Ynael the level 5 Higher Necromancer by xenagie

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHigher
ClassNecromancer
Level / Exp5 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic37 (base 27)
Willpower14 (base 13)
Cunning14 (base 14)

Resources

Life25/25
Mana148/148
Soul10/11
Healing Factor1.1000003099961
Regeneration1.3750003874951

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance8%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+21%
Light+10%
All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save21
Mental Save9

Defense: Resistances

Darkness+ 22%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
3/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active
active

Equipment

Tool
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 4 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.