Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 30 / 2% |
Size | small |
Lifes / Deaths | Killed by brown bear at level 1 on the 75th Pyre 122nd year of Ascendancy at 17:47 / 70Killed by brown bear at level 1 on the 75th Pyre 122nd year of Ascendancy at 18:09 Killed by brown bear at level 1 on the 75th Pyre 122nd year of Ascendancy at 18:31 Killed by brown bear at level 1 on the 75th Pyre 122nd year of Ascendancy at 18:49 Killed by skeleton archer at level 2 on the 2nd Mirth 122nd year of Ascendancy at 01:40 Killed by shadow at level 5 on the 6th Mirth 122nd year of Ascendancy at 11:01 Killed by gloomy giant venus flytrap at level 5 on the 6th Mirth 122nd year of Ascendancy at 11:56 Killed by shadow at level 6 on the 6th Mirth 122nd year of Ascendancy at 17:15 Killed by gloomy giant venus flytrap at level 7 on the 7th Mirth 122nd year of Ascendancy at 05:22 Killed by white crystal at level 10 on the 3rd Dusk 122nd year of Ascendancy at 03:38 Killed by Mian the thalore at level 11 on the 26th Dusk 122nd year of Ascendancy at 10:40 Killed by war hound at level 11 on the 46th Dusk 122nd year of Ascendancy at 10:40 Killed by Arande the shalore at level 11 on the 6th Haze 122nd year of Ascendancy at 09:18 Killed by Arande the shalore at level 11 on the 6th Haze 122nd year of Ascendancy at 09:53 Killed by Gareav the human at level 11 on the 6th Haze 122nd year of Ascendancy at 10:41 Killed by Giriama the Guardian at level 15 on the 2nd Decay 122nd year of Ascendancy at 06:38 Killed by Polathra the Guardian at level 15 on the 2nd Decay 122nd year of Ascendancy at 23:08 Killed by Adalralaith the blade horror at level 18 on the 14th Regrowth 123rd year of Ascendancy at 02:13 Killed by Mekain the shalore at level 18 on the 16th Regrowth 123rd year of Ascendancy at 09:20 Killed by snow giant boulder thrower at level 19 on the 20th Regrowth 123rd year of Ascendancy at 15:52 Killed by Mayolewyn the telugoroth at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 02:44 Killed by ultimate telugoroth at level 19 on the 22nd Regrowth 123rd year of Ascendancy at 14:40 Killed by temporal stalker at level 20 on the 23rd Regrowth 123rd year of Ascendancy at 16:59 Killed by Chronolith Twin at level 20 on the 24th Regrowth 123rd year of Ascendancy at 15:34 Killed by Chronolith Twin at level 20 on the 24th Regrowth 123rd year of Ascendancy at 16:51 Killed by Chronolith Twin at level 20 on the 24th Regrowth 123rd year of Ascendancy at 17:16 Killed by skeleton master archer at level 21 on the 29th Regrowth 123rd year of Ascendancy at 07:54 Killed by Vorynne the skeleton warrior at level 21 on the 31st Regrowth 123rd year of Ascendancy at 20:09 Killed by Belabeth the skeleton master archer at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 03:28 Killed by Aedi the Invoker at level 21 on the 34th Regrowth 123rd year of Ascendancy at 05:45 Killed by slaver at level 22 on the 51st Regrowth 123rd year of Ascendancy at 00:27 Killed by storm drake at level 22 on the 77th Regrowth 123rd year of Ascendancy at 13:18 Killed by Xanoganor the gwelgoroth at level 23 on the 79th Regrowth 123rd year of Ascendancy at 11:56 Killed by elven blood mage at level 24 on the 2nd Pyre 123rd year of Ascendancy at 21:42 Killed by elven cultist at level 24 on the 3rd Pyre 123rd year of Ascendancy at 11:41 Killed by wretchling at level 24 on the 3rd Pyre 123rd year of Ascendancy at 23:46 Killed by elven tempest at level 24 on the 4th Pyre 123rd year of Ascendancy at 08:08 Killed by elven cultist at level 24 on the 4th Pyre 123rd year of Ascendancy at 09:27 Killed by elven mage at level 24 on the 4th Pyre 123rd year of Ascendancy at 14:28 Killed by elven cultist at level 24 on the 4th Pyre 123rd year of Ascendancy at 20:49 Killed by elven warrior at level 24 on the 5th Pyre 123rd year of Ascendancy at 01:06 Killed by elven cultist at level 25 on the 5th Pyre 123rd year of Ascendancy at 19:47 Killed by armoured skeleton warrior at level 26 on the 26th Pyre 123rd year of Ascendancy at 15:02 Killed by Emeyathra the lesser vampire at level 26 on the 29th Pyre 123rd year of Ascendancy at 11:05 Killed by Emeyathra the lesser vampire at level 26 on the 29th Pyre 123rd year of Ascendancy at 11:38 Killed by Emeyathra the lesser vampire at level 26 on the 29th Pyre 123rd year of Ascendancy at 12:17 Killed by Emeyathra the lesser vampire at level 26 on the 29th Pyre 123rd year of Ascendancy at 12:54 Killed by skeleton mage at level 26 on the 29th Pyre 123rd year of Ascendancy at 13:28 Killed by dread at level 26 on the 29th Pyre 123rd year of Ascendancy at 15:30 Killed by vampire lord at level 27 on the 30th Pyre 123rd year of Ascendancy at 16:40 Killed by The Master at level 27 on the 32nd Pyre 123rd year of Ascendancy at 15:26 Killed by skeleton master