Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.3.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Deathknight 1.4.4Adds the Deathknight class. See forum thread for details. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Doctornull's Tweak Pack 1.4.2A collection of tweaks for existing ToME content. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 41 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by ultimate gwelgoroth at level 14 on the 70th Dusk 122nd year of Ascendancy at 20:50 / 83Killed by ultimate gwelgoroth at level 14 on the 71st Dusk 122nd year of Ascendancy at 00:00 Killed by sand-drake at level 16 on the 43rd Haze 122nd year of Ascendancy at 06:07 Killed by Areia the halfling at level 17 on the 64th Haze 122nd year of Ascendancy at 13:02 Killed by Keecorkl the human at level 17 on the 4th Regrowth 123rd year of Ascendancy at 06:04 Killed by slaver at level 17 on the 10th Regrowth 123rd year of Ascendancy at 03:58 Killed by fire wyrm at level 18 on the 18th Regrowth 123rd year of Ascendancy at 19:57 Killed by fire drake at level 18 on the 20th Regrowth 123rd year of Ascendancy at 01:30 Killed by fire drake at level 18 on the 20th Regrowth 123rd year of Ascendancy at 03:03 Killed by Varsha the Writhing at level 18 on the 22nd Regrowth 123rd year of Ascendancy at 07:00 Killed by snow giant boulder thrower at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 15:18 Killed by Cyrunor the greater teluvorta at level 19 on the 25th Regrowth 123rd year of Ascendancy at 01:54 Killed by Chronolith Clone at level 20 on the 26th Regrowth 123rd year of Ascendancy at 15:09 Killed by Seongil the human at level 20 on the 28th Regrowth 123rd year of Ascendancy at 23:37 Killed by Silimirin the lesser vampire at level 20 on the 35th Regrowth 123rd year of Ascendancy at 20:52 Killed by Aeralaith the elder vampire at level 20 on the 36th Regrowth 123rd year of Ascendancy at 08:01 Killed by Celia at level 20 on the 36th Regrowth 123rd year of Ascendancy at 17:29 Killed by Velara the bloated horror at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 01:41 Killed by Greater Mummy Lord at level 23 on the 19th Pyre 123rd year of Ascendancy at 14:20 Killed by Greater Mummy Lord at level 23 on the 19th Pyre 123rd year of Ascendancy at 15:59 Killed by Islovea the ancient elven mummy at level 23 on the 19th Pyre 123rd year of Ascendancy at 23:01 Killed by Greater Mummy Lord at level 23 on the 20th Pyre 123rd year of Ascendancy at 01:23 Killed by Velobrerin the grave wight at level 24 on the 20th Pyre 123rd year of Ascendancy at 14:46 Killed by animated mummy wrappings at level 24 on the 21st Pyre 123rd year of Ascendancy at 05:50 Killed by Arotha the oozing horror at level 24 on the 22nd Pyre 123rd year of Ascendancy at 13:23 Killed by Betidata the elven cultist at level 24 on the 29th Pyre 123rd year of Ascendancy at 06:32 Killed by elven cultist at level 24 on the 29th Pyre 123rd year of Ascendancy at 12:42 Killed by elven corruptor at level 24 on the 29th Pyre 123rd year of Ascendancy at 18:10 Killed by elven cultist at level 25 on the 31st Pyre 123rd year of Ascendancy at 06:01 Killed by Haasu the quasit at level 25 on the 45th Pyre 123rd year of Ascendancy at 02:04 Killed by nightmare horror at level 26 on the 51st Pyre 123rd year of Ascendancy at 20:36 Killed by radiant horror at level 26 on the 51st Pyre 123rd year of Ascendancy at 23:06 Killed by radiant horror at level 26 on the 52nd Pyre 123rd year of Ascendancy at 02:49 Killed by Grgglck the Devouring Darkness at level 26 on the 52nd Pyre 123rd year of Ascendancy at 04:05 Killed by Grgglck the Devouring Darkness at level 26 on the 52nd Pyre 123rd year of Ascendancy at 06:28 Killed by daelach at level 27 on the 52nd Pyre 123rd year of Ascendancy at 16:22 Killed by daelach at level 27 on the 52nd Pyre 123rd year of Ascendancy at 20:36 Killed by daelach at level 27 on the 52nd Pyre 123rd year of Ascendancy at 21:46 Killed by ritch flamespitter at level 27 on the 53rd Pyre 123rd year of Ascendancy at 13:58 Killed by ritch flamespitter at level 27 on the 53rd Pyre 123rd year of Ascendancy at 16:21 Killed by Brahem the dúathedlen at level 27 on the 53rd Pyre 123rd year of Ascendancy at 18:47 Killed by master vampire at level 27 on the 54th Pyre 123rd year of Ascendancy at 22:08 Killed by dreadmaster at level 27 on the 56th Pyre 123rd year of Ascendancy at 06:55 Killed by skeleton mage at level 28 on the 56th Pyre 123rd year of Ascendancy at 17:48 Killed by luminous horror at level 28 on the 57th Pyre 123rd year of Ascendancy at 10:48 Killed by fiery orc wyrmic at level 30 on the 71st Pyre 123rd year of Ascendancy at 07:42 Killed by Doom at level 32 on the 2nd Summertide 123rd year of Ascendancy at 12:48 Killed by Ukllmswwik the Wise at level 32 on the 4th Flare 123rd year of Ascendancy