















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Store Restocker 1.5.5Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Orc |
| Class | Annihilator |
| Level / Exp | 23 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 10:31 / 73Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 11:08 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 11:49 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 12:26 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 12:41 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 12:54 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 13:06 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 13:45 Killed by yeti warrior at level 5 on the 13rd Retaking 124th year of Ascendancy at 08:19 Killed by giant white rat at level 5 on the 13rd Retaking 124th year of Ascendancy at 12:40 Killed by whitehoof ghoul at level 9 on the 21st Retaking 124th year of Ascendancy at 00:29 Killed by whitehoof ghoul at level 9 on the 21st Retaking 124th year of Ascendancy at 00:44 Killed by whitehoof ghoul at level 9 on the 21st Retaking 124th year of Ascendancy at 01:21 Killed by whitehoof invoker at level 9 on the 21st Retaking 124th year of Ascendancy at 04:57 Killed by Xanymivena the whitehoof ghoul at level 10 on the 21st Retaking 124th year of Ascendancy at 11:36 Killed by Xanymivena the whitehoof ghoul at level 10 on the 21st Retaking 124th year of Ascendancy at 12:36 Killed by Xanymivena the whitehoof ghoul at level 10 on the 21st Retaking 124th year of Ascendancy at 12:44 Killed by Xanymivena the whitehoof ghoul at level 10 on the 21st Retaking 124th year of Ascendancy at 12:57 Killed by Xanymivena the whitehoof ghoul at level 10 on the 21st Retaking 124th year of Ascendancy at 13:36 Killed by Xanymivena the whitehoof ghoul at level 10 on the 21st Retaking 124th year of Ascendancy at 13:47 Killed by Xanymivena the whitehoof ghoul at level 10 on the 21st Retaking 124th year of Ascendancy at 13:58 Killed by Xanymivena the whitehoof ghoul at level 10 on the 21st Retaking 124th year of Ascendancy at 14:20 Killed by Xanymivena the whitehoof ghoul at level 10 on the 21st Retaking 124th year of Ascendancy at 15:21 Killed by Xanymivena the whitehoof ghoul at level 10 on the 21st Retaking 124th year of Ascendancy at 15:57 Killed by Xanymivena the whitehoof ghoul at level 10 on the 21st Retaking 124th year of Ascendancy at 16:06 Killed by Aeromira the whitehoof ghoul at level 11 on the 23rd Retaking 124th year of Ascendancy at 00:09 Killed by mecharachnid (servant of Glothra) at level 12 on the 23rd Retaking 124th year of Ascendancy at 18:21 Killed by mecharachnid (servant of Glothra) at level 13 on the 3rd Revenge 124th year of Ascendancy at 08:34 Killed by sun-mage at level 13 on the 3rd Revenge 124th year of Ascendancy at 09:19 Killed by Andrrgan the human at level 17 on the 31st Revenge 124th year of Ascendancy at 22:19 Killed by mecharachnid (servant of Glothra) at level 17 on the 32nd Revenge 124th year of Ascendancy at 03:06 Killed by mecharachnid (servant of Glothra) at level 17 on the 32nd Revenge 124th year of Ascendancy at 03:59 Killed by Mindwall at level 17 on the 32nd Revenge 124th year of Ascendancy at 05:02 Killed by Mindwall at level 17 on the 32nd Revenge 124th year of Ascendancy at 06:03 Killed by giant spider at level 20 on the 32nd Revenge 124th year of Ascendancy at 10:09 Killed by giant spider at level 20 on the 32nd Revenge 124th year of Ascendancy at 10:39 Killed by ogre mauler at level 20 on the 32nd Revenge 124th year of Ascendancy at 10:52 Killed by minotaur at level 20 on the 32nd Revenge 124th year of Ascendancy at 11:16 Killed by orc summoner (subdued) at level 20 on the 32nd Revenge 124th year of Ascendancy at 12:53 Killed by ritch flamespitter at level 20 on the 32nd Revenge 124th year of Ascendancy at 14:52 Killed by orc summoner (subdued) at level 20 on the 32nd Revenge 124th year of Ascendancy at 16:56 Killed by orc summoner (subdued) at level 20 on the 32nd Revenge 124th year of Ascendancy at 18:08 Killed by orc summoner (subdued) at level 20 on the 32nd Revenge 124th year of Ascendancy at 20:48 Killed by ogre warmaster at level 20 on the 32nd Revenge 124th year of Ascendancy at 22:26 Killed by orc master wyrmic (subdued) at level 20 on the 32nd Revenge 124th year of Ascendancy at 23:37 Killed by ogre warmaster at level 20 on the 32nd Revenge 124th year of Ascendancy at 23:54 Killed by ogre warmaster at level 20 on the 33rd Revenge 124th year of Ascendancy at 00:12 Killed by orc mage-hunter (subdued) at level 20 on the 33rd Revenge 124th year of Ascendancy at 02:40 Killed by minotaur at level 20 on the 33rd Revenge 124th year of Ascendancy at 03:53 Killed by Lisatha the orc summoner (subdued) at level 20 on the 33rd Revenge 124th year of Ascendancy at 04:16 Killed by giant spider at level 20 on the 33rd Revenge 124th year of Ascendancy at 05:57 Killed by ritch flamespitter at level 20 on the 33rd Revenge 124th year of Ascendancy at 07:50 Killed by ritch flamespitter at level 20 on the 33rd Revenge 124th year of Ascendancy at 09:39 Killed by mecharachnid (servant of Glothra) at level 20 on the 33rd Revenge 124th year of Ascendancy at 10:35 Killed by minotaur at level 20 on the 33rd Revenge 124th year of Ascendancy at 11:44 Killed by Mindcontrol Pillar at