bolt!
Joshua Bright shrugs off Ce'Navena the white worm mass's 'Miasma'!
Ce'Navena the white worm mass envelops Joshua Bright with poison.
Joshua Bright is poisoned!
Talent Dig is ready to use.
Talent Virulent Strike is ready to use.
Melee retaliation hits Ce'Navena the white worm mass for 1 lightning, 0 mind, 1 light, 1 lightning, 0 mind, 1 light (5 total damage).
Bleeding from Ce'Navena the white worm mass hits Joshua Bright for 44 physical damage.
Ce'Navena the white worm mass hits Joshua Bright for 12 nature, 11 nature (23 total damage).
Poison from Ce'Navena the white worm mass hits Joshua Bright for 23 nature damage.
--------------------------------
Joshua Bright hits Adayara the multi-hued crystal for 25 physical damage.
Joshua Bright killed Adayara the multi-hued crystal!
Steamgun turret's Steamgun Turret hits Joshua Bright for 26 physical damage.
Ce'Navena the white worm mass hits Joshua Bright for 22 acid damage.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 13.
Adayara the multi-hued crystal's Elemental Bolt hits Joshua Bright for 102 fire damage.
LIFE LOST WARNING!
Poison from Ce'Navena the white worm mass hits Joshua Bright for 23 nature damage.
Bleeding from Ce'Navena the white worm mass hits Joshua Bright for 44 physical damage.
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Joshua Bright casts Virulent Strike.
Joshua Bright hits Ce'Navena the white worm mass for 25 physical, 3 temporal, 3 lightning, 15 blight, 4 nature, 17 physical, 3 lightning, 15 blight, 2 fire, (17 parried), 6 blight, 3 temporal, 3 lightning, 15 blight, 4 nature, 6 blight, 3 lightning, 15 blight, 2 fire (139 total damage).
Ruin hits Joshua Bright for 3 healing, 3 healing, 3 healing, 3 healing (0 total damage) [14 healing].
Saving game...









































































