Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Archer |
Level / Exp | 9 / 40% |
Size | small |
Lifes / Deaths | Killed by yaech hunter at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:39 / 24Killed by yaech hunter at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:53 Killed by yaech hunter at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:42 Killed by yaech diver at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:41 Killed by giant eel at level 2 on the 76th Pyre 122nd year of Ascendancy at 08:20 Killed by Murgol, the Yaech Lord at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:02 Killed by chitinous ritch at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:00 Killed by ritch impaler at level 6 on the 79th Pyre 122nd year of Ascendancy at 16:14 Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 21:23 Killed by ritch flamespitter at level 6 on the 79th Pyre 122nd year of Ascendancy at 23:35 Killed by chitinous ritch at level 6 on the 1st Mirth 122nd year of Ascendancy at 00:45 Killed by ritch impaler at level 6 on the 1st Mirth 122nd year of Ascendancy at 02:14 Killed by ritch flamespitter at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:12 Killed by ritch impaler at level 6 on the 1st Mirth 122nd year of Ascendancy at 05:46 Killed by chitinous ritch at level 6 on the 1st Mirth 122nd year of Ascendancy at 07:28 Killed by chitinous ritch at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:58 Killed by chitinous ritch at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:36 Killed by chitinous ritch at level 7 on the 2nd Mirth 122nd year of Ascendancy at 09:21 Killed by chitinous ritch at level 7 on the 2nd Mirth 122nd year of Ascendancy at 10:46 Killed by ritch flamespitter at level 7 on the 2nd Mirth 122nd year of Ascendancy at 12:32 Killed by ritch flamespitter at level 8 on the 2nd Mirth 122nd year of Ascendancy at 23:34 Killed by Subject Z at level 9 on the 4th Mirth 122nd year of Ascendancy at 23:16 Killed by Subject Z at level 9 on the 4th Mirth 122nd year of Ascendancy at 23:47 Killed by Feellyrke at level 9 on the 4th Mirth 122nd year of Ascendancy at 23:53 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 28 (base 30) |
Constitution | 14 (base 19) |
Magic | 10 (base 10) |
Willpower | 21 (base 12) |
Cunning | 20 (base 12) |
Resources
Life | 195/195 |
Stamina | 164/164 |
Healing Factor | 1.1 |
Regeneration | 3.4145292156577 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
Offense: Mainhand
Damage | 27 |
Accuracy | 40 |
Crit Chance | 4% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 22.35 |
Crit Chance | 4% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 8.3 |
Ranged Defense | 8.3 |
Fatigue | 7 |
Physical Save | 8.4 |
Spell Save | 10.85 |
Mental Save | 27.356782182807 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 35% |
Instadeath Resistance | 100% |
Confusion Resistance | 70% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Archery - bows | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 0.90 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery - slings | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Field control | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
Quiver | acidic quiver of elm arrows of erosion (18/19, 14-19.6 power, 5 apr) acidic quiver of elm arrows of erosion (18/19, 14-19.6 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 19 On weapon crit: * splashes the target with acid Damage (Ranged): +6 acid / +6 temporal / +6 nature Arrows are used with bows to pierce your foes to death. |
On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +13.00 A pair of boots made of leather. |
Around waist | rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Spellpower: +2 (+2 eff.) A belt that goes around your waist. |
Main armor | rough leather armour of cold resistance (1 def, 2 armour) rough leather armour of cold resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes resistances: +17% cold A suit of armour made of leather. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 32.20 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (71 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | clarifying linen wizard hat (1 def, 0 armour) clarifying linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun Mental save: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
In main hand | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +23 Physical save: +5 (+5 eff.) A pair of boots made of leather. |
rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
quiver of elm arrows (11/11, 15.5-21.7 power, 5 apr) quiver of elm arrows (11/11, 15.5-21.7 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 15.5 - 21.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 11 Arrows are used with bows to pierce your foes to death. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 312/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Feellyrke's Pinning Shot misses Subject Z.
Feellyrke uses Steady Shot.
Feellyrke's Steady Shot hits Subject Z for 65 physical, 6 acid, 6 temporal, 6 nature (82 total damage).
Subject Z stops burning.
Subject Z uses Infusion: Movement.
Subject Z is moving freely.
Subject Z performs a melee critical strike against Feellyrke!
Subject Z hits Feellyrke for 26 physical, 4 lightning, 13 darkness, 33 physical, 5 nature, 3 temporal, 13 darkness (98 total damage).
Subject Z prepares for the next kill!.
Feellyrke uses Dual Arrows.
Feellyrke's Dual Arrows hits Subject Z for 45 physical, 6 acid, 6 temporal, 6 nature (62 total damage).
Subject Z slows down.
Subject Z hits Feellyrke for 29 physical, 4 lightning, 13 darkness, 22 physical, 5 nature, 3 temporal, 13 darkness (90 total damage).
Feellyrke uses Infusion: Regeneration.
Feellyrke starts regenerating health quickly.
Subject Z hits Feellyrke for 23 physical, 4 lightning, 13 darkness (40 total damage).
Feellyrke the level 9 yeek archer was darkened to death by Subject Z and bloodily smeared across the granite walls on level 4 of Ruined halfling complex.
Feellyrke stops regenerating health quickly.
Feellyrke feels pain again.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Subject Z killed Feellyrke!
Saving done.
Talent Steady Shot is ready to use.
Saving game...