Ribs the level 4 Skeleton Arcane Blade by toll

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassArcane Blade
Level / Exp4 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 13)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic19 (base 18)
Willpower12 (base 10)
Cunning22 (base 20)

Resources

Life150/190
Mana168/168
Stamina94/94
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy21
Crit Chance7%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance5%
Speed1

Offense: Mind

Mindpower17.2
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)21.62 (59.10447761194%)
Defense13.45
Ranged Defense17.45
Fatigue20
Physical Save11.2
Spell Save16.85
Mental Save16.9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
On fingers
On feet
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Ribs wears:
rogue's copper ring of clarity.

Ribs wears:
brass lantern of health.

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 36 turns).
You gain 1.44 gold from the transmogrification of
spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.05 gold from the transmogrification of
mindwoven linen robe of fire (+15%) (0 def, 0 armour).
You gain 2.47 gold from the transmogrification of
balanced iron waraxe of projection (11-15.4 power, 2 apr).
You gain 2.73 gold from the transmogrification of
shimmering elm magestaff of power (10-12 power, 2 apr, lightning element).
You gain 2.47 gold from the transmogrification of
shimmering elm magestaff of might (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 4.10 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 3.02 gold from the transmogrification of
balanced steel mace of erosion (12-16.8 power, 3 apr).
You gain 0.95 gold from the transmogrification of
flaming iron dagger (10.5-13.65 power, 5 apr).
You gain 2.30 gold from the transmogrification of
acidic iron battleaxe of erosion (11.5-17.25 power, 1 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispells darkness).
You gain 0.79 gold from the transmogrification of
regeneration infusion (heal 97 over 5 turns).
You feel very confident walking into this place.