












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
1.6.6 Summmoner Fix 1.6.6 Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 18 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by flame turret at level 8 on the 4th Mirth 122nd year of Ascendancy at 10:27 0 / 7Killed by Aruwen the green mold at level 10 on the 19th Dusk 122nd year of Ascendancy at 16:54 Killed by Cyribremina the multi-hued crystal at level 13 on the 30th Dusk 122nd year of Ascendancy at 18:23 Killed by Nerariavena the dozing giant venus flytrap at level 17 on the 49th Dusk 122nd year of Ascendancy at 02:00 Killed by Eilinyravena the dozing giant venus flytrap at level 17 on the 49th Dusk 122nd year of Ascendancy at 05:12 Killed by Eilinyravena the dozing giant venus flytrap at level 17 on the 49th Dusk 122nd year of Ascendancy at 10:46 Killed by Assassin Lord at level 18 on the 75th Dusk 122nd year of Ascendancy at 16:58 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 28.765822174627 (base 35) |
| Constitution | 10 (base 10) |
| Magic | 28 (base 28) |
| Willpower | 23 (base 10) |
| Cunning | 44 (base 30) |
Resources
| Life | -35/444 |
| Mana | 127/147 |
| Stamina | 77/164 |
| Healing Factor | 0.71 |
| Regeneration | 5.4315 |
Speed
| Mental | +3.01653630957% |
| Attack | 0% |
| Movement | 0% |
| Spell | +3.01653630957% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 39.719706428051 |
| See Invisible | 38.719706428051 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 38 |
| Crit Chance | 28% |
| APR | 12 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 38 |
| Crit Chance | 28% |
| APR | 12 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 11% |
| Speed | 0.97071794085073 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Light | +12% |
| Nature | +3% |
| Darkness | +6% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Acid | +16% |
| Light | +16% |
| Arcane | +16% |
| Mind | +21% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 20 (44.670658682635%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 17 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 27%( 74%) |
| Arcane | + 26%( 74%) |
| Cold | + 35%( 74%) |
| All | + 22%( 74%) |
| Lightning | + 29%( 74%) |
| Light | + 37%( 74%) |
| Temporal | + 27%( 74%) |
| Physical | + 24%( 74%) |
| Darkness | + 37%( 74%) |
| Fire | + 43%( 74%) |
| Nature | + 24%( 74%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Confusion Resistance | 36% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (97% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (34 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 240 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 442% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Trained Reactions |
| talent | Phantasmal Shield |
| talent | Blur Sight |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 90.38 nature damage per turn. Healing received is reduced by 70%. Damage dealt is reduced by 20%. Deadly Poison |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 7 and doing 16.54 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is poisoned, taking 69.65 nature damage per turn. Poison |
| beneficial effect | The target ignores pain, reducing all damage taken by 22%. Pain Suppression |
| beneficial effect | Parrying melee and ranged attacks: Has a 48% chance to deflect up to 14 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
You failed to protect the lost warrior from death by Islyleda the large brown snake. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | Delodrayon (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +1 Dex +1 Wil dps ---------- Res.pen +10% mind ----- def ----- Armour +1 Crit.dmg- 15.00% Mind.save +3 (+2 eff.) ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
| Quiver | pouch of steel shots 'Glimmerresolve' (20/20, 24-28.8 power, 2 apr)3.0 T2 shot ammo [Random Unique] Master Power 24.0 - 28.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +15.5% Capacity 20 On Hit: * 20% chance to slow global speed by 47% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Starspitter'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% light Melee Ret 2 light On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Resists +9% light Mind.save +5 (+3 eff.) ---------- misc Light +5 See.Stealth +8 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Galedugen the rough leather cap (10 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Wil ----- def ----- Armour +1 Defense +10 (+3 eff.) Fatigue +1% Resists +11% light +11% darkness Mind.save +3 (+2 eff.) Heal.mod +15% ---------- misc Equi/ret +0.12 Max.psi +30.00 A cap made of leather. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 33.44 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Murkstoker the elm totem of healing [power 122] (13/14 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness ----- def ----- Resists +3% nature +9% darkness Max.HP +60.00 Heal.mod +15% Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 14 cooldown 100% to heal for 38. Natural totems are made by powerful wilders to store nature power. |
| On fingers | rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Rings can have magical properties. |
| On fingers | Glowwarden the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% light Res.pen +10% light +5% mind ----- def ----- Mind.save +6 (+3 eff.) Confus- +21% ---------- misc Light +3 Rings can have magical properties. |
| Around neck | Berinarirain0.1 T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +9% lightning Res.Cap +4% all Phys.save +12 (+6 eff.) Mind.save +7 (+4 eff.) Die.at -20.00 life Max.HP +20.00 Poison- +20% Confus- +15% Amulets can have magical properties. |
| In main hand | steel dagger 'Skyreek' (16.5-21.45 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Master/Psionic Power 16.5 - 21.4 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 lightning +8 mind On Hit: * 10% chance to reduce armor by 26% * 12% chance to reduce all saves and defense by 21 While equipped: Stats +3 Cun +2 Wil dps ---------- Res.pen +6% all Acc +7 (+3 eff.) Apr +6 Sharp, short and deadly. |
| Around waist | Xanne1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Crit.mult +10.00% Mind.pwr +3 (+2 eff.) ----- def ----- Defense +15 (+5 eff.) Resists +5% arcane Phys.save +6 (+3 eff.) HP.reg +2.00 A belt that goes around your waist. |
| In off hand | Koradrafast the steel dagger (19-24.7 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 19.0 - 24.7 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 temporal On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+4 eff.) ----- def ----- Resists +7% temporal +3% physical Phys.save +3 (+2 eff.) Sharp, short and deadly. |
