











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Store Restocker 1.5.5Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 35 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 12 on the 26th Dusk 122nd year of Ascendancy at 01:33 / 154Killed by golem (servant of Zamirwe) at level 14 on the 67th Dusk 122nd year of Ascendancy at 05:19 Killed by golem (servant of Zamirwe) at level 15 on the 67th Dusk 122nd year of Ascendancy at 20:42 Killed by Xelralaith the white jelly at level 15 on the 67th Dusk 122nd year of Ascendancy at 22:17 Killed by golem (servant of Zamirwe) at level 15 on the 68th Dusk 122nd year of Ascendancy at 00:52 Killed by Chronolith Twin at level 17 on the 8th Haze 122nd year of Ascendancy at 08:55 Killed by Chronolith Twin at level 17 on the 8th Haze 122nd year of Ascendancy at 11:01 Killed by worm that walks at level 18 on the 62nd Haze 122nd year of Ascendancy at 03:25 Killed by Walbodob the halfling at level 19 on the 67th Haze 122nd year of Ascendancy at 10:25 Killed by Walbodob the halfling at level 19 on the 67th Haze 122nd year of Ascendancy at 12:00 Killed by Sanelmak the thalore at level 19 on the 67th Haze 122nd year of Ascendancy at 13:37 Killed by enthralled slave at level 19 on the 7th Decay 122nd year of Ascendancy at 18:35 Killed by Blood Master at level 19 on the 8th Decay 122nd year of Ascendancy at 12:46 Killed by Belma the Bringer of Doom at level 21 on the 58th Regrowth 123rd year of Ascendancy at 07:46 Killed by Wlieond the krog at level 23 on the 71st Regrowth 123rd year of Ascendancy at 01:34 Killed by Urkis, the High Tempest at level 23 on the 75th Regrowth 123rd year of Ascendancy at 13:00 Killed by Urkis, the High Tempest at level 23 on the 75th Regrowth 123rd year of Ascendancy at 14:46 Killed by Urkis, the High Tempest at level 23 on the 75th Regrowth 123rd year of Ascendancy at 16:36 Killed by Urkis, the High Tempest at level 23 on the 75th Regrowth 123rd year of Ascendancy at 18:49 Killed by Urkis, the High Tempest at level 23 on the 75th Regrowth 123rd year of Ascendancy at 21:21 Killed by Zubyrith the awoken tentacle tree at level 24 on the 16th Pyre 123rd year of Ascendancy at 04:09 Killed by elven cultist at level 24 on the 16th Pyre 123rd year of Ascendancy at 12:12 Killed by Grand Corruptor at level 24 on the 16th Pyre 123rd year of Ascendancy at 15:55 Killed by golem (servant of Zamirwe) at level 24 on the 16th Pyre 123rd year of Ascendancy at 18:23 Killed by elven tempest at level 24 on the 17th Pyre 123rd year of Ascendancy at 00:44 Killed by golem (servant of Zamirwe) at level 25 on the 40th Pyre 123rd year of Ascendancy at 06:53 Killed by elven cultist at level 26 on the 40th Pyre 123rd year of Ascendancy at 09:18 Killed by elven blood mage at level 26 on the 40th Pyre 123rd year of Ascendancy at 12:36 Killed by elven blood mage at level 26 on the 40th Pyre 123rd year of Ascendancy at 14:02 Killed by golem (servant of Zamirwe) at level 27 on the 58th Pyre 123rd year of Ascendancy at 01:42 Killed by skeleton master archer at level 27 on the 63rd Pyre 123rd year of Ascendancy at 15:49 Killed by The Master at level 28 on the 65th Pyre 123rd year of Ascendancy at 12:57 Killed by The Master at level 28 on the 65th Pyre 123rd year of Ascendancy at 15:19 Killed by golem (servant of Zamirwe) at level 28 on the 65th Pyre 123rd year of Ascendancy at 16:40 Killed by golem (servant of Zamirwe) at level 28 on the 65th Pyre 123rd year of Ascendancy at 17:53 Killed by heavy bone giant at level 28 on the 65th Pyre 123rd year of Ascendancy at 19:35 Killed by Lord of Skulls (warrior) at level 28 on the 65th Pyre 123rd year of Ascendancy at 20:52 Killed by The Master at level 28 on the 65th Pyre 123rd year of Ascendancy at 21:30 Killed by armoured skeleton warrior at level 28 on the 65th Pyre 123rd year of Ascendancy at 23:00 Killed by The Master at level 28 on the 66th Pyre 123rd year of Ascendancy at 01:07 Killed by elder vampire at level 28 on the 66th Pyre 123rd year of Ascendancy at 01:34 Killed by golem (servant of Zamirwe) at level 28 on the 66th Pyre 123rd year of Ascendancy at 03:06 Killed by golem (servant of Zamirwe) at level 28 on the 66th Pyre 123rd year of Ascendancy at 04:28 Killed by Lord of Skulls (bone giant) at level 28 on the 66th Pyre 123rd year of Ascendancy at 05:57 Killed by The Master at level 28 on the 66th Pyre 123rd year of Ascendancy at 06:49 Killed by ghoul at level 28 on the 66th Pyre 123rd