archer at level 27 on the 32nd Pyre 123rd year of Ascendancy at 16:09 Killed by skeleton mage at level 27 on the 32nd Pyre 123rd year of Ascendancy at 16:52 Killed by skeleton warrior at level 27 on the 32nd Pyre 123rd year of Ascendancy at 18:05 Killed by The Master at level 27 on the 32nd Pyre 123rd year of Ascendancy at 18:58 Killed by will o' the wisp at level 27 on the 32nd Pyre 123rd year of Ascendancy at 19:20 Killed by The Master at level 27 on the 32nd Pyre 123rd year of Ascendancy at 20:37 Killed by skeleton warrior at level 27 on the 32nd Pyre 123rd year of Ascendancy at 21:37 Killed by The Master at level 27 on the 32nd Pyre 123rd year of Ascendancy at 22:34 Killed by The Master at level 27 on the 32nd Pyre 123rd year of Ascendancy at 22:49 Killed by The Master at level 27 on the 32nd Pyre 123rd year of Ascendancy at 23:19 Killed by armoured skeleton warrior at level 27 on the 33rd Pyre 123rd year of Ascendancy at 00:25 Killed by The Master at level 27 on the 33rd Pyre 123rd year of Ascendancy at 01:28 Killed by The Master at level 27 on the 33rd Pyre 123rd year of Ascendancy at 02:52 Killed by The Master at level 27 on the 33rd Pyre 123rd year of Ascendancy at 03:24 Killed by will o' the wisp at level 27 on the 33rd Pyre 123rd year of Ascendancy at 04:24 Killed by storm drake hatchling at level 28 on the 40th Pyre 123rd year of Ascendancy at 10:32 Killed by elven cultist at level 29 on the 42nd Pyre 123rd year of Ascendancy at 13:14 Killed by Grand Corruptor at level 29 on the 44th Pyre 123rd year of Ascendancy at 04:58 Killed by Shasshhiy'Kaish at level 29 on the 52nd Pyre 123rd year of Ascendancy at 06:12 |
Antimagic | Follower |
Primary Stats
Strength | 18 (base 13) |
Dexterity | 53 (base 24) |
Constitution | 63 (base 52) |
Magic | 10 (base 10) |
Willpower | 27 (base 10) |
Cunning | 81 (base 53) |
Resources
Life | 873/894 |
Stamina | 254/254 |
Equilibrium | 0 |
Healing Factor | 1.12 |
Regeneration | 0.8176 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 78 |
Accuracy | 58 |
Crit Chance | 112% |
APR | 27 |
Speed | 1.00 |
Offense: Offhand
Damage | 54 |
Accuracy | 58 |
Crit Chance | 99% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 76% |
Speed | 1 |
Offense: Mind
Mindpower | 41.1 |
Crit Chance | 77% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Mind | +7% |
Physical | +13% |
Fire | +8% |
All | 0% |
Offense: Damage Penetration
Acid | +6% |
Arcane | +5% |
Defense: Base
Armour (hardiness) | 29 (30%) |
Defense | 60.359391153967 |
Ranged Defense | 60.359391153967 |
Fatigue | 3 |
Physical Save | 54.741281525473 |
Spell Save | 41.941281525473 |
Mental Save | 69.418461144105 |
Defense: Resistances
Cold | + 21%( 70%) |
Physical | + 19%( 70%) |
Fire | + 50%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Bleed Resistance | 50% |
Confusion Resistance | 12% |
Disarm Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 362 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 189 life. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Lacerating Strikes |
beneficial effect | The target's luck and cunning combine to grant it 52% higher combat critical chance, 52% higher mental critical chance, and 52% higher spell critical chance. Halflings's Luck |
beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 8 damage from the next 1.9 attack(s). Parrying |
beneficial effect | You gain 34% resistance against fire. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the lost warrior from death by elder vampire. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Emeyathra the lesser vampire. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 191. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bloated horror heart. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed wretchling eyeball. * You've found the needed vampire lord fang. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed pouch of luminous horror dust. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed vial of greater demon bile. * You've found the needed xorn fragment. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | insulating pair of hardened leather boots of evasion (15 def, 3 armour) insulating pair of hardened leather boots of evasion (15 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +15 Fatigue: +3% Changes resistances: +7% fire / +7% cold It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 25 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | nightwalker's brass lantern nightwalker's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Changes stats: +3 Wil Critical mult.: +10.00% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Ulfatir the cashmere wizard hat (2 def, 0 armour) Ulfatir the cashmere wizard hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Defense: +2 Changes