| Cloak | Gunalatharath the Oakwyrd (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +3% nature ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bethora the cured leather armour (6 def, 6 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +10% arcane +10% acid ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +7% acid +6% cold +17% fire Max.HP +34.00 HP.reg +5.40 Heal.mod +11% ---------- misc Mana/turn +0.04 Breathe water A suit of armour made of leather. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
blink rune of the sneak (range 5; phase 16; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 21 Travel.spd instantaneous Usage Speed Spell (97% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fogobeisance0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% fire Melee Ret 2 lightning 6 fire 6 darkness ----- def ----- Resists +10% mind +3% darkness Confus- +20% Amulets can have magical properties. |
stabilizing copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +22% Amulets can have magical properties. |
copper ring of the mind (+10%)0.1 T1 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Resists +10% mind Rings can have magical properties. |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings can have magical properties. |
Tempestwell (14-18.2 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature Power 14.0 - 18.2 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 nature While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +6% lightning +3% nature +3% darkness Sharp, short and deadly. |
acidic iron dagger (11-14.3 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 11.0 - 14.3 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 Sharp, short and deadly. |
acidic iron dagger of daylight (10.5-13.65 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.5 - 13.7 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 light Against +5% Undead On Crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 Sharp, short and deadly. |
hateful steel dagger of daylight (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Psionic Power 12.5 - 16.3 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 light +5 darkness Against +10% Undead +6% Living Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
stormbringer's steel dagger (11.5-14.95 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 11.5 - 15.0 Physical Uses 45% Cun, 45% Dex Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +7 lightning +7 cold While equipped: dps ---------- Mov.spd +20% Res.pen +5% lightning +6% cold Sharp, short and deadly. |
acidic steel waraxe of crippling (12-16.8 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego+] Arcane/Master Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 While equipped: dps ---------- Phys.crit +5.0% One-handed war axes. |
Sileriatta the Umbrastake1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% nature Melee Ret 4 darkness ----- def ----- Resists +6% lightning +6% temporal Crit.dmg- 5.00% Pinning- +20% A belt that goes around your waist. |
rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +20 A belt that goes around your waist. |
Sootstreak the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +4 Str +1 Mag +1 Wil +1 Con dps ---------- Dmg.mod +3% darkness +6% fire On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of the Shaloren (6 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Wil +1 Mag ----- def ----- Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethagamira the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Crit.mult +5.00% Res.pen +15% physical Apr +1 ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +23 A pair of boots made of leather. |
Runolen (0 def, 1 armour) =dex +5=2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +5 Dex ----- def ----- Armour +1 Resists +6% mind +18% acid Stealth +6 ---------- misc See.Invis +3 A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +10.00 A pair of boots made of leather. |
Drufang the Gleamtouch (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid +6% darkness ----- def ----- Defense +1 (+0 eff.) Resists +15% acid +6% temporal +3% light ---------- misc Light +1 A pointy cloth hat, very wizardly... |
prismatic cured leather armour of clarity (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +6% mind +11% light +10% darkness Mind.save +10 (+5 eff.) A suit of armour made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
171 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm totem of stinging 'Prismdash' [power 122] (13/14 cooldown) =3 dex=2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str +3 Dex ----- def ----- Armour +2 Phys.save +3 (+2 eff.) ---------- misc Light +1 Sting an enemy dealing 101 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 14 cooldown 100% to heal for 37. Natural totems are made by powerful wilders to store nature power. |
focusing elm wand of shielding [power 122] (13/18 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 18 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Stabbyboi the Cornac Shadowblade level 18
64th Dusk 122nd year of Ascendancy at 18:39 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Stabbyboi the Cornac Shadowblade level 10
8th Mirth 122nd year of Ascendancy at 18:46 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Stabbyboi the Cornac Shadowblade level 9
7th Mirth 122nd year of Ascendancy at 20:56 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Stabbyboi the Cornac Shadowblade level 16
37th Dusk 122nd year of Ascendancy at 09:16 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Stabbyboi the Cornac Shadowblade level 17
49th Dusk 122nd year of Ascendancy at 10:46 see stats
Log
Assassin Lord steals life from Stabbyboi!
Assassin Lord hits Stabbyboi for (44 absorbed), 0 darkness, (9 absorbed), 40 nature, 11 darkness, (14 parried), 31 nature, 10 blight, 9 fire, 13 darkness (113 total damage).
Stabbyboi hits Assassin Lord for 44 reflected, 9 reflected (53 total damage).
Melee retaliation hits Assassin Lord for 13 light, 13 light (25 total damage).
Stabbyboi uses Infusion: Wild.
Stabbyboi speeds up.
Stabbyboi is cured!
Stabbyboi lessens the pain.
Stabbyboi uses Infusion: Movement.
Stabbyboi is moving at extreme speed!
Decrepitude Disease from Assassin Lord hits Stabbyboi for 8 blight damage.
Deadly Poison from Assassin Lord hits Stabbyboi for 43 nature damage.
Poison from Assassin Lord hits Stabbyboi for 33 nature damage.
Stabbyboi activates her Murkstoker the elm totem of healing!
Stabbyboi slows down.
Stabbyboi hits Stabbyboi for 87 healing, 27 healing (0 total damage) [114 healing].
Assassin Lord is fully armored again.
Assassin Lord speeds up.
Deep Wound from Stabbyboi hits Assassin Lord for 21 physical damage.
Decrepitude Disease from Assassin Lord hits Stabbyboi for 8 blight damage.
Deadly Poison from Assassin Lord hits Stabbyboi for 43 nature damage.
Poison from Assassin Lord hits Stabbyboi for 33 nature damage.
Stabbyboi casts Teleport.
Select a target to teleport...
Select a teleport location...
The targetted teleport fizzles and works randomly!
Saving game...















































