year of Ascendancy at 08:06 Killed by golem (servant of Zamirwe) at level 28 on the 66th Pyre 123rd year of Ascendancy at 08:54 Killed by armoured skeleton warrior at level 28 on the 66th Pyre 123rd year of Ascendancy at 09:30 Killed by Beine the human at level 28 on the 74th Pyre 123rd year of Ascendancy at 07:47 Killed by orc archer at level 28 on the 6th Flare 123rd year of Ascendancy at 04:22 Killed by fiery orc wyrmic at level 29 on the 6th Flare 123rd year of Ascendancy at 21:09 Killed by golem (servant of Zamirwe) at level 29 on the 7th Flare 123rd year of Ascendancy at 03:42 Killed by Golbug the Destroyer at level 29 on the 7th Flare 123rd year of Ascendancy at 04:36 Killed by orc master assassin at level 30 on the 5th Dusk 123rd year of Ascendancy at 13:01 Killed by Lord of Skulls (warrior) at level 30 on the 5th Haze 123rd year of Ascendancy at 02:13 Killed by orc corruptor at level 30 on the 7th Haze 123rd year of Ascendancy at 06:09 Killed by faerlhing at level 30 on the 27th Haze 123rd year of Ascendancy at 09:20 Killed by golem (servant of Zamirwe) at level 30 on the 28th Haze 123rd year of Ascendancy at 08:51 Killed by golem (servant of Zamirwe) at level 31 on the 30th Haze 123rd year of Ascendancy at 04:00 Killed by golem (servant of Zamirwe) at level 31 on the 52nd Haze 123rd year of Ascendancy at 19:28 Killed by golem (servant of Zamirwe) at level 31 on the 55th Haze 123rd year of Ascendancy at 18:06 Killed by fiery orc wyrmic at level 31 on the 55th Haze 123rd year of Ascendancy at 18:35 Killed by Emebrewe the orc necromancer at level 31 on the 56th Haze 123rd year of Ascendancy at 00:54 Killed by orc corruptor at level 31 on the 56th Haze 123rd year of Ascendancy at 01:31 Killed by Emebrewe the orc necromancer at level 31 on the 56th Haze 123rd year of Ascendancy at 05:08 Killed by orc corruptor at level 31 on the 56th Haze 123rd year of Ascendancy at 06:45 Killed by golem (servant of Zamirwe) at level 31 on the 56th Haze 123rd year of Ascendancy at 07:58 Killed by orc corruptor at level 31 on the 56th Haze 123rd year of Ascendancy at 09:53 Killed by Salyba the orc blood mage at level 31 on the 56th Haze 123rd year of Ascendancy at 11:41 Killed by Polarebeth the orc necromancer at level 31 on the 56th Haze 123rd year of Ascendancy at 16:49 Killed by golem (servant of Zamirwe) at level 31 on the 57th Haze 123rd year of Ascendancy at 02:46 Killed by orc necromancer at level 31 on the 57th Haze 123rd year of Ascendancy at 09:50 Killed by bone horror at level 31 on the 57th Haze 123rd year of Ascendancy at 23:24 Killed by golem (servant of Zamirwe) at level 31 on the 58th Haze 123rd year of Ascendancy at 00:57 Killed by golem (servant of Zamirwe) at level 31 on the 58th Haze 123rd year of Ascendancy at 03:24 Killed by golem (servant of Zamirwe) at level 31 on the 58th Haze 123rd year of Ascendancy at 04:46 Killed by golem (servant of Zamirwe) at level 31 on the 58th Haze 123rd year of Ascendancy at 06:24 Killed by golem (servant of Zamirwe) at level 31 on the 58th Haze 123rd year of Ascendancy at 07:27 Killed by bone giant at level 31 on the 58th Haze 123rd year of Ascendancy at 09:22 Killed by Lord of Skulls (warrior) at level 31 on the 58th Haze 123rd year of Ascendancy at 11:00 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 58th Haze 123rd year of Ascendancy at 11:47 Killed by skeleton warrior at level 31 on the 58th Haze 123rd year of Ascendancy at 12:43 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 58th Haze 123rd year of Ascendancy at 13:57 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 58th Haze 123rd year of Ascendancy at 15:55 Killed by golem (servant of Zamirwe) at level 31 on the 58th Haze 123rd year of Ascendancy at 17:45 Killed by golem (servant of Zamirwe) at level 31 on the 58th Haze 123rd year of Ascendancy at 18:21 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 58th Haze 123rd year of Ascendancy at 19:56 Killed by golem (servant of Zamirwe) at level 31 on the 58th Haze 123rd year of Ascendancy at 21:59 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 58th Haze 123rd year of Ascendancy at 23:23 Killed by Lord of Skulls (warrior) at level 31 on the 59th Haze 123rd year of Ascendancy at 00:19 Killed by skeleton master archer at level 31 on the 59th Haze 123rd year of Ascendancy at 02:04 Killed by armoured skeleton warrior at level 31 on the 59th Haze 123rd year of Ascendancy at 03:35 Killed by golem (servant of