Aurora the level 2 Cornac Corruptor by kejstud

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassCorruptor
Level / Exp2 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic17 (base 17)
Willpower13 (base 13)
Cunning10 (base 10)

Resources

Life139/139
Vim130/130
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.30
2/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
1/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Aurora picks up (e.): iron longsword (11-15 power, 2 apr).
Aurora picks up (b.):
shielding rune (absorb 50; dur 3; cd 18).
There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Saving game...

Saving done.

You gain 1.90 gold from the transmogrification of
high-capacity quiver of elm arrows (38/38, 15-21 power, 5 apr).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.90 gold from the transmogrification of
creative mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15 power, 2 apr).
You gain 2.45 gold from the transmogrification of
iron greatsword of vileness (16-25 power, 1 apr).
You gain 2.45 gold from the transmogrification of
flaming iron dagger of phasing (10-13 power, 10 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-21 power, 1 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 18).
You gain 1.69 gold from the transmogrification of
biting gale rune of the psychic (damage 66; dur 4; cd 23).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)