stats: +7 Cun / +3 Con Changes damage: +3% physical Mental save: +7 A pointy cloth hat, very wizardly... |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | Urabar (dig speed 17 turns) Urabar (dig speed 17 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Damage when the wearer hits(melee): 9 dreamforge / 2 arcane Damage when the wearer is hit: 20 acid Changes resistances penetration: +5% arcane Changes damage: +7% mind / +8% fire Mental save: +8 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 25 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | mindweaver's steel amulet of healing mindweaver's steel amulet of healingInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Cut immunity: +50% Confusion immunity: +12% Mindpower: +8 Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 238 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
In main hand | Shantiz the Stormblade (30-39 power, 20 apr) Shantiz the Stormblade (30-39 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 30.0 - 39.0 Uses stat: 100% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +18.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to strike and destroy any projectiles in a radius of 10, dealing damage and stunning enemies around the projectile. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Around waist | hardened leather belt 'Dagolar' hardened leather belt 'Dagolar'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Dex / +3 Wil / +3 Con Mental save: +8 Maximum life: +60.00 A belt that goes around your waist. |
In off hand | caustic steel dagger of ruin (11.5-14.95 power, 6 apr) caustic steel dagger of ruin (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 20% acid blind When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Changes resistances penetration: +6% acid Critical mult.: +8.00% Life regen: +0.48 Sharp, short and deadly. |
Cloak | Layiraba (13 def, 0 armour) Layiraba (13 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 Changes stats: +3 Cun Damage when the wearer is hit: 4 mind Grants telepathy: Dragon Critical mult.: +5.00% Physical save: +11 Mindpower: +4 Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Arcrain the cured leather armour (14 def, 13 armour) Arcrain the cured leather armour (14 def, 13 armour)Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +13 Defense: +14 Fatigue: +7% Changes stats: +5 Cun Damage when the wearer hits(melee): 4 darkness / 2 lightning Damage when the wearer is hit: 12 physical Changes damage: +15% lightning Mental save: +25 A suit of armour made of leather. |
Inventory
Rune of the Rift (258.00 temporal damage, removed from time 4 turns) Rune of the Rift (258.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 258.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel amulet of the fish steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% cold Allows you to breathe in: water Amulets can have magical properties. |
wanderer's steel amulet wanderer's steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +3 Cun / +3 Con Life regen: +0.40 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
Gyharavon GyharavonInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Fatigue: -2% Changes resistances: +11% mind Changes damage: +11% mind Life regen: +0.20 Rings can have magical properties. |
Ulfuntir UlfuntirCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Pinning immunity: +15% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's stralite ring of miseryconjurer's stralite ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +6 Wil / +4 Cun Damage when the wearer hits(melee): 31 bleed / 10 gloom Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +9 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. treant's stralite ring of lifetreant's stralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature Physical save: +17 Poison immunity: +12% Disease immunity: +10% Life regen: +1.20 Maximum life: +71.00 Healing mod.: +18% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. caustic stralite battleaxe of shearing (44-66 power, 3 apr)caustic stralite battleaxe of shearing (44-66 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage conversion: 34% acid blind When wielded/worn: Armour penetration: +11 Changes resistances penetration: +10% physical / +14% acid Changes damage: +11% physical Life regen: +2.00 Massive two-handed battleaxes. |
balanced dwarven-steel dagger of massacre (25-32.5 power, 7 apr) balanced dwarven-steel dagger of massacre (25-32.5 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +6 Defense: +4 Sharp, short and deadly. |
dwarven-steel dagger 'Branyrerasus' (15.5-20.15 power, 10 apr) dwarven-steel dagger 'Branyrerasus' (15.5-20.15 power, 10 apr)Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +8 gravity When wielded/worn: Physical power: +4 Changes stats: +3 Cun / +2 Wil Mindpower: +4 Sharp, short and deadly. |