Zamirwe) at level 31 on the 59th Haze 123rd year of Ascendancy at 04:56 Killed by armoured skeleton warrior at level 31 on the 59th Haze 123rd year of Ascendancy at 06:06 Killed by golem (servant of Zamirwe) at level 31 on the 59th Haze 123rd year of Ascendancy at 07:27 Killed by Lord of Skulls (warrior) at level 31 on the 59th Haze 123rd year of Ascendancy at 08:26 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 59th Haze 123rd year of Ascendancy at 09:21 Killed by Lord of Skulls (warrior) at level 31 on the 59th Haze 123rd year of Ascendancy at 10:05 Killed by golem (servant of Zamirwe) at level 31 on the 59th Haze 123rd year of Ascendancy at 10:57 Killed by armoured skeleton warrior at level 31 on the 59th Haze 123rd year of Ascendancy at 11:50 Killed by golem (servant of Zamirwe) at level 31 on the 59th Haze 123rd year of Ascendancy at 12:29 Killed by armoured skeleton warrior at level 31 on the 59th Haze 123rd year of Ascendancy at 13:12 Killed by armoured skeleton warrior at level 31 on the 59th Haze 123rd year of Ascendancy at 13:56 Killed by golem (servant of Zamirwe) at level 31 on the 59th Haze 123rd year of Ascendancy at 15:41 Killed by ghoul at level 31 on the 59th Haze 123rd year of Ascendancy at 16:36 Killed by orc necromancer at level 31 on the 59th Haze 123rd year of Ascendancy at 18:43 Killed by ghoul at level 31 on the 59th Haze 123rd year of Ascendancy at 19:06 Killed by golem (servant of Zamirwe) at level 31 on the 59th Haze 123rd year of Ascendancy at 20:11 Killed by golem (servant of Zamirwe) at level 31 on the 59th Haze 123rd year of Ascendancy at 21:23 Killed by armoured skeleton warrior at level 31 on the 59th Haze 123rd year of Ascendancy at 22:58 Killed by Lord of Skulls (mage) at level 31 on the 59th Haze 123rd year of Ascendancy at 23:29 Killed by armoured skeleton warrior at level 31 on the 60th Haze 123rd year of Ascendancy at 00:29 Killed by ghast at level 31 on the 60th Haze 123rd year of Ascendancy at 01:51 Killed by golem (servant of Zamirwe) at level 31 on the 60th Haze 123rd year of Ascendancy at 04:28 Killed by Lord of Skulls (warrior) at level 31 on the 60th Haze 123rd year of Ascendancy at 06:22 Killed by Lord of Skulls (warrior) at level 31 on the 60th Haze 123rd year of Ascendancy at 07:57 Killed by Lord of Skulls (warrior) at level 31 on the 60th Haze 123rd year of Ascendancy at 09:49 Killed by golem (servant of Zamirwe) at level 31 on the 60th Haze 123rd year of Ascendancy at 12:07 Killed by ghoulking at level 31 on the 60th Haze 123rd year of Ascendancy at 15:27 Killed by golem (servant of Zamirwe) at level 31 on the 60th Haze 123rd year of Ascendancy at 17:06 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 60th Haze 123rd year of Ascendancy at 19:52 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 60th Haze 123rd year of Ascendancy at 22:43 Killed by armoured skeleton warrior at level 31 on the 61st Haze 123rd year of Ascendancy at 01:10 Killed by Lord of Skulls (warrior) at level 31 on the 61st Haze 123rd year of Ascendancy at 01:31 Killed by armoured skeleton warrior at level 31 on the 61st Haze 123rd year of Ascendancy at 03:04 Killed by armoured skeleton warrior at level 31 on the 61st Haze 123rd year of Ascendancy at 04:28 Killed by armoured skeleton warrior at level 31 on the 61st Haze 123rd year of Ascendancy at 05:05 Killed by armoured skeleton warrior at level 31 on the 64th Haze 123rd year of Ascendancy at 23:47 Killed by Warmaster Gnarg at level 32 on the 1st Decay 123rd year of Ascendancy at 21:28 Killed by golem (servant of Zamirwe) at level 32 on the 1st Decay 123rd year of Ascendancy at 23:18 Killed by overpowered greater multi-hued wyrm at level 32 on the 2nd Decay 123rd year of Ascendancy at 18:59 Killed by overpowered greater multi-hued wyrm at level 32 on the 2nd Decay 123rd year of Ascendancy at 19:36 Killed by overpowered greater multi-hued wyrm at level 32 on the 2nd Decay 123rd year of Ascendancy at 20:19 Killed by ritch flamespitter at level 32 on the 6th Decay 123rd year of Ascendancy at 06:08 Killed by orc pyromancer at level 32 on the 1st Regrowth 124th year of Ascendancy at 22:15 Killed by orc cryomancer at level 32 on the 18th Regrowth 124th year of Ascendancy at 04:03 Killed by golem (servant of Zamirwe) at level 32 on the 28th Regrowth 124th year of Ascendancy at 21:48 Killed by orc corruptor at level 32 on the 53rd Regrowth 124th year of Ascendancy at 12:25 Killed by dread at level 32 