Rilly the level 11 Yeek Doomed by Snarlokk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassDoomed
Level / Exp11 / 45%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic15 (base 10)
Willpower42 (base 36)
Cunning30 (base 26)

Resources

Life158/158
Hate50/100
Healing Factor0.75
Regeneration0.1875

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage7
Accuracy28
Crit Chance13%
APR15
Speed1.00

Offense: Offhand

Damage7
Accuracy28
Crit Chance9%
APR18
Speed1.00

Offense: Spell

Spellpower7.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower40.133333333333
Crit Chance13%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense9.3
Ranged Defense11.3
Fatigue0
Physical Save20.1
Spell Save22.975
Mental Save25.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Instadeath Resistance100%
Confusion Resistance100%
Fear Resistance50%
Silence Resistance17%
Poison Resistance50%
Knockback Resistance50%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Cursed / Shadows1.30
1/5
1/5
0/5
0/5
Cursed / Punishments1.30
0/5
0/5
0/5
0/5
Cursed / Darkness1.30
5/5
3/5
1/5
0/5
Cursed / Force of will1.30
3/5
1/5
1/5
0/5

Generic Talents

Cursed / Dark sustenance1.30
1/5
1/5
1/5
0/5
Cursed / Cursed form1.00
2/5
5/5
0/5
0/5
Cursed / Gestures1.30
3/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Rilly the Yeek Doomed level 10
2nd Flare 122nd year of Ascendancy at 10:41
see stats
The Arena Unlocked Arena mode.
By Rilly the Yeek Doomed level 10
3rd Flare 122nd year of Ascendancy at 18:01
see stats

Log

Ran for 24 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Shadow casts Phase Door.

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
citrine.
You gain 4.00 gold from the transmogrification of
spinel.
You gain 8.00 gold from the transmogrification of
topaz.
You gain 8.00 gold from the transmogrification of
aquamarine.
You gain 8.00 gold from the transmogrification of
2 agate.
You gain 1.80 gold from the transmogrification of
spiked iron mail armour of acid resistance (2 def, 4 armour).
You gain 1.47 gold from the transmogrification of
shielding linen wizard hat of blight (+10%) (1 def, 0 armour).
You gain 1.10 gold from the transmogrification of
traveler's pair of rough leather boots (0 def, 1 armour).
You gain 15.00 gold from the transmogrification of
The River's Fury (23-32.2 power, 8 apr).
You gain 6.04 gold from the transmogrification of
balanced steel greatsword of the mystic (26.5-42.4 power, 2 apr).
You gain 2.38 gold from the transmogrification of
insidious iron dagger of erosion (9.5-12.35 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Rilly deactivates Gesture of Pain.

Rilly deactivates Call Shadows.