slime-covered steel dagger of massacre (17.5-22.75 power, 6 apr) slime-covered steel dagger of massacre (17.5-22.75 power, 6 apr)Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 17.5 - 22.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +7 nature slow Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite mace (35.5-49.7 power, 5 apr)warbringer's stralite mace (35.5-49.7 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +5 Changes stats: +5 Con Changes resistances penetration: +5% physical Disarm immunity: +18% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Emilramina (9.5-10.45 power, 24 apr, mind damage)Emilramina (9.5-10.45 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 mind When wielded/worn: Armour: +6 Damage when the wearer is hit: 11 fire Changes resistances: +9% fire Changes resistances penetration: +13% fire Changes damage: +13% fire Mental save: +3 Disarm immunity: +5% Hate when firing a critical mind attack: +3.00 Mindpower: +3 Mental crit. chance: +3% Global speed: +3% New effects duration reduction after a teleport: +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar (13.5-14.85 power, 32 apr, mind damage)wrathful pulsing mindstar (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Mindpower: +4 Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. void walker's yew magestaff of power (20-24 power, 4 apr, arcane damage)void walker's yew magestaff of power (20-24 power, 4 apr, arcane damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +8% cold / +5% temporal Changes damage: +20% arcane Talent granted: +1 Command Staff Spellpower: +19 Spell crit. chance: +3% Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +24% Reduces paradox failures(equivalent to willpower): +25 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather belt of the giantsgrounding hardened leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +3 Changes resistances: +6% lightning / +9% temporal Spell save: +8 A belt that goes around your waist. |
hardened leather belt 'Malikhad' hardened leather belt 'Malikhad'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% fire / +8% cold / +3% temporal Mental save: +9 Poison immunity: +5% A belt that goes around your waist. |
monstrous rough leather belt of unlife monstrous rough leather belt of unlifePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 Changes stats: +3 Str / +3 Con Changes resistances: +5% blight Physical save: +5 Size category: +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
thick linen cloak of Eldoral (1 def, 6 armour) thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. stealthy pair of hardened leather boots (0 def, 3 armour)stealthy pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Lck / +5 Dex Stealth bonus: +5 A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
heroic rough leather gloves (0 def, 4 armour) heroic rough leather gloves (0 def, 4 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +4 Mental save: +5 Maximum life: +40.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5.0 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 45.37 fire and 47.47 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
bladed hardened leather cap of knowledge (0 def, 3 armour) bladed hardened leather cap of knowledge (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +2 Wil / +3 Cun Damage when the wearer is hit: 5 physical Mindpower: +5 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 42.41 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
stabilizing hardened leather cap of the depths (0 def, 3 armour) stabilizing hardened leather cap of the depths (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +13% cold Allows you to breathe in: water Physical save: +10 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of lightning resistance (4 def, 8 armour)stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes resistances: +20% lightning A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite plate armour of implacability (7 def, 28 armour)impenetrable stralite plate armour of implacability (7 def, 28 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +28 Defense: +7 Fatigue: +20% Physical save: +7 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of cold resistance (7 def, 13 armour)spiked stralite plate armour of cold resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer is hit: 16 physical Changes resistances: +20% cold A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. mummy wrappings of Eyal (5 def, 2 armour)mummy wrappings of Eyal (5 def, 2 armour) Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 Fatigue: +2% Changes resistances: -25% fire Life regen: +1.60 Maximum life: +52.00 Healing mod.: +13% Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level. quick-loading quiver of elven-wood arrows (12/12, 42-58.8 power, 14 apr)quick-loading quiver of elven-wood arrows (12/12, 42-58.8 power, 14 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 12 When wielded/worn: Ammo reloads per turns: +3 Arrows are used with bows to pierce your foes to death. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
