Manarintir the level 1 Bull Minotaur by semka

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceBull
ClassMinotaur
Level / Exp1 / 70%
Sizebig
Lifes / Deaths

Primary Stats

Strength17 (base 14)
Dexterity10 (base 10)
Constitution16 (base 13)
Magic9 (base 10)
Willpower9 (base 14)
Cunning11 (base 10)

Resources

Life213/213
Fury42/44
Stamina98/98
Equilibrium0
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy13
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)5.5 (43.636363636364%)
Defense2
Ranged Defense2
Fatigue12
Physical Save11
Spell Save6
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (0/0)

Class Talents

Wild-heart / Severance1.10
1/5
0/5
0/5
0/5
Wild-heart / Brute Force1.10
1/5
0/5
0/5
0/5
Wild-child / Metal Rending1.10
0/5
0/5
0/5
0/5
Wild-heart / Seismancy1.30
1/5
0/5
0/5
0/5

Generic Talents

Ego / Bull1.00
1/5
0/5
0/5
0/5
Wild-heart / Stone Flesh1.10
0/5
0/5
0/5
0/5
Wild-heart / Hoarding Beast1.10
1/5
0/5
0/5
0/5
Wild-child / Wealth1.10
0/5
0/5
0/5
0/5
Wild-heart / Natural Combat0.90
1/10
0/10
0/10
0/10
0/10
0/10
0/10
0/10
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Saving game...
There is a Secret path to Summoner's Grove here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Saving game...


Ran for 1 turns (stop reason: didn't move).


Saving done.


Quest 'To he who calls' is done! (Press 'j' to see the quest log)
Accepted quest 'Jogging memories (part 1)'! (Press 'j' to see the quest log)
Manarintir deactivates Heat Up.

Manarintir activates Heat Up.

Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


There is a Secret path to Summoner's Grove here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.

Manarintir deactivates Heat Up.