













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Writhing One |
| Level / Exp | 22 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by bloated ooze at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:56 / 82Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:11 Killed by corrupted acidic digestor at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:27 Killed by corrupted acidic digestor at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:01 Killed by corrupted acidic digestor at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:33 Killed by Bill the Stone Troll at level 7 on the 1st Mirth 122nd year of Ascendancy at 10:43 Killed by skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 15:29 Killed by Salyldalaith the giant white ant at level 10 on the 10th Mirth 122nd year of Ascendancy at 17:24 Killed by grannor'vin at level 12 on the 4th Dusk 122nd year of Ascendancy at 06:45 Killed by grannor'vin at level 12 on the 4th Dusk 122nd year of Ascendancy at 07:34 Killed by saw horror at level 12 on the 4th Dusk 122nd year of Ascendancy at 20:57 Killed by saw horror at level 12 on the 4th Dusk 122nd year of Ascendancy at 21:26 Killed by The Amalgamation at level 12 on the 5th Dusk 122nd year of Ascendancy at 01:01 Killed by ritch flamespitter at level 12 on the 5th Dusk 122nd year of Ascendancy at 01:31 Killed by Aerotta the half formed drem at level 12 on the 5th Dusk 122nd year of Ascendancy at 01:57 Killed by Beluda the half formed drem at level 13 on the 5th Dusk 122nd year of Ascendancy at 03:12 Killed by Yvibrena the half formed drem at level 13 on the 5th Dusk 122nd year of Ascendancy at 04:58 Killed by Aerutta the half formed drem at level 13 on the 5th Dusk 122nd year of Ascendancy at 05:48 Killed by Yvibrena the half formed drem at level 13 on the 5th Dusk 122nd year of Ascendancy at 06:27 Killed by Cyroda the half formed drem at level 13 on the 5th Dusk 122nd year of Ascendancy at 07:02 Killed by Vorenne the half formed drem at level 13 on the 5th Dusk 122nd year of Ascendancy at 08:03 Killed by Neradalle the half formed drem at level 13 on the 5th Dusk 122nd year of Ascendancy at 08:42 Killed by corrupted drem at level 13 on the 5th Dusk 122nd year of Ascendancy at 10:31 Killed by faerlhing at level 14 on the 7th Dusk 122nd year of Ascendancy at 08:28 Killed by Cyroremina the large white snake at level 14 on the 7th Dusk 122nd year of Ascendancy at 21:47 Killed by Cyroremina the large white snake at level 14 on the 7th Dusk 122nd year of Ascendancy at 22:32 Killed by Cyroremina the large white snake at level 14 on the 7th Dusk 122nd year of Ascendancy at 23:06 Killed by giant lightning ant at level 14 on the 8th Dusk 122nd year of Ascendancy at 07:42 Killed by Sawtree at level 15 on the 53rd Dusk 122nd year of Ascendancy at 15:04 Killed by Vorura the king cobra at level 15 on the 53rd Dusk 122nd year of Ascendancy at 17:39 Killed by Mayota the giant green ant at level 15 on the 54th Dusk 122nd year of Ascendancy at 06:37 Killed by Velydanor the giant acid ant at level 15 on the 54th Dusk 122nd year of Ascendancy at 10:42 Killed by naga myrmidon at level 16 on the 56th Dusk 122nd year of Ascendancy at 01:25 Killed by naga tide huntress at level 17 on the 56th Dusk 122nd year of Ascendancy at 08:13 Killed by naga myrmidon at level 17 on the 56th Dusk 122nd year of Ascendancy at 20:30 Killed by naga myrmidon at level 17 on the 56th Dusk 122nd year of Ascendancy at 23:23 Killed by boiling horror at level 17 on the 57th Dusk 122nd year of Ascendancy at 00:43 Killed by Porelemira the giant eel at level 17 on the 57th Dusk 122nd year of Ascendancy at 04:36 Killed by Weirdling Beast at level 17 on the 57th Dusk 122nd year of Ascendancy at 08:37 Killed by Weirdling Beast at level 17 on the 57th Dusk 122nd year of Ascendancy at 10:45 Killed by Weirdling Beast at level 17 on the 57th Dusk 122nd year of Ascendancy at 11:17 Killed by Weirdling Beast at level 17 on the 57th Dusk 122nd year of Ascendancy at 12:20 Killed by Weirdling Beast at level 17 on the 57th Dusk 122nd year of Ascendancy at 13:11 Killed by shadow at level 17 on the 57th Dusk 122nd year of Ascendancy at 14:29 Killed by Weirdling Beast at level 17 on the 57th Dusk 122nd year of Ascendancy at 14:57 Killed by Weirdling Beast at level 17 on the 57th Dusk 122nd year of Ascendancy at 15:45 Killed by Weirdling Beast at level 17 on the 57th Dusk 122nd year of Ascendancy at 16:41 Killed by Weirdling Beast at level 17 on the 57th Dusk 122nd year of Ascendancy at 18:08 Killed by shadow at level 17 on the 57th Dusk 122nd year of Ascendancy at 18:37 Killed by shadow at level 17 on the 57th Dusk 122nd year of Ascendancy at 19:38 Killed by Weirdling Beast at level 17 on the 57th Dusk 122nd year of Ascendancy at 20:47 Killed by Weirdling Beast at level 17 on the 57th Dusk 122nd year of Ascendancy at 21:22 Killed by skeleton master archer at level 18 on the 37th Haze 122nd year of Ascendancy at 18:59 