Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Deathknight 1.5.5Adds the Deathknight class. See forum thread for details. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Draconian |
Class | Wyrmic |
Level / Exp | 16 / 74% |
Size | medium |
Lifes / Deaths | Killed by The Withering Thing at level 9 on the 1st Summertide 122nd year of Ascendancy at 15:07 / 20Killed by worm that walks at level 11 on the 9th Flare 122nd year of Ascendancy at 13:03 Killed by worm that walks at level 11 on the 9th Flare 122nd year of Ascendancy at 13:40 Killed by worm that walks at level 11 on the 9th Flare 122nd year of Ascendancy at 14:25 Killed by worm that walks at level 11 on the 9th Flare 122nd year of Ascendancy at 15:34 Killed by worm that walks at level 11 on the 9th Flare 122nd year of Ascendancy at 16:11 Killed by worm that walks at level 11 on the 9th Flare 122nd year of Ascendancy at 16:48 Killed by giant fire ant at level 11 on the 10th Flare 122nd year of Ascendancy at 01:09 Killed by Wrathroot at level 12 on the 1st Dusk 122nd year of Ascendancy at 00:48 Killed by Adilebeth the bandit at level 13 on the 6th Dusk 122nd year of Ascendancy at 19:09 Killed by greater gwelgoroth at level 14 on the 10th Dusk 122nd year of Ascendancy at 08:33 Killed by snow giant boulder thrower at level 15 on the 36th Dusk 122nd year of Ascendancy at 11:41 Killed by Gamith the cold drake hatchling at level 15 on the 37th Dusk 122nd year of Ascendancy at 02:46 Killed by Gamith the cold drake hatchling at level 15 on the 37th Dusk 122nd year of Ascendancy at 03:18 Killed by luminous horror at level 16 on the 38th Dusk 122nd year of Ascendancy at 04:40 Killed by ultimate gwelgoroth at level 16 on the 38th Dusk 122nd year of Ascendancy at 07:04 Killed by Rantha the Worm at level 16 on the 38th Dusk 122nd year of Ascendancy at 08:58 Killed by snow giant boulder thrower at level 16 on the 38th Dusk 122nd year of Ascendancy at 12:48 Killed by snow giant boulder thrower at level 16 on the 38th Dusk 122nd year of Ascendancy at 13:57 Killed by snow giant boulder thrower at level 16 on the 38th Dusk 122nd year of Ascendancy at 14:46 |
Primary Stats
Strength | 50 (base 38) |
Dexterity | 21 (base 10) |
Constitution | 37 (base 20) |
Magic | 12 (base 10) |
Willpower | 45 (base 29) |
Cunning | 27 (base 10) |
Resources
Life | 594/594 |
Equilibrium | 0 |
Healing Factor | 1.295652173913 |
Regeneration | 12.309510041423 |
Speed
Mental | +8.3093084429546% |
Attack | +8.3093084429546% |
Movement | -59.166666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 10 |
Offense: Mainhand
Damage | 98 |
Accuracy | 31 |
Crit Chance | 13% |
APR | 4 |
Speed | 0.92 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 9% |
Speed | 0.92328167761009 |
Offense: Damage Bonus
Acid | +2% |
Arcane | +9% |
Cold | +2% |
All | 0% |
Lightning | +2% |
Light | +22% |
Physical | +2% |
Fire | +2% |
Nature | +4% |
Offense: Damage Penetration
Nature | +10% |
Acid | +20% |
Defense: Base
Armour (hardiness) | 39.317011280365 (78.452380952381%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 16 |
Physical Save | 33 |
Spell Save | 19 |
Mental Save | 25 |
Defense: Resistances
Acid | + 8%( 70%) |
Blight | + 15%( 70%) |
Physical | + 6%( 70%) |
Cold | + 24%( 70%) |
All | + 4%( 70%) |
Lightning | + 8%( 70%) |
Light | + 56%( 70%) |
Temporal | + 7%( 70%) |
Fire | + 13%( 70%) |
Nature | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Confusion Resistance | 14% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Draconian | 1.00 |
| 2/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Quiver | deadly pouch of steel shots (17/17, 26.5-31.8 power, 2 apr) deadly pouch of steel shots (17/17, 26.5-31.8 power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 26.5 - 31.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 17 Shots are used with slings to pummel your foes to death. |
On hands | Blackfear the dwarven-steel gauntlets (10 def, 2 armour) Blackfear the dwarven-steel gauntlets (10 def, 2 armour)1.5 T2 hands armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Phasing +30% Melee Ret 2 darkness ----- def ----- Armour +2 Defense +10 (+5 eff.) Fatigue +3% HP.reg +3.30 ---------- misc Stam/turn +0.50 Psi/turn +0.16 Max.vim +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 57.34 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | marksman's gold ring of light (+24%) marksman's gold ring of light (+24%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% light Acc +8 (+4 eff.) ----- def ----- Resists +24% light Rings can have magical properties. |
On fingers | warrior's steel ring warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
