Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.0 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 32 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Asshu the shalore at level 12 on the 7th Dusk 122nd year of Ascendancy at 23:57 / 62Killed by shadowblade at level 12 on the 14th Dusk 122nd year of Ascendancy at 22:32 Killed by thief at level 12 on the 15th Dusk 122nd year of Ascendancy at 04:08 Killed by Zubyra the ghoul at level 13 on the 1st Haze 122nd year of Ascendancy at 14:43 Killed by Chaan the thalore at level 13 on the 11st Haze 122nd year of Ascendancy at 21:06 Killed by Abloan the thalore at level 13 on the 11st Haze 122nd year of Ascendancy at 22:13 Killed by Wrathroot at level 14 on the 23rd Haze 122nd year of Ascendancy at 19:06 Killed by luminous horror at level 15 on the 25th Haze 122nd year of Ascendancy at 19:16 Killed by oozing horror at level 15 on the 26th Haze 122nd year of Ascendancy at 14:30 Killed by oozing horror at level 15 on the 26th Haze 122nd year of Ascendancy at 21:23 Killed by skeleton warrior at level 16 on the 57th Haze 122nd year of Ascendancy at 19:49 Killed by snow giant at level 17 on the 1st Decay 122nd year of Ascendancy at 14:10 Killed by bandit at level 18 on the 3rd Decay 122nd year of Ascendancy at 06:16 Killed by Islogayavea the snow giant at level 18 on the 6th Decay 122nd year of Ascendancy at 13:38 Killed by Islogayavea the snow giant at level 18 on the 6th Decay 122nd year of Ascendancy at 15:33 Killed by teluvorta at level 19 on the 8th Decay 122nd year of Ascendancy at 19:20 Killed by Xobeth the temporal stalker at level 19 on the 10th Decay 122nd year of Ascendancy at 03:14 Killed by Xobeth the temporal stalker at level 19 on the 10th Decay 122nd year of Ascendancy at 04:22 Killed by Rantha the Abomination at level 19 on the 10th Decay 122nd year of Ascendancy at 12:00 Killed by Eliba the ghast at level 20 on the 8th Regrowth 123rd year of Ascendancy at 04:37 Killed by Eliba the ghast at level 20 on the 8th Regrowth 123rd year of Ascendancy at 06:02 Killed by Urkis, the High Tempest at level 20 on the 8th Regrowth 123rd year of Ascendancy at 13:44 Killed by elven corruptor at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 22:46 Killed by elven corruptor at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 23:54 Killed by elven blood mage at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 07:47 Killed by elven cultist at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 08:50 Killed by elven blood mage at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 09:53 Killed by elven mage at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 21:48 Killed by Protector Myssil at level 21 on the 35th Regrowth 123rd year of Ascendancy at 18:19 Killed by ziguranth wyrmic at level 21 on the 35th Regrowth 123rd year of Ascendancy at 19:37 Killed by Eilinemira the Guardian at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 06:52 Killed by rattlesnake at level 22 on the 43rd Regrowth 123rd year of Ascendancy at 11:13 Killed by Adavea the Guardian at level 22 on the 44th Regrowth 123rd year of Ascendancy at 00:43 Killed by Silotira the brown bear at level 23 on the 78th Regrowth 123rd year of Ascendancy at 04:13 Killed by war hound at level 23 on the 78th Regrowth 123rd year of Ascendancy at 13:42 Killed by war hound at level 23 on the 79th Regrowth 123rd year of Ascendancy at 11:21 Killed by disarming trap at level 23 on the 80th Regrowth 123rd year of Ascendancy at 01:44 Killed by Belerin the war bear at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 03:48 Killed by Belerin the war bear at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 05:34 Killed by Arorena the cave bear at level 23 on the 1st Pyre 123rd year of Ascendancy at 07:26 Killed by Polysebrema the war bear at level 24 on the 1st Pyre 123rd year of Ascendancy at 14:36 Killed by Borius, Avatar of Bearness at level 24 on the 2nd Pyre 123rd year of Ascendancy at 13:16 Killed by mean looking elven guard at level 24 on the 4th Pyre 123rd year of Ascendancy at 22:53 Killed by elven corruptor at level 24 on the 5th Pyre 123rd year of Ascendancy at 14:51 Killed by elven corruptor at level 24 on the 6th Pyre 123rd year of Ascendancy at 05:05 Killed by elven cultist at level 24 on the 6th Pyre 123rd year of Ascendancy at 22:43 Killed by blade horror at level 25 on the 4th Mirth 123rd year of Ascendancy at 04:31 Killed by skeleton mage at level 25 on the 4th Mirth 123rd year of Ascendancy at 08:19 Killed by orc corruptor at level 25 on the 4th Mirth 123rd year of Ascendancy at 22:51 Killed by animated mummy wrappings at level 25 on the 5th Mirth 123rd year of Ascendancy at 10:47 Killed by skeleton