Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 | 
| Addons | Items Vault 1.1.2Donators/Buyers bonus!  | 
| Campaign | Arena | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Shalore | 
| Class | Archmage | 
| Level / Exp | 18 / 95% | 
| Size | medium | 
| Lifes / Deaths | Killed by Morgo at level 18 on the 75th Pyre 122nd year of Ascendancy at 15:26  / 1 | 
Primary Stats
| Strength | 8 (base 10) | 
| Dexterity | 14 (base 10) | 
| Constitution | 30 (base 30) | 
| Magic | 53 (base 46) | 
| Willpower | 22 (base 16) | 
| Cunning | 15 (base 11) | 
Resources
| Life | -19/285 | 
| Mana | 7/239 | 
| Healing Factor | 0.69 | 
| Regeneration | 0.1725 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| Infravision | 3 | 
Offense: Mainhand
| Damage | 23 | 
| Accuracy | 10 | 
| Crit Chance | 16% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 40.333333333333 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 20.7 | 
| Crit Chance | 14% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +10% | 
| Arcane | +4% | 
| Fire | +15% | 
| Nature | +12% | 
Defense: Base
| Armour (hardiness) | 2 (30%) | 
| Defense | 6.4 | 
| Ranged Defense | 6.4 | 
| Fatigue | 0 | 
| Physical Save | 22.5875 | 
| Spell Save | 34.0625 | 
| Mental Save | 22.4125 | 
Defense: Resistances
| Lightning | -5%( 70%) | 
| Temporal | -5%( 70%) | 
| All | -12%( 70%) | 
| Acid | + 5%( 70%) | 
| Nature | + 8%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 205 life. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
Class Talents
| Spell / Arcane | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Phantasm | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Earth | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Fire | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Spell / Water | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Wildfire | 1.30 | 
  | 5/5 | 
  | 4/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Air | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Spell / Aegis | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Divination | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Shalore | 1.00 | 
  | 4/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Conveyance | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| talent | Burning Wake | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation | 
| detrimental effect | The target is poisoned, taking 17.71 nature damage per turn and decreasing all heals received by 31%. Insidious Poison | 
| detrimental effect | The target is cursed, reducing all resistances by 12%. Curse of Vulnerability | 
| beneficial effect | The mana surge engulfs the target, regenerating 3.10 mana per turn. Surging mana | 
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena?  | active | 
Equipment
| On feet | traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +22 Physical save: +6 A pair of boots made of leather.  | 
| On hands | rough leather gloves of magic (+3) (0 def, 1 armour) rough leather gloves of magic (+3) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| On head | grounding linen wizard hat of nature (+18%) (1 def, 0 armour) grounding linen wizard hat of nature (+18%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +18% nature / +6% lightning / +6% temporal Changes damage: +12% nature A pointy cloth hat, very wizardly...  | 
| On fingers | psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Rings can have magical properties.  | 
| Around waist | rough leather belt of burglary rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +3 Cun / +5 Lck Trap disarming bonus: +5 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist.  | 
| Main armor | spellwoven linen robe of corrosion (+15%) (0 def, 0 armour) spellwoven linen robe of corrosion (+15%) (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% acid Changes damage: +10% acid Spell save: +15 Spellpower: +2 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| In main hand | ash magestaff of fate (15-18 power, 3 apr, fire damage) ash magestaff of fate (15-18 power, 3 apr, fire damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Physical save: +5 Spell save: +6 Mental save: +7 Spellpower: +6 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art.  | 
| Cloak | cashmere cloak of the Shaloren (2 def, 0 armour) cashmere cloak of the Shaloren (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Inventory
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals.  | 
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals.  | 
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Level 10 (Roguelike)
			Got a character to level 10.By Morgo the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:01 see stats
			XXX the Destroyer (Roguelike)
			Earned the rank of Destroyer in the arena.By Morgo the Shalore Archmage level 14
75th Pyre 122nd year of Ascendancy at 04:20 see stats
Log
Blood mage receives 71 healing from Morgo.
The gates close!
Talent Inferno is ready to use.
Insidious Poison from Warg hits Morgo for 16 nature damage.
Morgo casts Blastwave.
Blood mage is on fire!
Blood mage is knocked back!
Cave bear is on fire!
Cave bear is knocked back!
White ooze is on fire!
White ooze is knocked back!
White ooze is on fire!
White ooze is knocked back!
Black bear is on fire!
Black bear is knocked back!
Morgo hits Black bear for 60 fire damage.
Morgo hits Cave bear for 60 fire damage.
Morgo hits White ooze for 75 fire damage.
Morgo hits Blood mage for 75 fire damage.
Morgo hits White ooze for 66 fire damage.
Morgo's cleansing fire area effect hits Black bear for 26 fire damage.
Morgo's cleansing fire area effect hits Morgo for 36 fire damage.
Morgo's cleansing fire area effect hits White ooze for 33 fire damage.
Morgo's cleansing fire area effect hits Cave bear for 26 fire damage.
Morgo's cleansing fire area effect hits Blood mage for 33 fire damage.
Morgo's cleansing fire area effect hits White ooze for 29 fire damage.
Morgo the level 18 shalore archmage was slowly cooked to death by himself in an act of extreme incompetence on level 13 of The Arena.
Morgo's cleansing fire area effect killed Morgo!
