Vecna the level 2 Higher Necromancer by atomsk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp2 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic22 (base 21)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life99/99
Mana127/127
Souls1/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1.35
Ranged Defense1.35
Fatigue6
Physical Save7.35
Spell Save12.6
Mental Save8.75

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Vecna wears (replacing
linen robe (0 def, 0 armour)): rough leather armour of lightning resistance (1 def, 2 armour).

You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
Connection to online server established.
You gain 0.85 gold from the transmogrification of
cleansing rough leather armour (1 def, 2 armour).
You gain 0.43 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 2.14 gold from the transmogrification of
mighty rough leather sling of lightning.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 1.50 gold from the transmogrification of
phase door rune (range 5; power 15; dur 3).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.12 gold from the transmogrification of
sun infusion of the titan (rad 5; power 26; turns 4; dispells darkness).
You gain 1.12 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 27; turns 3; dispells darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 27; turns 3; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispells darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispells darkness).
You gain 0.70 gold from the transmogrification of
regeneration infusion (heal 69 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)