Murmur II the level 11 Higher Archmage by Mmuurrmmuurr

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp11 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution14 (base 10)
Magic41 (base 36)
Willpower27 (base 25)
Cunning11 (base 11)

Resources

Life-64/216
Mana53/140
Positive8/80
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-35%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower40
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)12 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save9
Spell Save22
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Disarm Resistance24%
Pinning Resistance20%
Poison Resistance10%
Knockback Resistance24%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.50
2/5
1/5
3/5
0/5
Race / Higher1.00
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent
talent
talent
detrimental effect
detrimental effect
detrimental effect
detrimental effect

Quests

active
done
done
failed
done
done
active
done
active
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
Around waist
Light source
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Murmur II the Higher Archmage level 10
1st Summertide 122nd year of Ascendancy at 00:34
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Murmur II the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:25
see stats

Log

Talent Manathrust is ready to use.

The shield around Murmur II crumbles.


Something hits
Murmur II for 22 cold damage.

Murmur II uses Infusion: Healing.

A shield forms around Murmur II.

Murmur II receives 50 healing from Infusion: Healing.
Something misses
Murmur II.
Your shield crumbles under the damage!

The shield around Murmur II crumbles.

Murmur II is on fire!

Murmur II is stunned by the burning flame!


Something steals life from Murmur II!
Something hits
Murmur II for (32 absorbed), 46 physical, 8 fire, 4 fire (58 total damage).
Murmur II hits Something for 10 healing, 2 healing, 4 darkness, 11 cold (15 total damage) [12 healing].
Flame is still on cooldown for 1 turns.

Murmur II casts Manathrust.

Murmur II hits Gloravena the water imp for 53 arcane damage.
Burning from Gloravena the water imp hits
Murmur II for 1 fire damage.
Burning Shock from Gloravena the water imp hits
Murmur II for 11 fire damage.

Burning from Gloravena the water imp hits
Murmur II for 1 fire damage.
Burning Shock from Gloravena the water imp hits
Murmur II for 11 fire damage.

Burning from Gloravena the water imp hits
Murmur II for 1 fire damage.
Burning Shock from Gloravena the water imp hits
Murmur II for 11 fire damage.
Saving game...