









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Doctornull's Classes Reloaded 1.7.6Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Pulverizing Auger Works With Arcane Combat Again 1.7.4Makes Pulverizing Auger work with Arcane Combat again. Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Yakri's Stat Changes v2 1.7.6My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. We're pretty far down the rabbit hole of modding other modders mods here. I decided to make yet another variant here because I wanted a power up to some underwhelming builds However, this mod went much too far for my liking in terms of generic power boost, so I'm releasing my own version which mainly has changes Leveling changes: Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points) Max life per point increased from 4 to 5. Added 0.05 life regen/turn per point. Added 0.5 Stamina per point. I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill. Shadow Veil Challenge 1.7.6Gives all player characters a talent similar to Shadow Veil, and disallows player characters from using all other activated talents. Sustained and passive talents are not restricted. Some classes are much easier to win this way than others. Weight: 79652 Changelog1.0.0: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Female |
Race | Lich |
Class | Doombringer |
Level / Exp | 16 / 80% |
Size | medium |
Lifes / Deaths | Killed by Half-Finished Bone Giant at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:56 / 61Killed by gladiator at level 5 on the 2nd Mirth 122nd year of Ascendancy at 12:14 Killed by arcane blade at level 5 on the 2nd Mirth 122nd year of Ascendancy at 14:09 Killed by arcane blade at level 5 on the 2nd Mirth 122nd year of Ascendancy at 15:54 Killed by grizzly bear at level 5 on the 3rd Mirth 122nd year of Ascendancy at 18:00 Killed by Zubamirikira the giant eel at level 5 on the 3rd Mirth 122nd year of Ascendancy at 20:47 Killed by bee swarm at level 5 on the 3rd Mirth 122nd year of Ascendancy at 22:20 Killed by Mayeta the large white snake at level 6 on the 5th Mirth 122nd year of Ascendancy at 04:21 Killed by skeleton magus at level 8 on the 6th Mirth 122nd year of Ascendancy at 19:36 Killed by Ferel the halfling at level 9 on the 8th Mirth 122nd year of Ascendancy at 20:21 Killed by Umgulde the halfling at level 9 on the 8th Mirth 122nd year of Ascendancy at 21:23 Killed by armoured skeleton warrior at level 9 on the 8th Mirth 122nd year of Ascendancy at 23:11 Killed by armoured skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:28 Killed by Ferel the halfling at level 9 on the 9th Mirth 122nd year of Ascendancy at 01:48 Killed by Rikrun the halfling at level 9 on the 9th Mirth 122nd year of Ascendancy at 03:11 Killed by armoured skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 04:38 Killed by armoured skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 06:17 Killed by Rikrun the halfling at level 9 on the 9th Mirth 122nd year of Ascendancy at 06:48 Killed by Umgulde the halfling at level 9 on the 9th Mirth 122nd year of Ascendancy at 08:17 Killed by Umgulde the halfling at level 9 on the 9th Mirth 122nd year of Ascendancy at 09:29 Killed by Umgulde the halfling at level 9 on the 9th Mirth 122nd year of Ascendancy at 10:17 Killed by Rikrun the halfling at level 9 on the 9th Mirth 122nd year of Ascendancy at 11:27 Killed by Rikrun the halfling at level 9 on the 9th Mirth 122nd year of Ascendancy at 13:10 Killed by Rikrun the halfling at level 9 on the 9th Mirth 122nd year of Ascendancy at 13:20 Killed by Rikrun the halfling at level 9 on the 9th Mirth 122nd year of Ascendancy at 13:31 Killed by Gunsnake at level 10 on the 1st Summertide 122nd year of Ascendancy at 17:37 Killed by skeleton magus at level 10 on the 1st Summertide 122nd year of Ascendancy at 21:28 Killed by Elagata the black ooze at level 11 on the 2nd Summertide 122nd year of Ascendancy at 06:41 Killed by Elagata the black ooze at level 11 on the 2nd Summertide 122nd year of Ascendancy at 07:44 Killed by Elagata the black ooze at level 11 on the 2nd Summertide 122nd year of Ascendancy at 08:55 Killed by shadow at level 11 on the 2nd Summertide 122nd year of Ascendancy at 11:04 Killed by minotaur at level 11 on the 2nd Summertide 122nd year of Ascendancy at 13:12 Killed by