master archer at level 27 on the 5th Dusk 123rd year of Ascendancy at 02:48 Killed by will o' the wisp at level 28 on the 6th Dusk 123rd year of Ascendancy at 02:06 Killed by armoured skeleton warrior at level 28 on the 6th Dusk 123rd year of Ascendancy at 03:39 Killed by Dar'Khan Drathir at level 30 on the 54th Dusk 123rd year of Ascendancy at 23:03 Killed by Dar'Khan Drathir at level 30 on the 55th Dusk 123rd year of Ascendancy at 03:33 Killed by orc pyromancer at level 30 on the 55th Dusk 123rd year of Ascendancy at 07:34 Killed by orc high cryomancer at level 30 on the 55th Dusk 123rd year of Ascendancy at 10:55 Killed by orc high pyromancer at level 30 on the 55th Dusk 123rd year of Ascendancy at 12:38 Killed by orc elite fighter at level 31 on the 55th Dusk 123rd year of Ascendancy at 15:56 Killed by Kra'Tor the Gluttonous at level 31 on the 56th Dusk 123rd year of Ascendancy at 09:38 Killed by Dar'Khan Drathir at level 31 on the 6th Regrowth 124th year of Ascendancy at 21:48 Killed by slimy ooze at level 32 on the 7th Regrowth 124th year of Ascendancy at 07:18 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 19 (base 10) |
| Magic | 81 (base 60) |
| Willpower | 78 (base 60) |
| Cunning | 26 (base 15) |
Resources
| Mana | 597/597 |
| Negative | 60/143 |
| Life | 548/548 |
| Positive | 0/143 |
| Souls | 10/10 |
| Healing Factor | 1 |
| Regeneration | 2.05 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 14.942711007473 |
| See Invisible | 34.72955479975 |
Offense: Mainhand
| Damage | 65 |
| Accuracy | 13 |
| Crit Chance | 6% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61.25 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.666666666667 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +8% |
| Physical | +11% |
| Darkness | +64% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +23% |
| Acid | +20% |
| Light | +10% |
| Temporal | +24% |
Defense: Base
| Armour (hardiness) | 28 (50%) |
| Defense | 8.15 |
| Ranged Defense | 8.15 |
| Fatigue | 4 |
| Physical Save | 30.136375872535 |
| Spell Save | 43.55 |
| Mental Save | 42.590917248356 |
Defense: Resistances
| Acid | + 9%( 85%) |
| Blight | + 16%( 85%) |
| Physical | + 16%( 85%) |
| Mind | + 14%( 85%) |
| All | + 6%( 85%) |
| Darkness | + 85%( 85%) |
| Temporal | + 31%( 85%) |
| Fire | + 14%( 85%) |
| Cold | + 25%( 85%) |
Defense: Immunities
| Stun Resistance | 84% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 3 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 222 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 995% over 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Animus | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Necrotic minions | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Keen Senses |
| talent | Blurred Mortality |
| talent | Necrotic Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 313. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of luminous horror dust. * You've found the needed black mamba head. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots of void walking (0 def, 5 armour) pair of drakeskin leather boots of void walking (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +16% darkness / +18% temporal Changes resistances penetration: +13% darkness / +14% temporal Defense after a teleport: +24 Resist all after a teleport: +14% New effects duration reduction after a teleport: +13% A pair of boots made of leather. |
| Light source | dwarven lantern 'Gloomjam' dwarven lantern 'Gloomjam'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 28 dreamforge Damage when the wearer is hit: 16 dreamforge Changes resistances: +8% mind / +3% acid / +8% fire Changes resistances penetration: +20% acid Changes damage: +3% darkness Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all This crown looks useless, yet you can feel it woven with fell magics of undeath. Maybe it has a use. |
| Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 15 power out of 35/35) : Effective talent level: 3.0 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 65 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | warrior's steel ring of darkness (+22%) warrior's steel ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
