Armstrong the level 8 Higher Archmage by Snarlokk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp8 / 30%
Sizebig
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution17 (base 17)
Magic32 (base 31)
Willpower15 (base 14)
Cunning11 (base 11)

Resources

Life178/178
Mana149/149
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage13
Accuracy20
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower34.352161368562
Crit Chance9%
Speed1

Offense: Mind

Mindpower19.9
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7.4
Ranged Defense7.4
Fatigue0
Physical Save20.4
Spell Save28.725
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
4/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
1/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
done
done
active
done

Equipment

On hands
On feet
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Armstrong the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:46
see stats

Log

Resting starts...
Talent Fireflash is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Talent Arcane Shield is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 11 turns (stop reason: dialog is displayed).


You gain 8.00 gold from the transmogrification of
2 zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 8.00 gold from the transmogrification of
amethyst.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 8.00 gold from the transmogrification of
topaz.
You gain 8.00 gold from the transmogrification of
2 agate.
You gain 25.00 gold from the transmogrification of
Eel-skin armour (10 def, 1 armour).
You gain 2.54 gold from the transmogrification of
grounding pair of iron boots of tirelessness (0 def, 3 armour).
You gain 2.69 gold from the transmogrification of
arcing steel waraxe of daylight (11-15.4 power, 3 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.