at 20:27 Killed by Ukllmswwik the Wise at level 32 on the 4th Flare 123rd year of Ascendancy at 21:46 Killed by orc high cryomancer at level 33 on the 7th Dusk 123rd year of Ascendancy at 13:19 Killed by overpowered greater multi-hued wyrm at level 33 on the 8th Dusk 123rd year of Ascendancy at 22:54 Killed by overpowered greater multi-hued wyrm at level 33 on the 8th Dusk 123rd year of Ascendancy at 23:56 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 01:02 Killed by overpowered greater multi-hued wyrm at level 33 on the 9th Dusk 123rd year of Ascendancy at 02:17 Killed by overpowered greater multi-hued wyrm at level 34 on the 9th Dusk 123rd year of Ascendancy at 03:29 Killed by overpowered greater multi-hued wyrm at level 34 on the 9th Dusk 123rd year of Ascendancy at 05:01 Killed by overpowered greater multi-hued wyrm at level 34 on the 9th Dusk 123rd year of Ascendancy at 06:59 Killed by overpowered greater multi-hued wyrm at level 34 on the 9th Dusk 123rd year of Ascendancy at 08:40 Killed by overpowered greater multi-hued wyrm at level 34 on the 9th Dusk 123rd year of Ascendancy at 18:22 Killed by overpowered greater multi-hued wyrm at level 34 on the 9th Dusk 123rd year of Ascendancy at 19:54 Killed by overpowered greater multi-hued wyrm at level 34 on the 9th Dusk 123rd year of Ascendancy at 22:00 Killed by overpowered greater multi-hued wyrm at level 34 on the 9th Dusk 123rd year of Ascendancy at 23:19 Killed by overpowered greater multi-hued wyrm at level 34 on the 10th Dusk 123rd year of Ascendancy at 00:58 Killed by overpowered greater multi-hued wyrm at level 34 on the 10th Dusk 123rd year of Ascendancy at 02:27 Killed by dúathedlen at level 35 on the 17th Dusk 123rd year of Ascendancy at 15:02 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 22nd Dusk 123rd year of Ascendancy at 23:05 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 23rd Dusk 123rd year of Ascendancy at 00:55 Killed by orc blood mage at level 36 on the 60th Dusk 123rd year of Ascendancy at 15:49 Killed by Neribeth the orc necromancer at level 36 on the 63rd Dusk 123rd year of Ascendancy at 03:46 Killed by Kra'Tor the Gluttonous at level 36 on the 64th Dusk 123rd year of Ascendancy at 05:05 Killed by orc master wyrmic at level 37 on the 73rd Dusk 123rd year of Ascendancy at 13:49 Killed by Gilaith the orc mage-hunter at level 37 on the 76th Dusk 123rd year of Ascendancy at 19:51 Killed by ritch flamespitter at level 38 on the 79th Dusk 123rd year of Ascendancy at 06:13 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 79th Dusk 123rd year of Ascendancy at 07:42 Killed by Doom at level 38 on the 79th Dusk 123rd year of Ascendancy at 10:12 Killed by Gorbat, Supreme Wyrmic of the Pride at level 38 on the 79th Dusk 123rd year of Ascendancy at 11:46 Killed by Veloth the orc mage-hunter at level 38 on the 2nd Haze 123rd year of Ascendancy at 14:03 Killed by eldritch eye at level 38 on the 5th Haze 123rd year of Ascendancy at 19:15 Killed by worm that walks at level 39 on the 10th Haze 123rd year of Ascendancy at 22:16 Killed by Isoth the orc master wyrmic at level 39 on the 11st Haze 123rd year of Ascendancy at 02:54 Killed by Isoth the orc master wyrmic at level 39 on the 11st Haze 123rd year of Ascendancy at 05:43 Killed by greater multi-hued wyrm at level 39 on the 14th Haze 123rd year of Ascendancy at 13:07 Killed by Doom at level 41 on the 72nd Haze 123rd year of Ascendancy at 07:17 |
Primary Stats
| Strength | 76 (base 53) |
| Dexterity | 32 (base 10) |
| Constitution | 63 (base 50) |
| Magic | 81 (base 58) |
| Willpower | 10 (base 10) |
| Cunning | 26 (base 11) |
Resources
| Life | 1466/1466 |
| Stamina | 220/220 |
| Vim | 300/300 |
| Healing Factor | 1 |
| Regeneration | 3.6675469764853 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 162 |
| Accuracy | 45 |
| Crit Chance | 47% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.19 (73.452380952381%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 24 |
| Physical Save | 41 |
| Spell Save | 43 |
| Mental Save | 36 |
Defense: Resistances
| All | + 19%( 70%) |
Defense: Immunities
| Pinning Resistance | 32% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 24% |