shadow at level 11 on the 2nd Summertide 122nd year of Ascendancy at 14:09 Killed by Iseth the white worm mass at level 11 on the 2nd Summertide 122nd year of Ascendancy at 18:58 Killed by Xegaleta the gelatinous cube at level 11 on the 2nd Summertide 122nd year of Ascendancy at 20:15 Killed by Norgos, the Guardian at level 11 on the 2nd Summertide 122nd year of Ascendancy at 21:25 Killed by Faere the halfling at level 12 on the 3rd Summertide 122nd year of Ascendancy at 20:34 Killed by Brrubil the halfling at level 12 on the 3rd Summertide 122nd year of Ascendancy at 22:23 Killed by war hound (wild summon) at level 12 on the 3rd Summertide 122nd year of Ascendancy at 23:53 Killed by Anel the halfling at level 12 on the 1st Flare 122nd year of Ascendancy at 01:52 Killed by Brrubil the halfling at level 12 on the 1st Flare 122nd year of Ascendancy at 03:05 Killed by Cenld the halfling at level 12 on the 3rd Flare 122nd year of Ascendancy at 12:28 Killed by Simdli the halfling at level 12 on the 3rd Flare 122nd year of Ascendancy at 21:00 Killed by Simdli the halfling at level 12 on the 3rd Flare 122nd year of Ascendancy at 21:07 Killed by Gera the assassin at level 12 on the 4th Flare 122nd year of Ascendancy at 22:55 Killed by Mayelessra the assassin at level 12 on the 5th Flare 122nd year of Ascendancy at 02:12 Killed by Bethyldamina the cutpurse at level 12 on the 5th Flare 122nd year of Ascendancy at 03:32 Killed by Xeratha the fox at level 13 on the 5th Flare 122nd year of Ascendancy at 18:32 Killed by Bethiwen the assassin at level 13 on the 6th Flare 122nd year of Ascendancy at 07:41 Killed by Roel the halfling at level 13 on the 9th Flare 122nd year of Ascendancy at 18:58 Killed by Yveda the copperhead snake at level 13 on the 10th Flare 122nd year of Ascendancy at 20:29 Killed by Nerewen the large white snake at level 13 on the 1st Dusk 122nd year of Ascendancy at 05:15 Killed by Spellblaze Crystal at level 14 on the 2nd Dusk 122nd year of Ascendancy at 09:16 Killed by Lisyrana at level 14 on the 2nd Dusk 122nd year of Ascendancy at 10:40 Killed by Lisyrana at level 14 on the 2nd Dusk 122nd year of Ascendancy at 14:36 Killed by Nerussra the elven guard at level 16 on the 4th Dusk 122nd year of Ascendancy at 19:57 Killed by Elulekira the elven tempest at level 16 on the 4th Dusk 122nd year of Ascendancy at 21:49 Killed by Elulekira the elven tempest at level 16 on the 4th Dusk 122nd year of Ascendancy at 23:39 Killed by Elulekira the elven tempest at level 16 on the 5th Dusk 122nd year of Ascendancy at 01:27 Killed by Cyriwyn the elven tempest at level 16 on the 5th Dusk 122nd year of Ascendancy at 23:50 Killed by Emibeth the elven warrior at level 16 on the 6th Dusk 122nd year of Ascendancy at 01:37 |
Primary Stats
Strength | 47 (base 43) |
Dexterity | 10 (base 10) |
Constitution | 24 (base 12) |
Magic | 45 (base 36) |
Willpower | 17 (base 10) |
Cunning | 18 (base 11) |
Resources
Life | -34/648 |
Stamina | 180/180 |
Vim | 145/153 |
Healing Factor | 1.1172674059366 |
Regeneration | 16.328934163839 |
Speed
Mental | -1.8873791418628E-13% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 3 |
Offense: Mainhand
Damage | 95 |
Accuracy | 37 |
Crit Chance | 31% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +3% |
Physical | +5% |
Cold | +6% |
Fire | +10% |
Offense: Damage Penetration
Fire | +5% |
Darkness | +15% |
Defense: Base
Armour (hardiness) | 45.424442326791 (47.857809501309%) |
Defense | 17 |
Ranged Defense | 17 |
Fatigue | 5 |
Physical Save | 39 |
Spell Save | 50 |
Mental Save | 22 |
Defense: Resistances
Arcane | + 16%( 70%) |
Cold | + 22%( 70%) |
All | 0%( 70%) |
Lightning | + 16%( 70%) |
Physical | + 5%( 70%) |
Mind | + 3%( 70%) |
Darkness | + 16%( 70%) |
Fire | + 40%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Stun Resistance | 40% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 40% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Abyssal Shield |
Quests
