Villert the level 19 Higher Archmage by villert

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp19 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity14 (base 10)
Constitution52 (base 40)
Magic58 (base 40)
Willpower36 (base 18)
Cunning19 (base 11)

Resources

Life430/430
Mana315/315
Healing Factor1.12
Regeneration0.28

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision4
See Stealth6.234947385461
See Invisible14.491141988132

Offense: Mainhand

Damage31
Accuracy19
Crit Chance21%
APR12
Speed1.00

Offense: Spell

Spellpower52
Crit Chance24%
Speed1

Offense: Mind

Mindpower27.9
Crit Chance13%
Speed1

Offense: Damage Bonus

Physical+6%
Lightning+11%
Fire+11%
Acid+12%
Blight+6%
Arcane+36%
Cold+12%
Nature+5%

Defense: Base

Armour (hardiness)8 (35%)
Defense25.23022878091
Ranged Defense25.23022878091
Fatigue1
Physical Save33.25
Spell Save49.41763361385
Mental Save31

Defense: Resistances

Blight+ 7%( 70%)
Physical+ 5%( 70%)
Cold+ 31%( 70%)
All 0%( 70%)
Lightning+ 6%( 70%)
Light+ 7%( 70%)
Darkness+ 7%( 70%)
Arcane+ 22%( 70%)
Fire+ 7%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance40%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
5/5
5/5
1/5
Spell / Phantasm1.30
5/5
1/5
1/5
1/5
Spell / Aether1.30
5/5
1/5
1/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
2/5
Race / Higher1.00
1/5
1/5
4/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
active
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Villert the Higher Archmage level 11
50th Dusk 122nd year of Ascendancy at 08:17
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Villert the Higher Archmage level 17
34th Dusk 123rd year of Ascendancy at 16:46
see stats
Fear me not! (Roguelike) Survived the Fearscape!
By Villert the Higher Archmage level 15
4th Dusk 123rd year of Ascendancy at 06:48
see stats
Home sweet home (Roguelike) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Villert the Higher Archmage level 18
47th Haze 123rd year of Ascendancy at 17:32
see stats
Level 10 (Roguelike) Got a character to level 10.
By Villert the Higher Archmage level 10
3rd Summertide 122nd year of Ascendancy at 19:15
see stats
Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Villert the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:35
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Villert the Higher Archmage level 8
9th Mirth 122nd year of Ascendancy at 03:29
see stats
The sky is falling! (Roguelike) Saw a huge meteor falling from the sky.
By Villert the Higher Archmage level 15
31st Dusk 123rd year of Ascendancy at 08:26
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Villert the Higher Archmage level 17
16th Haze 123rd year of Ascendancy at 19:13
see stats

Log

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Saving done.

Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)
You receive:
Elixir of Mysticism
Saving game...

Saving done.


You drink the elixir and feel forever transformed!
The elixir has augmented your magical and mental capacity!
You have no more
Elixir of Mysticism.

Space around you starts to dissolve...


Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 34 turns (stop reason: saving).

There is a Elvala (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.