











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Ogre |
Class | Berserker |
Level / Exp | 39 / 85% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 68 (base 60) |
Dexterity | 45 (base 24) |
Constitution | 66 (base 60) |
Magic | 24 (base 19) |
Willpower | 25 (base 13) |
Cunning | 35 (base 10) |
Resources
Life | 1324/1324 |
Stamina | 212/212 |
Healing Factor | 1.5588369623247 |
Regeneration | 20.180940977632 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +60.4% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 114 |
Accuracy | 56 |
Crit Chance | 20% |
APR | 26 |
Speed | 1.00 |
Offense: Offhand
Damage | 10 |
Accuracy | 56 |
Crit Chance | 13% |
APR | 22 |
Speed | 0.80 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
Cold | +26% |
Lightning | +31% |
Defense: Base
Armour (hardiness) | 9.0000000000001 (63.914983985962%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 56 |
Mental Save | 27 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 454 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 657% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. |
Class Talents
Technique / Superiority | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 2/5 |
| 2/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 38% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Changes stats: +4 Wil Critical mult.: +11.00% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Dex Physical save: +24 (+8 eff.) A cap made of leather. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 5 acid / 5 fire / 5 cold / 4 lightning Changes stats: +3 Mag / +3 Wil Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +6 Cun / +6 Dex Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Defense: +10 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +13 Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +4 Con Critical mult.: +12.00% Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +21 nature Damage (radius 2) on crit: +41 lightning / +42 cold When wielded/worn: Changes resistances penetration: +31% lightning / +26% cold Movement speed: +50% Massive two-handed battleaxes. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Str / +5 Dex / +4 Wil / +4 Cun Physical save: +13 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +13 (+6 eff.) Life regen: +1.80 Healing mod.: +20% A belt that goes around your waist. |
In off hand | ![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +2 Str / +2 Con Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +19.0% Physical power: +14 (+4 eff.) Massive two-handed battleaxes. |
![]() voratun greatsword of paradox (60-96 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +28 temporal When wielded/worn: Changes resistances: +19% temporal Massive two-handed swords. |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 31 arcane Changes damage: +25% physical Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +20 (+8 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() short dragonbone starstaff of invocation (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% light Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +24 (+10 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 26.98 to 32.38 light damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +20% darkness / +19% mind / +15% all Changes damage: +15% all Physical save: +17 (+6 eff.) Spell save: +17 (+5 eff.) Mental save: +32 (+15 eff.) Spellpower: +16 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Massive armour training - Strength 60 Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +13 (+4 eff.) Fatigue: +22% Damage (Melee): 16 acid / 17 fire Damage when hit (Melee): 13 acid / 15 fire Changes stats: +5 Cun Changes resistances: +26% acid / +30% fire Mental save: +19 (+9 eff.) A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By ArenaDoor! the Ogre Berserker level 19
76th Pyre 122nd year of Ascendancy at 04:48 see stats
By ArenaDoor! the Ogre Berserker level 35
79th Pyre 122nd year of Ascendancy at 21:01 see stats
By ArenaDoor! the Ogre Berserker level 10
75th Pyre 122nd year of Ascendancy at 00:00 see stats
By ArenaDoor! the Ogre Berserker level 20
76th Pyre 122nd year of Ascendancy at 07:33 see stats
By ArenaDoor! the Ogre Berserker level 30
78th Pyre 122nd year of Ascendancy at 13:08 see stats
By ArenaDoor! the Ogre Berserker level 39
2nd Mirth 122nd year of Ascendancy at 01:25 see stats
By ArenaDoor! the Ogre Berserker level 36
1st Mirth 122nd year of Ascendancy at 05:51 see stats
By ArenaDoor! the Ogre Berserker level 37
1st Mirth 122nd year of Ascendancy at 10:20 see stats
Log
Talent Writ Large is ready to use.
Talent Stunning Blow is ready to use.
ArenaDoor! killed Rej Arkatis!
Rej Arkatis's light area effect hits ArenaDoor! for 41 light damage.
Berserker Rage's rage subsides!
Talent Vitality is ready to use.
Rej Arkatis's light area effect hits ArenaDoor! for 41 light damage.
Rej Arkatis's light area effect hits ArenaDoor! for 41 light damage.
You pickup 0.55 gold pieces.
There is an item here: voratun greatsword of paradox (60-96 power, 4 apr)
Talent Shattering Blow is ready to use.
Talent Death Dance is ready to use.
Ran for 5 turns (stop reason: object seen).
ArenaDoor! picks up (b.): voratun greatsword of paradox (60-96 power, 4 apr).
Talent Rune: Shielding is ready to use.
Talent Ogric Wrath is ready to use.
There is an item here: short dragonbone starstaff of invocation (30-36 power, 6 apr, light element)
Talent Rune: Shatter Afflictions is ready to use.
Ran for 7 turns (stop reason: object seen).
ArenaDoor! picks up (d.): short dragonbone starstaff of invocation (30-36 power, 6 apr, light element).
Talent Rush is ready to use.
Talent Juggernaut is ready to use.