Around neck | Arydatta the stralite amulet Arydatta the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +9 Wil +4 Cun +6 Con dps ---------- Mind.pwr +6 (+3 eff.) S.pwr/crit +4 Mov.spd +10% Dmg.mod +9% arcane ----- def ----- Fatigue -6% Mind.save +5 (+2 eff.) HP.reg +2.00 Confus- +14% ---------- misc Stam/turn +0.50 Max.vim +40.00 Amulets can have magical properties. |
In main hand | Isadhelaith (44.5-71.2 power, 2 apr) Isadhelaith (44.5-71.2 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 44.5 - 71.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +1.0% Res.pen +20% acid Massive two-handed swords. |
Main armor | Aeridar (3 def, 10 armour) Aeridar (3 def, 10 armour)14.0 T3 heavy armor [Rare] Disrupt While equipped: Stats +3 Str dps ---------- Apr +2 On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +10 Defense +3 (+1 eff.) Fatigue +12% Resists +11% blight +6% cold +11% nature +3% temporal A suit of armour made of mail. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Around waist | Khelorasta the Festerstinger Khelorasta the Festerstinger1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Dex +4 Wil +5 Cun dps ---------- Res.pen +10% nature Against +18% Summoned Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Crit.dmg- 15.00% D.Red.from +20% Summoned ---------- misc Light +2 A belt that goes around your waist. |
Inventory
healing infusion (heal 42; cd 13) healing infusion (heal 42; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 42 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 137; cd 10) healing infusion of the psychic (heal 137; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 262; 16 cd) regeneration infusion of the sneak (heal 262; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 262 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Necklace of Dragon Teeth Necklace of Dragon Teeth0.1 T1 amulet jewelry [Unique] Nature While equipped: Stats +1 Str +1 Con ---------- misc Masteries +0.20 Race/Draconian Commune with nature. Uses 10 power out of 15/15 A tribal necklace made from dragon teeth. You sense primal energies within. |
protective copper amulet of cunning (+2) protective copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +2 Cun ----- def ----- Armour +3 Defense +4 (+2 eff.) Res.Cap +2% all Phys.save +8 (+4 eff.) Amulets can have magical properties. |
Stormfront (30-45 power, 15 apr) Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
chilling steel battleaxe of massacre (32-48 power, 2 apr) chilling steel battleaxe of massacre (32-48 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +14 cold Massive two-handed battleaxes. |
balanced steel dagger of erosion (14-18.2 power, 6 apr) balanced steel dagger of erosion (14-18.2 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Master Power 14.0 - 18.2 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 nature While equipped: dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +23% Sharp, short and deadly. |
Arthasta the Scaldbringer (28.5-42.75 power, 2 apr) Arthasta the Scaldbringer (28.5-42.75 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Psionic Power 28.5 - 42.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +2.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 49% ----- def ----- Defense +5 (+2 eff.) Resists +6% blight +1% physical Phys.save +3 (+1 eff.) Massive two-handed mauls. |
iron greatmaul of massacre (27-40.5 power, 1 apr) iron greatmaul of massacre (27-40.5 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 27.0 - 40.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. |
steel greatmaul (26-39 power, 2 apr) steel greatmaul (26-39 power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 26.0 - 39.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
vined mindstar (4.5-4.95 power, 18 apr, nature damage) vined mindstar (4.5-4.95 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
hateful iron waraxe (13-18.2 power, 2 apr) hateful iron waraxe (13-18.2 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 darkness Against +6% Living One-handed war axes. |
iron waraxe 'Blindpierce' (17.5-24.5 power, 2 apr) iron waraxe 'Blindpierce' (17.5-24.5 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Con ----- def ----- Resists +3% fire +6% nature +3% light One-handed war axes. |
steel waraxe (11-15.4 power, 3 apr) steel waraxe (11-15.4 power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Polenn the pair of rough leather boots (0 def, 1 armour) Polenn the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Acc +15 (+7 eff.) ----- def ----- Armour +1 Resists +5% lightning +5% temporal +9% darkness +3% mind Crit.dmg- 5.00% A pair of boots made of leather. |
pair of iron boots of speed (0 def, 3 armour) pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+2 eff.) ----- def ----- Armour +1 ---------- misc Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