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +3 Defense: +15 (+9 eff.) Fatigue: +2% Changes stats: +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +5% fire Changes damage: +6% cold Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Mag / +4 Con Changes damage: +3% light Maximum life: +44.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +1 Cun Changes resistances: +6% cold / +6% fire Reduces incoming crit damage: 15.00% Maximum stamina: +10.00 A cap made of leather. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 31% Changes stats: +1 Str / +2 Cun Changes resistances: +6% darkness Blindness immunity: +10% Poison immunity: +10% Life regen: +2.00 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 113 damage over 5 turns and reducing armor and accuracy by 15 When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+3 eff.) Massive two-handed swords. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 173.65 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +12% Maximum life: +21.00 A suit of armour made of mail. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 82.62 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +3% mind Changes resistances penetration: +15% darkness Changes damage: +3% darkness Physical save: +16 (+5 eff.) Cut immunity: +10% Teleport immunity: +20% Life regen: +2.00 Maximum life: +34.00 Amulets make your neck look great! |
Inventory
![]() shielding rune (absorb 92; dur 4; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 92 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+3 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 151 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Con Life regen: +1.00 Amulets make your neck look great! |
![]() Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 21 Damage (Melee): +9 blight Massive two-handed swords. |
![]() elm vilestaff of power (10-12 power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +8 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Stokequencher the iron waraxe (11-15 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 cold Damage (radius 1) on hit: +16 fire When wielded/worn: Accuracy: +8 (+4 eff.) Changes stats: +2 Dex Changes resistances: +27% fire Changes damage: +6% fire Combat speed: +10% One-handed war axes. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% cold / +7% fire Life regen: +0.80 Healing mod.: +10% A belt that goes around your waist. |
![]() Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +5% darkness Life regen: +0.60 Healing mod.: +11% A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() miner's pair of rough leather boots of phasing (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Changes stats: +2 Wil / +3 Mag Infravision radius: +1 It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Damage (Melee): 5 acid Changes stats: +2 Str Changes resistances: +5% acid Changes damage: +3% acid When used to modify unarmed attacks: Base power: 23.5 - 25.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Corrosive Breath (10% chance level 3). Damage (radius 2) on crit: +5 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() rough leather armour 'Bethyra' (3 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Changes resistances: +18% acid / +5% arcane / +6% light Blindness immunity: +20% Cut immunity: +10% Teleport immunity: +20% A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour penetration: +2 Armour: +9 Defense: +5 (+4 eff.) Fatigue: +22% Changes stats: +2 Con Changes resistances: +5% acid / +12% physical / +6% fire / +23% cold / +5% lightning Changes resistances penetration: +10% arcane Talent cooldown: Rush (-5 turns) Physical save: +10 (+3 eff.) Disarm immunity: +20% Stun/Freeze immunity: +22% Knockback immunity: +20% A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Damage when hit (Melee): 4 cold Changes stats: +2 Str / +1 Dex Critical mult.: +10.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Xerunn Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances penetration: +10% blight / +5% acid Vim when firing critical spell: +2.00 Maximum vim: +40.00 Spell crit. chance: +2% Light radius: +6 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Lisyrana the Lich Doombringer level 10
10th Mirth 122nd year of Ascendancy at 23:42 see stats
By Lisyrana the Lich Doombringer level 14
2nd Dusk 122nd year of Ascendancy at 09:07 see stats
By Lisyrana the Lich Doombringer level 5
2nd Mirth 122nd year of Ascendancy at 17:38 see stats
By Lisyrana the Lich Doombringer level 11
2nd Summertide 122nd year of Ascendancy at 05:45 see stats
Log
Absorb Essence hits Lisyrana for 3 healing, 3 healing (0 total damage) [5 healing].
