Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 19 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 23:51 0 / 6Killed by skeleton warrior at level 7 on the 4th Mirth 122nd year of Ascendancy at 01:50 Killed by Xanirewen the chitinous spider at level 19 on the 67th Haze 122nd year of Ascendancy at 18:51 Killed by The Master at level 19 on the 69th Haze 122nd year of Ascendancy at 13:22 Killed by The Master at level 19 on the 69th Haze 122nd year of Ascendancy at 13:49 Killed by elven blood mage at level 19 on the 70th Haze 122nd year of Ascendancy at 16:10 |
| Antimagic | Follower |
Primary Stats
| Strength | 56 (base 47) |
| Dexterity | 3.5546206873101 (base 11) |
| Constitution | 44 (base 36) |
| Magic | 12 (base 10) |
| Willpower | 18 (base 12) |
| Cunning | 18 (base 10) |
Resources
| Life | -25/635 |
| Stamina | 155/155 |
| Healing Factor | 1.1681117486847 |
| Regeneration | 95.475275903242 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 32 |
| Crit Chance | 24% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.8 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -16% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +14% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 69.472500191448 (83.098591549296%) |
| Defense | 44.478974901745 |
| Ranged Defense | 47.812308235078 |
| Fatigue | 43 |
| Physical Save | 34 |
| Spell Save | 38.95 |
| Mental Save | 27.3 |
Defense: Resistances
| Lightning | + 41%( 70%) |
| Darkness | + 35%( 70%) |
| Acid | + 34%( 70%) |
| Blight | + 43%( 70%) |
| Fire | + 34%( 70%) |
| Cold | + 34%( 70%) |
| All | + 28%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Stun Resistance | 70% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 19% for 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 19% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 289 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Shield defense | 0.90 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 10 and doing 35.20 blight damage per turn. Decrepitude Disease |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 57.92 life per turn. Regeneration |
| beneficial effect | The target is recovering 7 life each turn and its healing modifier has been increased by 16%. Recovery |
| beneficial effect | The target has 22% chance to evade melee attacks and gains 9 defense. Evasion |
| beneficial effect | The target ignores pain, reducing all damage taken by 19%. Pain Suppression |
| beneficial effect | You gain 9% resistance against blight. Resolve |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You failed to protect the lone alchemist from death by rattlesnake. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved mental save by +4. | done |
You failed to protect the lost anorithil from death by bee swarm. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of rough leather boots of evasion (11 def, 1 armour) blood-soaked pair of rough leather boots of evasion (11 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +4 Armour: +1 Defense: +11 Fatigue: +1% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 20% chance to completely evade them and granting you 7 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | piercing alchemist's lamp piercing alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 Changes resistances penetration: +7% all Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Urydas (0 def, 3 armour) Urydas (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +8% fire / +8% cold / +8% lightning / +8% acid Grants telepathy: Demon/Minor Demon/Major Maximum hate: +2.00 Mental crit. chance: +2% A cap made of leather. |
| On hands | sand hardened leather gloves of strength (+3) (0 def, 9 armour) sand hardened leather gloves of strength (+3) (0 def, 9 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 Armour: +9 Changes stats: +3 Str Damage when the wearer hits(melee): 7 physical Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Kindlestrider (dig speed 37 turns) Kindlestrider (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str / +2 Con Changes damage: +3% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Layeleth LayelethCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +3 Con Damage when the wearer hits(melee): 10 gloom / 20 bleed Spell save: +13 Disarm immunity: +25% Pinning immunity: +25% Knockback immunity: +30% Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +5.00 Maximum life: +28.00 Maximum stamina: +11.00 Maximum hate: +8.00 Heals friendly targets nearby when you use a nature summon: +30 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 28%. Rings can have magical properties. |
| On fingers | savior's steel ring of pilfering savior's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +7 Defense: +8 Physical save: +9 Spell save: +9 Mental save: +8 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | grounding steel amulet of willpower (+3) grounding steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +10% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. |
| In main hand | thunderous dwarven-steel longsword of erosion (24.5-34.3 power, 4 apr) thunderous dwarven-steel longsword of erosion (24.5-34.3 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +9 nature / +7 temporal Damage conversion: 34% lightning When wielded/worn: Changes stats: +1 Str / +1 Dex / +2 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances penetration: +7% lightning Sharp, long, and deadly. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | resilient cashmere cloak of Iron Throne (2 def, 0 armour) resilient cashmere cloak of Iron Throne (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +2 Con Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant steel mail armour of command (8 def, 10 armour) radiant steel mail armour of command (8 def, 10 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +8 Fatigue: +14% Changes stats: +2 Cun / +2 Wil Damage when the wearer is hit: 7 light Changes resistances: +10% darkness / +12% blight Mental save: +14 Light radius: +2 A suit of armour made of mail. |
Inventory
sun infusion of the warrior (rad 6; power 88; turns 4; dispells darkness) sun infusion of the warrior (rad 6; power 88; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 44). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 88) for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
reinforced leather armour 'Polylrakira' (4 def, 7 armour) reinforced leather armour 'Polylrakira' (4 def, 7 armour)Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +1 Str / +7 Wil / +6 Cun Changes resistances penetration: +5% physical Changes damage: +12% mind Mental save: +18 A suit of armour made of leather. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic!
Completed antimagic training in the Ziguranth camp.By Thorir the Cornac Berserker level 14
73rd Dusk 122nd year of Ascendancy at 09:29 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Thorir the Cornac Berserker level 14
62nd Dusk 122nd year of Ascendancy at 02:41 see stats
Exterminator
Killed 1000 creatures.By Thorir the Cornac Berserker level 18
66th Haze 122nd year of Ascendancy at 05:05 see stats
Level 10
Got a character to level 10.By Thorir the Cornac Berserker level 10
9th Mirth 122nd year of Ascendancy at 04:28 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Thorir the Cornac Berserker level 14
5th Dusk 122nd year of Ascendancy at 14:02 see stats
Log
Elven blood mage's spell attains critical power!
Elven blood mage's spell attains critical power!
Thorir's mind surges with critical power!
Thorir is invigorated by the attack!
Thorir is afflicted by a decrepitude disease!
Elven blood mage hits Thorir for 116 blight damage.
Thorir uses Infusion: Regeneration.
Thorir starts regenerating health quickly.
Thorir is invigorated by the attack!
Decrepitude Disease from Elven blood mage hits Thorir for 21 blight damage.
Thorir is invigorated by the attack!
Decrepitude Disease from Elven blood mage hits Thorir for 22 blight damage.
Elven blood mage casts Drain.
Elven blood mage's spell attains critical power!
Thorir is invigorated by the attack!
Elven blood mage's Drain hits Thorir for 136 blight damage.
Elven blood mage casts Blood Grasp.
Thorir is invigorated by the attack!
Elven blood mage drains life from Thorir!
Elven blood mage receives 47 healing from Thorir.
Elven blood mage's Blood Grasp hits Thorir for 82 blight damage.
Thorir is invigorated by the attack!
Decrepitude Disease from Elven blood mage hits Thorir for 22 blight damage.
Elven blood mage casts Blood Grasp.
Elven blood mage's spell attains critical power!
Saving game...