Killed by fire drake at level 18 on the 37th Haze 122nd year of Ascendancy at 19:14 Killed by naga myrmidon at level 18 on the 37th Haze 122nd year of Ascendancy at 19:52 Killed by ancient elven mummy at level 18 on the 37th Haze 122nd year of Ascendancy at 20:38 Killed by shadow at level 18 on the 37th Haze 122nd year of Ascendancy at 21:09 Killed by umbral horror at level 18 on the 37th Haze 122nd year of Ascendancy at 21:27 Killed by shadow at level 18 on the 37th Haze 122nd year of Ascendancy at 21:52 Killed by shadow at level 18 on the 37th Haze 122nd year of Ascendancy at 22:25 Killed by shadow at level 18 on the 37th Haze 122nd year of Ascendancy at 22:34 Killed by greater mummy at level 18 on the 37th Haze 122nd year of Ascendancy at 23:44 Killed by greater mummy at level 18 on the 38th Haze 122nd year of Ascendancy at 00:11 Killed by quasit at level 18 on the 38th Haze 122nd year of Ascendancy at 01:42 Killed by ritch flamespitter at level 18 on the 38th Haze 122nd year of Ascendancy at 02:25 Killed by blood lich at level 18 on the 38th Haze 122nd year of Ascendancy at 03:13 Killed by shadow at level 18 on the 38th Haze 122nd year of Ascendancy at 03:42 Killed by blood lich at level 18 on the 38th Haze 122nd year of Ascendancy at 04:11 Killed by shadow at level 18 on the 38th Haze 122nd year of Ascendancy at 04:31 Killed by greater mummy at level 18 on the 38th Haze 122nd year of Ascendancy at 04:53 Killed by shadow at level 18 on the 38th Haze 122nd year of Ascendancy at 05:22 Killed by shadow at level 18 on the 38th Haze 122nd year of Ascendancy at 05:56 Killed by Subject Z at level 19 on the 3rd Decay 122nd year of Ascendancy at 10:58 Killed by Moving corrosive steel steamsaw of massacre at level 20 on the 4th Decay 122nd year of Ascendancy at 04:51 Killed by Poltergeist Rhonarirek the Tundravault at level 20 on the 4th Decay 122nd year of Ascendancy at 06:38 Killed by Animated dwarven-steel steamsaw of rage at level 20 on the 4th Decay 122nd year of Ascendancy at 07:19 Killed by Animated truestriking dwarven-steel mace of erosion at level 20 on the 4th Decay 122nd year of Ascendancy at 08:37 Killed by shadow at level 20 on the 4th Decay 122nd year of Ascendancy at 08:57 Killed by Guldassra the black jelly at level 20 on the 6th Decay 122nd year of Ascendancy at 02:25 Killed by poison spore at level 20 on the 6th Decay 122nd year of Ascendancy at 03:01 Killed by ritch flamespitter at level 20 on the 6th Decay 122nd year of Ascendancy at 08:42 Killed by Belulaith the black ooze at level 21 on the 6th Decay 122nd year of Ascendancy at 19:45 |
Primary Stats
| Strength | 38 (base 18) |
| Dexterity | 24 (base 10) |
| Constitution | 39 (base 31) |
| Magic | 71 (base 51) |
| Willpower | 40 (base 10) |
| Cunning | 43 (base 15) |
Resources
| Life | 656/691 |
| Insanity | 99/100 |
| Steam | 100/100 |
| Healing Factor | 1.526254336803 |
| Regeneration | 11.981096543904 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +31.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 29 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 41 |
| Crit Chance | 21% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +9% |
| Arcane | +3% |
| Cold | +35% |
| All | 0% |
| Darkness | +9% |
| Light | +11% |
| Physical | +8% |
| Nature | +8% |
Offense: Damage Penetration
| Darkness | +29% |
| Blight | +24% |
| Mind | +22% |
| Cold | +27% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 18 (50%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 10 |
| Physical Save | 36 |
| Spell Save | 29 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 10%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Fear Resistance | 0% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. Its effects scale with your Magic stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Huge cut that bleeds, doing 19.32 physical damage per turn. Bleeding |
| beneficial effect | Empowered by the fear of its foes, darkness and blight damage penetration increased by 17%. Glimpse of True Horror |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed xorn fragment. * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed hummerhorn wing. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed pouch of bone giant dust. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Shiverjustice the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Damage +12% acid Ignore resists +20% cold When Hit 2 acid 2 cold On-Hit (Melee): * 10% chance to reduce armor by 36% defense ------ Resistance +3% acid Mind save +7 (+3 eff.) other ------- Light +4 See Stealth +9 See Invisibility +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Infused Cerebrum (8 def, 0 armour) 2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+4 eff.) Mindpower +12 (+5 eff.) defense ------ Defense +8 (+4 eff.) Fear Resist -60% other ------- Infravision +6 Sight +1 See Stealth +10 See Invisibility +10 Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