394 alchemist agate 394 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli 10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Elireth the alchemist's lamp Elireth the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Psi when hit: +0.04 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. alchemist's lampalchemist's lamp 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
burglar's alchemist's lamp of the forge burglar's alchemist's lamp of the forgeCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Cun Damage when the wearer hits(melee): 14 dreamforge Damage when the wearer is hit: 12 dreamforge Changes resistances: +6% mind / +7% fire Light radius: -7 Infravision radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Shorty got swag the Halfling Rogue level 28
36th Pyre 123rd year of Ascendancy at 18:13 see stats
By Shorty got swag the Halfling Rogue level 15
51st Haze 122nd year of Ascendancy at 02:20 see stats
By Shorty got swag the Halfling Rogue level 20
28th Regrowth 123rd year of Ascendancy at 03:47 see stats
By Shorty got swag the Halfling Rogue level 22
35th Regrowth 123rd year of Ascendancy at 01:13 see stats
By Shorty got swag the Halfling Rogue level 11
35th Dusk 122nd year of Ascendancy at 10:05 see stats
By Shorty got swag the Halfling Rogue level 16
3rd Decay 122nd year of Ascendancy at 13:00 see stats
By Shorty got swag the Halfling Rogue level 23
79th Regrowth 123rd year of Ascendancy at 19:34 see stats
By Shorty got swag the Halfling Rogue level 15
51st Haze 122nd year of Ascendancy at 03:05 see stats
By Shorty got swag the Halfling Rogue level 10
10th Flare 122nd year of Ascendancy at 02:32 see stats
By Shorty got swag the Halfling Rogue level 20
22nd Regrowth 123rd year of Ascendancy at 14:57 see stats
By Shorty got swag the Halfling Rogue level 30
56th Pyre 123rd year of Ascendancy at 05:46 see stats
By Shorty got swag the Halfling Rogue level 11
59th Dusk 122nd year of Ascendancy at 01:02 see stats
By Shorty got swag the Halfling Rogue level 25
7th Pyre 123rd year of Ascendancy at 13:02 see stats
By Shorty got swag the Halfling Rogue level 29
52nd Pyre 123rd year of Ascendancy at 06:47 see stats
By Shorty got swag the Halfling Rogue level 30
56th Pyre 123rd year of Ascendancy at 07:09 see stats
By Shorty got swag the Halfling Rogue level 7
10th Mirth 122nd year of Ascendancy at 06:49 see stats
By Shorty got swag the Halfling Rogue level 22
53rd Regrowth 123rd year of Ascendancy at 19:46 see stats
By Shorty got swag the Halfling Rogue level 11
5th Haze 122nd year of Ascendancy at 21:40 see stats
By Shorty got swag the Halfling Rogue level 29
44th Pyre 123rd year of Ascendancy at 22:18 see stats
By Shorty got swag the Halfling Rogue level 18
11st Regrowth 123rd year of Ascendancy at 09:04 see stats
By Shorty got swag the Halfling Rogue level 27
33rd Pyre 123rd year of Ascendancy at 06:29 see stats
Log
Shorty got swag uses Luck of the Little Folk.
Shorty got swag seems more aware.
Shorty got swag uses Windblade.
Shorty got swag deactivates Stealth.
Armoured skeleton warrior notices you at the last moment!
Shorty got swag performs a melee critical strike against Armoured skeleton warrior!
Option unlocked: New Class: Marauder (Rogue)
New Achievement: Size matters (Exploration mode)!
Shorty got swag's mind surges with critical power!
Shorty got swag attunes to the damage.
Shorty got swag is invigorated by the attack!
Shorty got swag performs a melee critical strike against Armoured skeleton warrior!
Shorty got swag's mind surges with critical power!
Shorty got swag is invigorated by the attack!
Shorty got swag performs a melee critical strike against Forest troll!
Forest troll is on fire!
Shorty got swag performs a melee critical strike against Forest troll!
Forest troll loses sight!
You collect a new ingredient: length of troll intestine.
Shorty got swag hits Armoured skeleton warrior for 677 physical, 2 arcane, 3 darkness (681 total damage).
Shorty got swag hits Forest troll for 669 physical, 2 arcane, 4 darkness, 2 lightning, 5 mind, 4 fire, 75 acid, 337 physical (1097 total damage).
Armoured skeleton warrior hits Shorty got swag for 14 fire, 9 fire (23 total damage).
Shorty got swag killed Armoured skeleton warrior!
Shorty got swag killed Forest troll!
You pickup 2.35 gold pieces.
You pickup 0.55 gold pieces.