| On fingers | conjurer's stralite ring of perseverance conjurer's stralite ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Stun/Freeze immunity: +34% Life regen: +0.80 Spellpower: +8 Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Sceptre of the Archlich (40-48 power, 12 apr, darkness damage) Sceptre of the Archlich (40-48 power, 12 apr, darkness damage)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This item has been sent to the Item's Vault. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Erelisin the Prismsquall (5 def, 0 armour) Erelisin the Prismsquall (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Damage when the wearer hits(melee): 2 light / 6 blight Changes resistances: +24% darkness Changes resistances penetration: +10% light Changes damage: +16% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 41 power out of 50/50) : Effective talent level: 1.2 Power cost: 41 out of 50/50. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 121.82 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | wanderer's stralite amulet of manastreaming wanderer's stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -4% Changes stats: +6 Dex / +2 Mag / +5 Cun / +8 Con Life regen: +1.00 Stamina each turn: +0.50 Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (462.00 temporal damage, removed from time 4 turns) Rune of the Rift (462.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 498.96 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the duelist (181 fire damage)heat beam rune of the duelist (181 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 181.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 11; dur 21; see dragon)vision rune (radius 11; dur 21; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 14) for 21 turns. Your mind will become more receptive for 21 turns, allowing you to sense any dragon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. archmage's gold amulet of the eclipsearchmage's gold amulet of the eclipse Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 5 darkness / 8 light Damage when the wearer is hit: 10 darkness / 8 light Changes damage: +6% fire / +6% cold / +6% lightning / +6% acid / +9% light / +9% darkness Spellpower: +4 Spell crit. chance: +5% Amulets can have magical properties. |
copper amulet of magic (+3) copper amulet of magic (+3)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Amulets can have magical properties. |
stabilizing copper amulet of the fish stabilizing copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% cold / +10% temporal Allows you to breathe in: water Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
copper ring of darkness (+22%) copper ring of darkness (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatmaul of evisceration (55-82.5 power, 3 apr)plaguebringer's stralite greatmaul of evisceration (55-82.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon crits: wounds the target Damage when this weapon hits: +17 blight When wielded/worn: Physical crit. chance: +16.0% Physical power: +11 Disease immunity: +22% Massive two-handed maul. |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: deal magical damage Special effect when this weapon kills: swallows the victim's soul, gaining a new power until unequipped When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
This item will automatically be transmogrified when you leave the level. Magmalace the pulsing mindstar (12-13.2 power, 32 apr, nature damage)Magmalace the pulsing mindstar (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 fire When wielded/worn: Armour: +8 Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 6 physical / 12 fire / 17 ice Changes resistances: +6% physical / +9% fire / +17% cold / +5% blight Changes resistances penetration: +4% physical / +5% fire / +15% cold Changes damage: +6% physical / +6% fire / +12% cold / +6% nature Disease immunity: +18% Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Crystal Shard (16-19.2 power, 4 apr, arcane damage) Crystal Shard (16-19.2 power, 4 apr, arcane damage)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 37 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood starstaff of wizardry (25-30 power, 5 apr, light damage)infernal elven-wood starstaff of wizardry (25-30 power, 5 apr, light damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +3 Wil Damage when the wearer hits(melee): 20 shadowflame Changes damage: +25% light Talent granted: +1 Command Staff Critical mult.: +19.00% Maximum mana: +28.00 Spellpower: +19 Spell crit. chance: +4% See invisible: +5 Staves designed for wielders of magic, by the greats of the art. |