| Poison Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 343 life, and cure one cut or wound effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 319 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 505 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 663 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Wrath | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Torture | 1.40 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Corruption / Oppression | 1.48 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by faeros. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by elder vampire. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Constitution by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 545. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed ritch stinger. * You've found the needed mummified bone. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Strikepeal (0 def, 3 armour) Strikepeal (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to corrode armour Changes stats: +4 Cun / +4 Dex Changes resistances: +12% lightning / +21% temporal / +13% darkness / +11% fire / +12% light / +10% cold Changes resistances penetration: +16% darkness / +12% temporal Defense after a teleport: +14 Resist all after a teleport: +16% New effects duration reduction after a teleport: +18% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
| Quiver | Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (20/20, 38-45.6 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
| Light source | Turechak the Morninghunger Turechak the MorninghungerCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 20 light Only die when reaching: -40.00 life Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | defender's drakeskin leather cap of sanctity (6 def, 11 armour) defender's drakeskin leather cap of sanctity (6 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +6 (+3 eff.) Fatigue: +5% Changes resistances: +10% blight / +9% darkness / +4% all Physical save: +9 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +12 (+5 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
| Tool | Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | wizard's stralite ring of misery wizard's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to cause random gloom Damage (Melee): 11 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +5 Cun / +5 Mag Spell save: +10 (+4 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| On fingers | savior's voratun ring of tenacity savior's voratun ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +9 (+3 eff.) Mental save: +16 (+6 eff.) Disarm immunity: +24% Pinning immunity: +32% Knockback immunity: +27% Maximum life: +31.00 Rings can have magical properties. |
| Around waist | hardened leather belt 'Zanoroddayon' hardened leather belt 'Zanoroddayon'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+3 eff.) Damage when hit (Melee): 8 temporal Changes resistances: +3% blight Changes damage: +15% blight / +6% temporal Critical mult.: +20.00% Mental save: +10 (+4 eff.) Spellpower: +6 (+2 eff.) A belt that goes around your waist. |
| In main hand | Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
| On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 57.29 to 171.86 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Inferno (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 48.96 fire damage in a radius of 5 each turn for 8 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | serendipitous gold amulet of mastery (0.28 Corruption / Oppression) serendipitous gold amulet of mastery (0.28 Corruption / Oppression)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +9 (+5 eff.) Changes stats: +8 Lck Talent mastery: +0.28 Corruption / Oppression Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
Inventory
Rune of the Rift (190.00 temporal damage, removed from time 4 turns) Rune of the Rift (190.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 220.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 26; dur 5)phase door rune (range 9; power 26; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Lisyvea (37.5-48.75 power, 9 apr) Lisyvea (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +12 nature / +8 temporal When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +8 (+4 eff.) Changes stats: +2 Wil Changes resistances: +7% all Changes resistances penetration: +10% nature / +5% arcane Critical mult.: +5.00% Disarm immunity: +36% Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 (+2 eff.) Sharp, short and deadly. |
Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 13.76 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
This item will automatically be transmogrified when you leave the level. hateful stralite longsword of ruin (35-49 power, 5 apr)hateful stralite longsword of ruin (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +8% Living When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Critical mult.: +11.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. mage-hunter's drakeskin leather sling of naturemage-hunter's drakeskin leather sling of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +16 nature When wielded/worn: Effects on ranged hit: * 14 arcane resource burn Changes stats: +5 Cun / +3 Wil Changes resistances: +2% all Changes resistances penetration: +12% nature Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +8 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. potent dragonbone vilestaff (36-43.2 power, 6 apr, acid element)potent dragonbone vilestaff (36-43.2 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 36.0 - 43.2 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +36% acid Talent granted: +1 Command Staff Spellpower: +18 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr) Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 186.92. