Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 22 / 40% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 57 (base 51) |
| Dexterity | 24 (base 12) |
| Constitution | 43 (base 42) |
| Magic | 8 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 658/666 |
| Stamina | 136/160 |
| Healing Factor | 1 |
| Regeneration | 12.331701408398 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 41 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 60.285336916221 (93.924050632911%) |
| Defense | 32 |
| Ranged Defense | 36 |
| Fatigue | 36 |
| Physical Save | 39 |
| Spell Save | 13 |
| Mental Save | 18 |
Defense: Resistances
| All | + 20%( 73%) |
Defense: Immunities
| Stun Resistance | 57% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 57% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 192 damage for 3 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +22 Physical save: +7 (+3 eff.) Stamina each turn: +0.50 Maximum stamina: +12.00 A pair of boots made of leather. |
| Quiver | pouch of steel shots (18/18, 19.5-23.4 power, 2 apr) pouch of steel shots (18/18, 19.5-23.4 power, 2 apr)Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.5 - 23.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | grounding dwarven-steel helm of strength (+4) (0 def, 4 armour) grounding dwarven-steel helm of strength (+4) (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Changes resistances: +5% lightning / +7% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | psychic's iron gauntlets (0 def, 1 armour) psychic's iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 mind Changes resistances: +6% mind Changes damage: +3% mind Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +5 Wil Mindpower: +7 (+3 eff.) Rings can have magical properties. |
| On fingers | sneakthief's steel ring sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Changes stats: +5 Cun / +5 Dex Rings can have magical properties. |
| Around neck | protective gold amulet protective gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+3 eff.) Changes resistances cap: +3% all Physical save: +11 (+4 eff.) Amulets can have magical properties. |
| In main hand | inquisitor's stralite mace of nature (35.5-49.7 power, 5 apr) inquisitor's stralite mace of nature (35.5-49.7 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +7% nature Blunt and deadly. |
| Around waist | insulating rough leather belt of the giants insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +5% fire / +6% cold Spell save: +5 (+5 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | crackling dwarven-steel shield of crushing (8 def, 2 armour, 39-46.8 power, 74 block) crackling dwarven-steel shield of crushing (8 def, 2 armour, 39-46.8 power, 74 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 39.0 - 46.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +74 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +13 lightning When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 12% chance to daze Changes stats: +2 Dex Changes resistances: +16% lightning Talent granted: +3 Block Handheld deflection devices. |
| Cloak | resilient linen cloak of Eldoral (1 def, 0 armour) resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +2 Dex Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating dwarven-steel plate armour of lightning resistance (5 def, 11 armour) rejuvenating dwarven-steel plate armour of lightning resistance (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Changes resistances: +21% lightning Life regen: +2.30 Stamina each turn: +1.10 A suit of armour made of metal plates. |
Inventory
iron mace of massacre (18.5-25.9 power, 2 apr) iron mace of massacre (18.5-25.9 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Fuloma the Thalore Bulwark level 18
76th Pyre 122nd year of Ascendancy at 13:50 see stats
Level 10 (Roguelike)
Got a character to level 10.By Fuloma the Thalore Bulwark level 10
75th Pyre 122nd year of Ascendancy at 01:18 see stats
Level 20 (Roguelike)
Got a character to level 20.By Fuloma the Thalore Bulwark level 20
77th Pyre 122nd year of Ascendancy at 05:23 see stats
Log
Sold: linen wizard hat of the sentry (1 def, 0 armour) for 1.00 gold.
Sold: steel shield (6 def, 2 armour, 12.5-15 power, 40 block) for 0.50 gold.
Sold: dwarven-steel shield of purity (8 def, 2 armour, 30.5-36.6 power, 78.5 block) for 1.00 gold.
Sold: dwarven-steel shield (8 def, 2 armour, 27.5-33 power, 74 block) for 0.75 gold.
Sold: steel shield (6 def, 2 armour, 10.5-12.6 power, 40.5 block) for 0.50 gold.
Sold: verdant woollen robe (0 def, 0 armour) for 1.00 gold.
Sold: rough leather belt for 0.05 gold.
Sold: amethyst for 1.00 gold.
Sold: 103 alchemist agate for 0.05 gold.
Sold: lapis lazuli for 1.00 gold.
Sold: onyx for 1.00 gold.
Sold: defiled ash wand of conjuration [power 157] (10 cooldown) for 0.47 gold.
Sold: defiled yew wand of trap destruction [power 60] (15 cooldown) for 0.60 gold.
Sold: Nithan's Force for 1.00 gold.
Bought: inquisitor's stralite mace of nature (35.5-49.7 power, 5 apr) for 177.95 gold.
Lore found: Nature vs Magic
You can read all your collected lore in the game menu, by pressing Escape.
Fuloma wears (replacing iron mace of massacre (18.5-25.9 power, 2 apr)): inquisitor's stralite mace of nature (35.5-49.7 power, 5 apr).
White crystal casts Phase Door.
Talent Rune: Shielding is ready to use.
White crystal casts Ice Bolt.
Ran for 5 turns (stop reason: hostile spotted to the east (white crystal)).
Fuloma deactivates Shield Wall.
Fuloma activates Shield Wall.
Saving game...
Saving done.
Fuloma deactivates Shield Wall.