on the 63rd Regrowth 124th year of Ascendancy at 16:21 Killed by orc corruptor at level 32 on the 63rd Regrowth 124th year of Ascendancy at 18:37 Killed by orc high pyromancer at level 33 on the 3rd Summertide 124th year of Ascendancy at 02:05 Killed by The Shade of Telos at level 33 on the 27th Dusk 124th year of Ascendancy at 18:23 Killed by golem (servant of Zamirwe) at level 33 on the 27th Dusk 124th year of Ascendancy at 19:49 Killed by The Shade of Telos at level 33 on the 27th Dusk 124th year of Ascendancy at 21:03 Killed by The Shade of Telos at level 33 on the 27th Dusk 124th year of Ascendancy at 23:20 Killed by The Shade of Telos at level 33 on the 28th Dusk 124th year of Ascendancy at 01:23 Killed by The Shade of Telos at level 33 on the 28th Dusk 124th year of Ascendancy at 03:33 Killed by The Shade of Telos at level 33 on the 28th Dusk 124th year of Ascendancy at 05:48 Killed by naga myrmidon at level 34 on the 31st Dusk 124th year of Ascendancy at 15:51 Killed by golem (servant of Zamirwe) at level 34 on the 31st Dusk 124th year of Ascendancy at 20:30 Killed by golem (servant of Zamirwe) at level 34 on the 32nd Dusk 124th year of Ascendancy at 08:05 Killed by Drolem at level 34 on the 32nd Dusk 124th year of Ascendancy at 10:08 Killed by orc blood mage at level 35 on the 49th Dusk 124th year of Ascendancy at 04:35 Killed by Zamirwe at level 35 on the 49th Dusk 124th year of Ascendancy at 04:42 |
Primary Stats
| Strength | 11 (base 13) |
| Dexterity | 11 (base 10) |
| Constitution | 65 (base 60) |
| Magic | 72 (base 60) |
| Willpower | 35 (base 12) |
| Cunning | 5.5649519914288 (base 10) |
Resources
| Life | 765/765 |
| Mana | 463/463 |
| Vim | 281/281 |
| Healing Factor | 1.6041355335885 |
| Regeneration | 0.40103388339713 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 14 |
| Crit Chance | 2% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +55% |
| Light | +10% |
| Darkness | +12% |
| Cold | +10% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Lightning | +15% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 35 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 30%( 70%) |
| Cold | + 52%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 36%( 70%) |
| Light | + 39%( 70%) |
| Lightning | + 52%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Disarm Resistance | 26% |
| Pinning Resistance | 35% |
| Blind Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost defiler from death by naga myrmidon. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by skeleton magus. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 159. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | dreamer's pair of hardened leather boots of evasion (6 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+3 eff.) Changes stats: +3 Cun / +4 Wil Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +6 (+3 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 15% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | 165 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(90 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 38.45 to 115.36 lightning damage (76.91 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | cleansing elm wand of shielding [power 116] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 37.05 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Arthylin the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Critical mult.: +10.00% Disarm immunity: +26% Pinning immunity: +35% Knockback immunity: +30% Maximum life: +30.00 Maximum vim: +30.00 Spell crit. chance: +8% Infravision radius: +2 Rings make your fingers look great! |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | blighted yew magestaff of fate (20-24 power, 4 apr, lightning element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% lightning Talent granted: +1 Command Staff Physical save: +7 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Vim when firing critical spell: +2.00 Maximum vim: +15.00 Spellpower: +13 (+4 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 98.37 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+7 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+6 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | shadow elven-silk cloak of backstabbing (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 (+7 eff.) Armour penetration: +6 Defense: +3 (+1 eff.) Changes resistances: +17% darkness Changes resistances penetration: +15% darkness Changes damage: +12% darkness Critical mult.: +15.00% Stealth bonus: +26 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (290.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 290.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Astelrid's Clubstaff (45-68 power, 4 apr)Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+5 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