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Islirida the cashmere cloak (2 def, 0 armour) Islirida the cashmere cloak (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +18 (+6 eff.) Defense: +2 (+1 eff.) Fatigue: -7% Effects on melee hit: * 20% chance to disease Changes stats: +2 Str / +5 Wil / +4 Cun / +3 Con Changes resistances penetration: +5% mind Grants telepathy: Demon/Minor Demon/Major Psi when hit: +0.12 Hate when firing a critical mind attack: +2.00 Maximum life: +73.00 Maximum stamina: +24.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots (0 def, 5 armour)pair of drakeskin leather boots (0 def, 5 armour) 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of strength (+4) (0 def, 3 armour)voratun gauntlets of strength (+4) (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +16 (+4 eff.) Armour: +3 Changes stats: +4 Str Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of the dragon (7 def, 13 armour)enlightening stralite plate armour of the dragon (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Changes stats: +4 Str / +6 Wil / +6 Cun / +3 Con Changes resistances: +10% acid / +6% physical / +9% cold / +9% lightning / +9% fire Talent cooldown: Rush (-5 turns) Mental save: +16 (+6 eff.) Disarm immunity: +29% Stun/Freeze immunity: +28% Knockback immunity: +30% A suit of armour made of metal plates. |
Blackfire Aegis (8 def, 18 armour, 235 block) Blackfire Aegis (8 def, 18 armour, 235 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +18 Defense: +8 (+4 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +5 Block Spellpower: +8 (+2 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
Temporal Rift (8 def, 4 armour, 325 block) Temporal Rift (8 def, 4 armour, 325 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+4 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+7 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
This item will automatically be transmogrified when you leave the level. crackling voratun shield (12 def, 3 armour, 187.5 block)crackling voratun shield (12 def, 3 armour, 187.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 14% chance to daze Changes stats: +3 Dex Changes resistances: +15% lightning Talent granted: +5 Block Handheld deflection devices. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +45 crippling poison A vile poison drips from the tips of these arrows. |
This item will automatically be transmogrified when you leave the level. deadly quiver of dragonbone arrows of gravity (20/20, 56.5-79.1 power, 18 apr)deadly quiver of dragonbone arrows of gravity (20/20, 56.5-79.1 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 56.5 - 79.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 On weapon hit: * 10% chance to crush the target Damage (Ranged): +8 gravity Arrows are used with bows to pierce your foes to death. |
3 black pearl 3 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of the Iron Throne (dig speed 17 turns) dwarven-steel pickaxe of the Iron Throne (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +20.00 Maximum stamina: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. flaming pouch of stralite shots of amnesia (19/19, 40-48 power, 5 apr)flaming pouch of stralite shots of amnesia (19/19, 40-48 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 40.0 - 48.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 On weapon hit: * 25% chance to put talents on cooldown Burst (radius 1) on hit: +11 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. fire opalfire opal 0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used to imbue an object: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Doom the Skeleton Doombringer level 29
59th Pyre 123rd year of Ascendancy at 19:32 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Doom the Skeleton Doombringer level 35
21st Dusk 123rd year of Ascendancy at 05:47 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Doom the Skeleton Doombringer level 35
24th Dusk 123rd year of Ascendancy at 18:28 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Doom the Skeleton Doombringer level 29
58th Pyre 123rd year of Ascendancy at 05:05 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Doom the Skeleton Doombringer level 31
8th Mirth 123rd year of Ascendancy at 03:40 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Doom the Skeleton Doombringer level 33
