Skrymir the level 6 Cornac Bulwark by skrymir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBulwark
Level / Exp6 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 27)
Dexterity16 (base 12)
Constitution15 (base 15)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life212/212
Stamina115/115
Healing Factor1
Regeneration7.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage28
Accuracy36
Crit Chance5%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)21.92 (81.030927835052%)
Defense16.1
Ranged Defense20.05
Fatigue27
Physical Save16.275
Spell Save7.875
Mental Save7.875

Defense: Resistances

Lightning+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.50
5/5
2/5
0/5
0/5
Technique / Shield offense1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Technique / Shield defense1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
2/5
2/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
On fingers
On feet
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Skrymir picks up (w.): iron mail armour (2 def, 4 armour).

You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (9-12.6 power, 2 apr).
You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion (heal 157 over 5 turns).

You are unable to move!

Ran for 1 turns (stop reason: didn't move).

You are unable to move!

You are unable to move!

You are unable to move!

Ran for 1 turns (stop reason: didn't move).

You are unable to move!

Ran for 1 turns (stop reason: didn't move).

You are unable to move!

You are no longer encumbered.
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron longsword (5.5-7.7 power, 2 apr).
Space around you starts to dissolve...


Talent Infusion: Regeneration is ready to use.

You are yanked out of this place!

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Ran for 1 turns (stop reason: didn't move).