Eye of Winter (8-9 power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
Serpent's Glare (7-8 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 103.90 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Eclipse (18-22 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
ash magestaff 'Splendourmonster' (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Damage (Melee): 23 arcane / 18 fire Changes resistances: +3% light / +3% blight Changes resistances penetration: +5% light Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +17.00% Maximum mana: +31.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +16 (+5 eff.) Spell crit. chance: +2% See invisible: +9 Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff of breaching (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% fire Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
enveloping linen cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes stats: +2 Mag / +1 Wil Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing woollen robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +7% blight / +9% all Life regen: +2.30 Mana each turn: +0.12 Psi each turn: +0.19 Maximum life: +48.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Jethack of the Blightspawn (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Changes stats: -4 Str / +9 Mag / +2 Wil / +3 Con Changes resistances: +9% lightning Maximum encumbrance: +28 Physical save: +5 (+3 eff.) Silence immunity: +10% Confusion immunity: +20% It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
36 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
18 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
crystalomancer's iron pickaxe (dig speed 38 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Mag Maximum mana: +22.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
4 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+7 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+7 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 128.83 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 128.83 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
20 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots 'Camiderin' (18/18, 20-24 power, 2 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 On weapon hit: * 20% chance to slow global speed by 41% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 95 physical damage Travel speed: +200% Damage (Ranged): +8 fire Damage (radius 1) on hit: +12 acid Damage (radius 2) on crit: +8 acid / +9 fire Shots are used with slings to pummel your foes to death. |
14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
208 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Zamirwe receives 4 healing from Bloodcaller.
Zamirwe is on fire!
Orc pyromancer's Flame hits Zamirwe for 50 fire damage.
Orc blood mage hits Iceblock for 60 physical damage.
Something hits Zamirwe for 47 darkness damage.
Burning from Orc pyromancer hits Zamirwe for 20 fire damage.
Zamirwe wanders around!
Orc necromancer's desolate waste area effect hits Zamirwe for 3 cold damage.
Orc necromancer's desolate waste area effect hits Zamirwe for 3 cold damage.
Orc blood mage is free from the ice.
Zamirwe casts Channel Staff.
Something hits Zamirwe for 24 physical damage.
Orc pyromancer misses Zamirwe.
Zamirwe receives 7 healing from Bloodcaller.
Zamirwe's Channel Staff hits Orc blood mage for 137 lightning damage.
Orc blood mage casts Blood Grasp.
Orc blood mage roars triumphantly.
Orc blood mage's Blood Grasp hits Zamirwe for 87 blight damage.
Orc blood mage receives 20 healing from Orc blood mage's Blood Grasp.
Zamirwe the level 35 shalore alchemist was diseased to death by an orc blood mage on level 1 of Ambush!.
Zamirwe casts Channel Staff.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc blood mage's Blood Grasp killed Zamirwe!
Saving game...
Saving done.
Zamirwe's spell attains critical power!
Zamirwe's spell attains critical power!






































































