Lisyrana hits Emibeth the elven warrior for (10 flat reduction), 260 darkness, (10 flat reduction), 5 fire (264 total damage).
Searing Sight hits Lisyrana for (6 abyssal shield), 6 light (6 total damage).
Burning from Lisyrana hits Emibeth the elven warrior for (5 flat reduction), 0 fire (0 total damage).
Emibeth the elven warrior throws two quick punches.
Emibeth the elven warrior performs a melee critical strike against Lisyrana!
Emibeth the elven warrior breathes ice!
Lisyrana resists the freeze!
Emibeth the elven warrior hits Lisyrana for (30 abyssal shield), 40 physical, (13 abyssal shield), 13 light, (2 abyssal shield), 2 cold, (2 abyssal shield), 2 cold, (21 abyssal shield), 21 physical, (13 abyssal shield), 13 light, (2 abyssal shield), 2 cold, (29 abyssal shield), 78 cold (170 total damage).
Absorb Essence hits Lisyrana for 3 healing, 3 healing, 3 healing, 3 healing (0 total damage) [10 healing].
Melee retaliation hits Emibeth the elven warrior for (10 flat reduction), 3 blight, (10 flat reduction), 5 fire, (10 flat reduction), 3 blight, (10 flat reduction), 5 fire (16 total damage).
Emibeth the elven warrior throws a finishing uppercut.
Lisyrana resists the stun!
Emibeth the elven warrior hits Lisyrana for (29 abyssal shield), 35 physical, (13 abyssal shield), 13 light, (2 abyssal shield), 2 cold (49 total damage).
Absorb Essence hits Lisyrana for 3 healing, 3 healing, 3 healing, 3 healing, 3 healing (0 total damage) [13 healing].
Lisyrana hits Emibeth the elven warrior for (10 flat reduction), 233 darkness, (10 flat reduction), 5 fire, (10 flat reduction), 48 fire (285 total damage).
Melee retaliation hits Emibeth the elven warrior for (10 flat reduction), 3 blight, (10 flat reduction), 5 fire (8 total damage).
Searing Sight hits Lisyrana for (6 abyssal shield), 6 light (6 total damage).
Burning from Lisyrana hits Emibeth the elven warrior for (10 flat reduction), 18 fire (18 total damage).
Lisyrana receives 3 healing from Absorb Essence.
Emibeth the elven warrior casts Sun Ray.
Lisyrana resists the blinding light!
Emibeth the elven warrior hits Lisyrana for (29 abyssal shield), 75 light (75 total damage).
Lisyrana has finished recovering.
Lisyrana is no longer covered by shadows.
Searing Sight hits Lisyrana for (7 abyssal shield), 7 light (7 total damage).
Burning from Lisyrana hits Emibeth the elven warrior for (10 flat reduction), 18 fire (18 total damage).
Lisyrana receives 3 healing from Absorb Essence.
Emibeth the elven warrior lashes out with a spinning backhand.
Emibeth the elven warrior performs a melee critical strike against Lisyrana!