level 20 on the 33rd Revenge 124th year of Ascendancy at 12:48 Killed by orc necromancer (subdued) at level 21 on the 33rd Revenge 124th year of Ascendancy at 21:05 Killed by orc necromancer (subdued) at level 21 on the 33rd Revenge 124th year of Ascendancy at 22:11 Killed by orc necromancer (subdued) at level 21 on the 33rd Revenge 124th year of Ascendancy at 22:30 Killed by Eilinena the orc blood mage (subdued) at level 21 on the 33rd Revenge 124th year of Ascendancy at 22:59 Killed by orc necromancer (subdued) at level 21 on the 34th Revenge 124th year of Ascendancy at 00:05 Killed by orc necromancer (subdued) at level 21 on the 34th Revenge 124th year of Ascendancy at 00:52 Killed by ogre rune-spinner at level 21 on the 34th Revenge 124th year of Ascendancy at 03:11 Killed by ogre rune-spinner at level 21 on the 34th Revenge 124th year of Ascendancy at 03:57 Killed by ogre rune-spinner at level 21 on the 34th Revenge 124th year of Ascendancy at 06:58 Killed by ogre rune-spinner at level 22 on the 34th Revenge 124th year of Ascendancy at 22:44 Killed by Mindcontrol Pillar at level 22 on the 35th Revenge 124th year of Ascendancy at 00:51 Killed by ogre warmaster at level 22 on the 35th Revenge 124th year of Ascendancy at 10:39 Killed by ogre rune-spinner at level 22 on the 35th Revenge 124th year of Ascendancy at 11:57 Killed by orc elite berserker (subdued) at level 22 on the 35th Revenge 124th year of Ascendancy at 13:04 Killed by orc elite berserker (subdued) at level 22 on the 35th Revenge 124th year of Ascendancy at 14:03 Killed by Xeryba the orc fighter (subdued) at level 22 on the 35th Revenge 124th year of Ascendancy at 15:12 Killed by ogre rune-spinner at level 22 on the 35th Revenge 124th year of Ascendancy at 16:38 |
Primary Stats
| Strength | 38 (base 24) |
| Dexterity | 37 (base 30) |
| Constitution | 20 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 60 (base 51) |
Resources
| Life | 422/422 |
| Steam | 0/100 |
| Healing Factor | 1.1870588855781 |
| Regeneration | 0.29676472139452 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
| See Stealth | 11 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 46 |
| Crit Chance | 23% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Temporal | +9% |
| Blight | +11% |
| Arcane | +13% |
| Fire | +18% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 66.511077022655 (89.749889547741%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 31 |
| Physical Save | 44 |
| Spell Save | 10 |
| Mental Save | 26 |
Defense: Resistances
| Lightning | + 21%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 14%( 70%) |
| Darkness | + 10%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 42% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.2 steam per turn. Can be activated for an instant burst of 41 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Demolition | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gadgets | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Magnetism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Artillery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Mecharachnid | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Steamtech / Heavy weapons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Turrets | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Exoskeleton |
| talent | Rocket Pod |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 15% and triggers a radius 3 conal explosion dealing 44% steamgun damage. 3 stacks remaining. Reactive Armor |
| beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | grounding pair of iron boots of tirelessness (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +4 Fatigue: +2% Changes resistances: +6% lightning / +5% temporal Stamina each turn: +0.30 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | pouch of iron shots (18/18, 16-19 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 16.0 - 19.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 Shots are used with slings to pummel your foes to death. |
| Light source | survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +6 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Emelubeth the Scorchpain (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Changes stats: +5 Mag / +4 Wil Changes resistances: +9% temporal Changes resistances penetration: +10% mind Changes damage: +11% blight / +18% fire / +13% arcane / +6% temporal Spell crit. chance: +3% A hat made of leather. Very stylish. |
| Tool | Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | titan's copper ring of sensingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Blindness immunity: +22% Infravision radius: +3 See stealth: +6 See invisible: +6 Rings make your fingers look great! |
| On fingers | titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% light / +10% darkness Blindness immunity: +20% Amulets make your neck look great! |
| In main hand | Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +3 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