8th Dusk 123rd year of Ascendancy at 21:52 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Doom the Skeleton Doombringer level 31
76th Pyre 123rd year of Ascendancy at 20:04 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Doom the Skeleton Doombringer level 36
44th Dusk 123rd year of Ascendancy at 14:35 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Doom the Skeleton Doombringer level 17
68th Haze 122nd year of Ascendancy at 22:05 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Doom the Skeleton Doombringer level 35
17th Dusk 123rd year of Ascendancy at 16:59 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Doom the Skeleton Doombringer level 30
71st Pyre 123rd year of Ascendancy at 09:45 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Doom the Skeleton Doombringer level 36
65th Dusk 123rd year of Ascendancy at 08:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Doom the Skeleton Doombringer level 15
75th Dusk 122nd year of Ascendancy at 00:20 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Doom the Skeleton Doombringer level 21
48th Regrowth 123rd year of Ascendancy at 06:16 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Doom the Skeleton Doombringer level 22
74th Regrowth 123rd year of Ascendancy at 18:52 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Doom the Skeleton Doombringer level 32
4th Flare 123rd year of Ascendancy at 22:55 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Doom the Skeleton Doombringer level 16
6th Haze 122nd year of Ascendancy at 19:07 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Doom the Skeleton Doombringer level 34
10th Dusk 123rd year of Ascendancy at 03:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Doom the Skeleton Doombringer level 10
19th Dusk 122nd year of Ascendancy at 06:47 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Doom the Skeleton Doombringer level 20
25th Regrowth 123rd year of Ascendancy at 21:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Doom the Skeleton Doombringer level 30
70th Pyre 123rd year of Ascendancy at 06:26 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Doom the Skeleton Doombringer level 40
31st Haze 123rd year of Ascendancy at 16:01 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Doom the Skeleton Doombringer level 11
36th Dusk 122nd year of Ascendancy at 18:44 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Doom the Skeleton Doombringer level 25
31st Pyre 123rd year of Ascendancy at 23:55 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Doom the Skeleton Doombringer level 37
67th Dusk 123rd year of Ascendancy at 14:40 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Doom the Skeleton Doombringer level 30
71st Pyre 123rd year of Ascendancy at 15:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Doom the Skeleton Doombringer level 21
43rd Regrowth 123rd year of Ascendancy at 01:30 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Doom the Skeleton Doombringer level 4
5th Mirth 122nd year of Ascendancy at 20:59 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Doom the Skeleton Doombringer level 18
11st Regrowth 123rd year of Ascendancy at 21:25 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Doom the Skeleton Doombringer level 14
72nd Dusk 122nd year of Ascendancy at 07:31 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Doom the Skeleton Doombringer level 39
15th Haze 123rd year of Ascendancy at 23:05 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Doom the Skeleton Doombringer level 40
40th Haze 123rd year of Ascendancy at 04:23 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Doom the Skeleton Doombringer level 24
23rd Pyre 123rd year of Ascendancy at 20:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Doom the Skeleton Doombringer level 16
77th Dusk 122nd year of Ascendancy at 06:57 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Doom the Skeleton Doombringer level 28
56th Pyre 123rd year of Ascendancy at 20:56 see stats
Log
Doom's weapon stops glowing.
Doom's is no longer blazing.
Doom deactivates Abyssal Shield.
Doom deactivates Horrifying Blows.
Doom's purification is complete.
The illusion covering Doom disappears.
Doom deactivates Precise Strikes.
Doom is no longer out of phase.
The flames around Doom vanish.
Doom deactivates Flame of Urh'Rok.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Cauterize killed Doom!
Resting starts...
Talent Fearscape Shift is ready to use.
Talent Voracious Blade is ready to use.
Talent Burning Sacrifice is ready to use.
Saving done.
Talent Vitality is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Cauterize Spirit is ready to use.
Talent Rush is ready to use.
Talent Cauterize is ready to use.
Talent Fiery Grasp is ready to use.
Talent Rune: Reconstruction is ready to use.
Talent Abyssal Shield is ready to use.
Talent Bone Armour is ready to use.
Rested for 28 turns.
