Tender the level 6 Halfling Alchemist by Shayol11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassAlchemist
Level / Exp6 / 27%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 10)
Constitution20 (base 19)
Magic25 (base 23)
Willpower19 (base 12)
Cunning22 (base 10)

Resources

Life196/196
Mana150/150
Healing Factor1.1
Regeneration0.935

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage21
Accuracy9
Crit Chance7%
APR0
Speed1.00

Offense: Spell

Spellpower28
Crit Chance14%
Speed1

Offense: Mind

Mindpower22.05
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense15.05
Ranged Defense15.05
Fatigue1
Physical Save11.375
Spell Save16.275
Mental Save15.225

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
2/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
0/5
0/5
Spell / Golemancy1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
Quiver
Around waist
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 2.80 gold from the transmogrification of
shimmering elm vilestaff of projection (10-12 power, 2 apr, fire element).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Tender deactivates Acid Infusion.