Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.44 |
| Addons | Items Vault 0.9.44 Stone Wardens DLC Class 0.9.44 |
| Campaign | Arena |
| Mode | Easy Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 27 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by naga myrmidon at level 27 on the 76th Pyre 122nd year of Ascendancy at 19:31 / 1 |
Primary Stats
| Strength | 54 (base 52) |
| Dexterity | 10 (base 10) |
| Constitution | 20 (base 18) |
| Magic | 10 (base 10) |
| Willpower | 52 (base 50) |
| Cunning | 13 (base 10) |
Resources
| Life | -11/638 |
| Stamina | 247/283 |
| Equilibrium | 69 |
| Healing Factor | 1 |
| Regeneration | 4.4825028880459 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +86.070797642506% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 32 |
| Crit Chance | 13% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 36.94327024903 (90%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 22 |
| Physical Save | 31.45 |
| Spell Save | 21.35 |
| Mental Save | 29.375 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Fire | + 16%( 70%) |
| Physical | + 1%( 70%) |
| Cold | + 37%( 70%) |
| All | 0%( 70%) |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Two-handed weapons | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Icy Skin |
| detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target's armour is broken, reducing it by 20. Sunder Armour |
| beneficial effect | A flow of life spins around the target, regenerating 4.23 life per turn. Regeneration |
| detrimental effect | Huge cut that bleeds, doing 3.07 physical damage per turn. Bleeding |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating iron helm of the depths (0 def, 3 armour) insulating iron helm of the depths (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% fire / +6% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | steel ring of blasting steel ring of blastingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 3 lightning / 3 physical Damage when the wearer is hit: 4 lightning / 3 physical Rings can have magical properties. |
| On fingers | titan's steel ring of frost (+20%) titan's steel ring of frost (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +20% cold Changes damage: +10% cold Physical save: +4 Rings can have magical properties. |
| Around waist | stabilizing rough leather belt of resilience stabilizing rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 Maximum life: +32.00 A belt that goes around your waist. |
| In main hand | slime-covered steel greatmaul of crippling (29.5-44.25 power, 2 apr) slime-covered steel greatmaul of crippling (29.5-44.25 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 slime When wielded/worn: Physical crit. chance: +8.0% Massive two-handed maul. |
| On hands | iron gauntlets of strength (+2) (0 def, 1 armour) iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | enlightening dwarven-steel plate armour of implacability (5 def, 15 armour) enlightening dwarven-steel plate armour of implacability (5 def, 15 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Defense: +5 Fatigue: +17% Changes stats: +3 Cun / +2 Wil Physical save: +7 Mental save: +15 A suit of armour made of metal plates. |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of murder steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 Armour penetration: +5 Physical crit. chance: +3.0% Critical mult.: +12.00% Amulets can have magical properties. |
Inventory
dark amulet dark amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 |
clarifying gold amulet of mastery (0.21 Wild-gift / Fungus) clarifying gold amulet of mastery (0.21 Wild-gift / Fungus)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% mind Talent mastery: +0.21 Wild-gift / Fungus Confusion immunity: +31% Amulets can have magical properties. |
clarifying gold amulet of strength (+4) clarifying gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +13% mind Confusion immunity: +23% Amulets can have magical properties. |
insulating steel amulet of willpower (+4) insulating steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +11% fire / +12% cold Amulets can have magical properties. |
protective steel amulet protective steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +2 Defense: +5 Physical save: +9 Amulets can have magical properties. |
savior's gold ring of tenacity savior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +5 Spell save: +5 Mental save: +7 Disarm immunity: +26% Pinning immunity: +29% Knockback immunity: +22% Rings can have magical properties. |
dwarven-steel battleaxe of crippling (31-46.5 power, 2 apr) dwarven-steel battleaxe of crippling (31-46.5 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +6.0% Massive two-handed battleaxes. |
iron plate armour of cold resistance (3 def, 7 armour) iron plate armour of cold resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +15% cold A suit of armour made of metal plates. |
57 alchemist agate 57 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Log
Cearyn misses naga myrmidon.
Skeleton warrior slows down.
Drem slows down.
Cearyn starts to bleed.
Cearyn hits skeleton warrior for 129 physical, 8 nature, 3 lightning, 3 physical damage (total 142.64).
Cearyn hits skeleton warrior for 142 physical, 8 nature, 3 lightning, 3 physical damage (total 155.69).
Cearyn hits drem for 142 physical, 8 nature, 3 lightning, 3 physical damage (total 155.69).
Drem hits Cearyn for 3 physical damage.
Naga myrmidon hits Cearyn for 53 physical, 6 fire damage (total 58.55).
Cearyn hits naga myrmidon for 3 physical, 28 cold, 4 lightning damage (total 34.47).
Cearyn stops being poisoned.
Drem hits Cearyn for 3 physical damage.
Skeleton warrior uses Stunning Blow.
Cearyn is stunned!
Skeleton warrior hits Cearyn for 92 physical damage.
Cearyn hits skeleton warrior for 3 physical, 28 cold, 4 lightning damage (total 34.47).
Skeleton warrior uses Stunning Blow.
Cearyn resists the mind attack!
Cearyn hits skeleton warrior for 1 physical, 9 cold, 2 lightning damage (total 10.34).
Skeleton warrior hits Cearyn for 90 physical, 4 mind, 4 acid damage (total 97.00).
Cearyn uses Sudden Growth.
Naga myrmidon speeds up.
Drem hits Cearyn for 7 physical damage.
Cearyn hits drem for 1 physical, 9 cold, 2 lightning damage (total 10.34).
Naga myrmidon uses Stunning Blow.
Naga myrmidon hits Cearyn for 85 physical damage.
Naga myrmidon killed Cearyn!
Cearyn hits naga myrmidon for 1 physical, 9 cold, 2 lightning damage (total 10.34).
Cearyn the level 27 cornac wyrmic was raked to death by a naga myrmidon on level 27 of The Arena.