Ivyrin the elven-silk robe (5 def, 0 armour) Ivyrin the elven-silk robe (5 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +7 Str / +10 Mag / +6 Wil / +1 Con Changes resistances: +6% mind / +9% cold / +10% lightning Changes damage: +9% physical / +14% cold / +10% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Yvussra the silk robe (7 def, 3 armour)Yvussra the silk robe (7 def, 3 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +7 Changes stats: +6 Str / +12 Mag / +14 Wil Changes resistances: +9% fire / +9% cold / +9% lightning / +6% light Changes damage: +8% physical / +12% lightning / +9% cold Physical save: +18 Disarm immunity: +10% Teleport immunity: +10% Mana each turn: +0.18 Psi each turn: +0.27 New effects duration reduction after a teleport: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Magmasorrow' (2 def, 0 armour) cashmere robe 'Magmasorrow' (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Mag Damage when the wearer is hit: 4 fire Changes resistances: +16% darkness Changes damage: +11% darkness / +3% blight Mana each turn: +0.08 Vim when firing critical spell: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorched Boots (4 def, 4 armour) Scorched Boots (4 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 Fatigue: +8% Changes damage: +15% blight / +15% darkness / +15% fire Spellpower: +13 Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious poison storm rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm is poisoned for 80.24 nature damage over 6 turns. Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take. The damage will increase with your Spellpower, and can critical. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. This item has been sent to the Item's Vault. |
scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour) scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% Spellpower: +3 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Arthulathablek (2 def, 0 armour)Arthulathablek (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Dex / +5 Wil / +5 Cun / +2 Con Changes resistances: +7% fire / +10% cold / +15% mind Changes damage: +15% mind Mindpower: +5 Light radius: +3 A pointy cloth hat, very wizardly... |
Berevor the elven-silk wizard hat (5 def, 0 armour) Berevor the elven-silk wizard hat (5 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +9% light Disease immunity: +5% Cut immunity: +5% Psi each turn: +0.10 Mindpower: +4 Mental crit. chance: +4% New effects duration reduction after a teleport: +10% A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat of decomposition (2 def, 0 armour) stabilizing cashmere wizard hat of decomposition (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Wil Changes resistances: +4% fire / +4% cold / +3% lightning / +5% acid / +4% nature / +5% blight / +4% light / +4% darkness / +4% temporal Physical save: +7 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. voratun helm 'Getekan' (0 def, 5 armour)voratun helm 'Getekan' (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +5 Fatigue: +5% Changes stats: +9 Str / +7 Dex Damage when the wearer is hit: 12 physical Changes resistances: +11% temporal / +12% lightning / +14% darkness / +15% light Critical mult.: +5.00% Maximum encumbrance: +20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
searing mummy wrappings of Eyal (5 def, 2 armour) searing mummy wrappings of Eyal (5 def, 2 armour)Requires: - Dexterity 15 Powered by arcane forces Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 Fatigue: +2% Damage when the wearer hits(melee): 14 fire / 14 acid Damage when the wearer is hit: 9 fire / 11 acid Changes resistances: +16% acid / -15% fire Life regen: +1.60 Maximum life: +59.00 Healing mod.: +18% Decaying mummy wrappings. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 81 power out of 100/100. The very essence of bearness! |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
294 alchemist agate 294 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
17 aquamarine 17 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
15 opal 15 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe (dig speed 32 turns)dwarven-steel pickaxe (dig speed 32 turns) 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
15 spinel 15 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 61 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Chargegrit the alchemist's lamp Chargegrit the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +5% arcane / +3% cold / +3% light Changes damage: +3% lightning Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 164 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
19 amethyst 19 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Anikor the Hellswyrd [power 67] (4 cooldown) Anikor the Hellswyrd [power 67] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when the wearer is hit: 4 fire Changes resistances penetration: +10% temporal It can be used to fire a bolt of a random element (dam 34-67), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 25 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dar'Khan Drathir the Lich Necromancer level 29
8th Dusk 123rd year of Ascendancy at 04:17 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Dar'Khan Drathir the Lich Necromancer level 28