| On hands | hardened leather gloves of strength (+4) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +3 Changes stats: +4 Str Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Layuriavena the stralite shield (0 def, 10 armour, 42-50 power, 148.5 block)Requires: - Shield usage training - Cunning 35 Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 41.5 - 49.8 Uses stat: 100% Cun Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +148 Damage (radius 1) on hit: +20 blight Damage (radius 2) on crit: +16 temporal When wielded/worn: Accuracy: +8 (+3 eff.) Armour: +10 Fatigue: +8% Effects on melee hit: * 8% chance to reduce all saves and defense by 19 Effects when hit in melee: * 21% chance to reduce all saves and defense by 19 Damage when hit (Melee): 2 blight On shield block: * Cause enemies within radius 6 to bleed for 185 physical damage over 5 turns (1/turn) Changes stats: +8 Str / +6 Dex Changes damage: +3% temporal Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+5 eff.) Changes resistances: +15% cold Physical save: +10 (+4 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | impenetrable steel plate armour of implacability (0 def, 30 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +30 Fatigue: +18% Physical save: +8 (+3 eff.) A suit of armour made of metal plates. |
Inventory
schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Overseer (17-19 power, 27 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * reduces mental save When wielded/worn: Changes stats: +3 Cun / +7 Wil Changes resistances: +25% mind Changes resistances penetration: +15% mind Changes damage: +10% mind Mental save: +24 (+12 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +7% It can be used to either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower) Activation costs 60 power out of 60/60. Fragments of the Mindwall's power still inhabit this cracked, ancient gem. |
iron steamgunRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Autoloader Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
grounding rough leather hat (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +5% temporal A hat made of leather. Very stylish. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
cured leather armour of command (12 def, 8 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +1 Cun Mental save: +10 (+5 eff.) A suit of armour made of leather. |
impenetrable steel plate armour of the dragon (0 def, 15 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +22% Changes resistances: +5% acid / +6% physical / +5% fire / +6% lightning / +6% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +21% Knockback immunity: +23% A suit of armour made of metal plates. |
steel shield (0 def, 4 armour, 11-13 power, 39.5 block)Requires: - Shield usage training - Cunning 16 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 11.0 - 13.2 Uses stat: 100% Cun Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +4 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
Yeti's Muscle Tissue (Behemoth)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 240/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 131] simple healing salve [power 131]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 131 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
pouch of iron shots (16/16, 14-17 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 16 Shots are used with slings to pummel your foes to death. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Glothra the Orc Annihilator level 14
3rd Revenge 124th year of Ascendancy at 20:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Glothra the Orc Annihilator level 10
21st Retaking 124th year of Ascendancy at 06:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Glothra the Orc Annihilator level 20
32nd Revenge 124th year of Ascendancy at 06:42 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Glothra the Orc Annihilator level 22
36th Revenge 124th year of Ascendancy at 04:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Glothra the Orc Annihilator level 5
13rd Retaking 124th year of Ascendancy at 03:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Glothra the Orc Annihilator level 15
12nd Revenge 124th year of Ascendancy at 14:20 see stats
Log
Mecharachnid (servant of Glothra)'s armour is damaged!
Mecharachnid (servant of Glothra)'s Shoot hits Ogre guard for 56 physical damage.
Mecharachnid (servant of Glothra)'s Shoot hits Ogre guard for 52 physical damage.
Ogre guard hits Mecharachnid (servant of Glothra) for 67 physical damage.
Mecharachnid (servant of Glothra)'s armour is more intact.
Space around you starts to dissolve...
Resting starts...
Rested for 39 turns (stop reason: all resources and life at maximum).
Resting starts...
You are yanked out of this place!
Rested for 1 turns (stop reason: dialog is displayed).
Glothra wears (replacing grounding rough leather hat (0 def, 1 armour)): Emelubeth the Scorchpain (0 def, 3 armour).
You gain 5.31 gold from the melting of marauder's hardened leather armour of clarity (13 def, 6 armour).
You gain 2.06 gold from the melting of cleansing hardened leather armour of lightning resistance (9 def, 6 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 1.85 gold from the melting of dwarven-steel greatsword of erosion (34-55 power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 1.48 gold from the melting of flaming steel greatmaul (28-43 power, 2 apr).
There is a Entrance to the Pride's Internment Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.


























































