Yarurarim the hardened leather gloves (0 def, 2 armour) Yarurarim the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Mind.crit +2% Crit.mult +15.00% Mind.pwr +10 (+5 eff.) Dmg.mod +6% arcane Acc +6 (+3 eff.) ----- def ----- Armour +2 Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +20% ---------- misc Mana/turn +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 32.07 to 96.21 lightning damage (64.14 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
iron helm 'Mayama' (0 def, 3 armour) iron helm 'Mayama' (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% mind +6% cold Cut- +20% ---------- misc Max.hate +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of lightning (+15%) (1 def, 0 armour) linen wizard hat of lightning (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +1 (+0 eff.) Resists +15% lightning A pointy cloth hat, very wizardly... |
rejuvenating iron mail armour of lightning resistance (2 def, 4 armour) rejuvenating iron mail armour of lightning resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning HP.reg +2.40 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
Lisirianor the hardened leather armour (9 def, 6 armour) Lisirianor the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +1 Dex +3 Mag +3 Con dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +17% cold Crit.dmg- 5.00% ---------- misc See.Invis +9 A suit of armour made of leather. |
cleansing steel plate armour of cold resistance (0 def, 9 armour) cleansing steel plate armour of cold resistance (0 def, 9 armour)17.0 T2 massive armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +10% blight +18% cold +11% nature A suit of armour made of metal plates. |
prismatic iron plate armour (0 def, 7 armour) prismatic iron plate armour (0 def, 7 armour)17.0 T1 massive armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +10% light +11% darkness A suit of armour made of metal plates. |
crackling dwarven-steel shield (0 def, 6 armour, 33-39.6 power, 78.5 block) crackling dwarven-steel shield (0 def, 6 armour, 33-39.6 power, 78.5 block)7.0 T3 shield armor [Ego+] Arcane When used to Attack: Power 33.0 - 39.6 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +3.5% Block +78 Melee+ +12 lightning While equipped: Stats +4 Dex dps ---------- Melee Ret 1 lightning ----- def ----- Armour +6 Fatigue +8% Resists +11% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield 'Xerileta' (0 def, 8 armour, 52-62.4 power, 130.5 block) stralite shield 'Xerileta' (0 def, 8 armour, 52-62.4 power, 130.5 block)7.0 T4 shield armor [Random Unique] Nature When used to Attack: Power 52.0 - 62.4 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +4.5% Block +130 While equipped: Stats +1 Cun +2 Str dps ---------- Melee+ 40 cold Melee Ret 12 ice ----- def ----- Armour +8 Fatigue +8% Resists +10% blight +19% nature +3% light +3% acid ---------- misc Talents +1 Block Handheld deflection devices. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Roche the Draconian Wyrmic level 10
1st Summertide 122nd year of Ascendancy at 15:33 see stats
By Roche the Draconian Wyrmic level 12
5th Dusk 122nd year of Ascendancy at 01:12 see stats
By Roche the Draconian Wyrmic level 16
38th Dusk 122nd year of Ascendancy at 13:35 see stats
Log
Roche's devouring flames area effect hits Snow giant thunderer for 6 fire damage.
Roche's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Roche's devouring flames area effect hits Snow giant boulder thrower for 7 fire damage.
Roche gains 0% of a turn from Ancestral Life.
You are unable to move!
You are unable to move!
Snow giant boulder thrower uses Infusion: Wild.
Snow giant boulder thrower lessens the pain.
Roche's devouring flames area effect drains life from Snow giant!
Roche's devouring flames area effect drains life from Snow giant thunderer!
Roche's devouring flames area effect drains life from Snow giant boulder thrower!
Roche's devouring flames area effect hits Snow giant for 7 fire damage.
Roche's devouring flames area effect hits Fire drake hatchling for 0 fire damage.
Roche's devouring flames area effect hits Snow giant thunderer for 6 fire damage.
Roche's devouring flames area effect hits Snow giant boulder thrower for 6 fire damage.
Roche gains 0% of a turn from Ancestral Life.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Roche!
Roche is not dazed anymore.
Roche is knocked back!
Snow giant boulder thrower hits Roche for 149 physical damage.
Roche the level 16 draconian wyrmic was cleaved to death by a snow giant boulder thrower on level 4 of Daikara.
Roche deactivates Icy Skin.
Roche has regained its confidence.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Snow giant boulder thrower killed Roche!
Saving game...
Saving done.