6th Dusk 123rd year of Ascendancy at 10:52 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Dar'Khan Drathir the Thalore Necromancer level 21
35th Regrowth 123rd year of Ascendancy at 19:27 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dar'Khan Drathir the Lich Necromancer level 30
16th Dusk 123rd year of Ascendancy at 15:30 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Dar'Khan Drathir the Thalore Necromancer level 20
7th Regrowth 123rd year of Ascendancy at 07:27 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Dar'Khan Drathir the Lich Necromancer level 24
2nd Pyre 123rd year of Ascendancy at 13:30 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dar'Khan Drathir the Thalore Necromancer level 13
72nd Dusk 122nd year of Ascendancy at 20:15 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dar'Khan Drathir the Lich Necromancer level 29
14th Dusk 123rd year of Ascendancy at 03:00 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dar'Khan Drathir the Thalore Necromancer level 16
57th Haze 122nd year of Ascendancy at 21:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dar'Khan Drathir the Thalore Necromancer level 20
8th Regrowth 123rd year of Ascendancy at 14:51 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dar'Khan Drathir the Thalore Necromancer level 15
27th Haze 122nd year of Ascendancy at 17:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dar'Khan Drathir the Thalore Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 15:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dar'Khan Drathir the Thalore Necromancer level 20
10th Decay 122nd year of Ascendancy at 22:28 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dar'Khan Drathir the Lich Necromancer level 30
14th Dusk 123rd year of Ascendancy at 03:00 see stats
Lichform (Exploration mode)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Dar'Khan Drathir the Thalore Necromancer level 24
2nd Pyre 123rd year of Ascendancy at 13:16 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Dar'Khan Drathir the Lich Necromancer level 32
7th Regrowth 124th year of Ascendancy at 06:25 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dar'Khan Drathir the Thalore Necromancer level 12
15th Dusk 122nd year of Ascendancy at 11:55 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dar'Khan Drathir the Lich Necromancer level 24
7th Pyre 123rd year of Ascendancy at 19:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dar'Khan Drathir the Thalore Necromancer level 16
57th Haze 122nd year of Ascendancy at 02:25 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dar'Khan Drathir the Lich Necromancer level 30
14th Dusk 123rd year of Ascendancy at 03:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dar'Khan Drathir the Thalore Necromancer level 13
12nd Haze 122nd year of Ascendancy at 21:54 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dar'Khan Drathir the Thalore Necromancer level 10
3rd Summertide 122nd year of Ascendancy at 16:54 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Dar'Khan Drathir the Thalore Necromancer level 15
27th Haze 122nd year of Ascendancy at 15:31 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dar'Khan Drathir the Thalore Necromancer level 22
41st Regrowth 123rd year of Ascendancy at 20:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dar'Khan Drathir the Thalore Necromancer level 10
2nd Flare 122nd year of Ascendancy at 22:41 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Dar'Khan Drathir the Lich Necromancer level 31
74th Haze 123rd year of Ascendancy at 16:44 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dar'Khan Drathir the Lich Necromancer level 26
10th Flare 123rd year of Ascendancy at 04:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dar'Khan Drathir the Thalore Necromancer level 18
2nd Decay 122nd year of Ascendancy at 09:53 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dar'Khan Drathir the Lich Necromancer level 28
6th Dusk 123rd year of Ascendancy at 07:38 see stats
Log
Dar'Khan Drathir speeds up.
Dar'Khan Drathir deactivates Necrotic Aura.
Dar'Khan Drathir deactivates Keen Senses.
Dar'Khan Drathir deactivates Blurred Mortality.
The flames around Dar'Khan Drathir vanish.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Slimy ooze's Slime Spit killed Dar'Khan Drathir!
Resting starts...
Talent Cauterize is ready to use.
Talent Necrotic Aura is ready to use.
Talent Blurred Mortality is ready to use.
Talent Keen Senses is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Dar'Khan Drathir activates Necrotic Aura.
Dar'Khan Drathir activates Blurred Mortality.
Dar'Khan Drathir activates Keen Senses.
Saving done.
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