| Tool | Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 146.76 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | warrior's steel ring of light (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str offense ------ Damage +11% light defense ------ Armor +4 Resistance +22% light Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Arevena (112% power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 112% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +8 mind On Hit: * 16% chance to reduce all saves and defense by 25 While equipped: Stats +6 Str +5 Dex +4 Mag +7 Wil +5 Cun +5 Con offense ------ Spellpower/crit +8 Ignore resists +7% all Ignore Shields +20% Accuracy +7 (+2 eff.) Ignore Armor +7 defense ------ Defense +10 (+5 eff.) other ------- Max stamina +10.00 Blunt and deadly. |
| On hands | Chichik the Daymortal (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +8 Dex +4 Mag +3 Cun offense ------ Damage +3% arcane Ignore Shields +30% Accuracy +10 (+3 eff.) When Hit 2 blight defense ------ Armor +2 Fatigue +3% Physical save +8 (+4 eff.) Disarm Resist +100% other ------- Max mana +60.00 Light +3 Talents +5 Iron Grip Cooldown Double Strike -1 Unarmed combat: Weapon Damage 123% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +9 Critical Rate +19.0% Attack Speed 83% On-hit +8 arcane On-crit, radius 2 +5 arcane On Hit: 10% Set Up level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | troll-hide rough leather armour of the void (3 def, 4 armour) 9.0 Encumbrance T1 light armor [Ego++] Arcane/Nature While equipped: offense ------ On-Hit 5 darkness On-Ranged-Hit 6 darkness defense ------ Armor +4 Hardiness +20% Defense +3 (+1 eff.) Fatigue +10% Resistance +10% darkness +10% temporal Life +30.00 Life Regen +3.60 Healmod +11% Out-of-Phase Defense +11 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
| Cloak | cashmere cloak 'Blackrazor' (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +5% darkness +15% mind On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Defense +9 (+4 eff.) Resistance +9% acid +9% fire +5% arcane Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | vitalizing steel amulet of strength (+3)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: Stats +3 Str +3 Con defense ------ Physical save +5 (+3 eff.) Life +42.00 Life Regen +1.00 Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Spellblaze Shard (120% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Destala's Scales (10 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun offense ------ Mindpower +6 (+3 eff.) Damage +15% acid Ignore resists +10% acid defense ------ Defense +10 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray level 2 Dissolve: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +1 A pair of boots made of leather. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Velurin the dwarven-steel pickaxe (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Wil offense ------ Mind Crit +4% Damage +6% nature Ignore resists +25% mind +10% acid When Hit 4 acid defense ------ Resistance +13% nature Mind save +6 (+3 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
potent air recycler0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Writhing One the Shalore Writhing One level 17
58th Dusk 122nd year of Ascendancy at 00:26 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Writhing One the Shalore Writhing One level 18
19th Haze 122nd year of Ascendancy at 05:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Writhing One the Shalore Writhing One level 19
2nd Decay 122nd year of Ascendancy at 23:45 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Writhing One the Shalore Writhing One level 17
57th Dusk 122nd year of Ascendancy at 22:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Writhing One the Shalore Writhing One level 10
4th Mirth 122nd year of Ascendancy at 04:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Writhing One the Shalore Writhing One level 20
3rd Decay 122nd year of Ascendancy at 20:18 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Writhing One the Shalore Writhing One level 18
45th Haze 122nd year of Ascendancy at 07:31 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Writhing One the Shalore Writhing One level 21
6th Decay 122nd year of Ascendancy at 20:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Writhing One the Shalore Writhing One level 1
74th Pyre 122nd year of Ascendancy at 20:11 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Writhing One the Shalore Writhing One level 9
2nd Mirth 122nd year of Ascendancy at 15:00 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Writhing One the Shalore Writhing One level 10
9th Mirth 122nd year of Ascendancy at 13:33 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Writhing One the Shalore Writhing One level 20
6th Decay 122nd year of Ascendancy at 07:24 see stats

























































































