Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Superhuman |
Class | Shadowblade |
Level / Exp | 62 / 97% |
Size | big |
Lifes / Deaths | Killed by Greater Mummy Lord at level 28 on the 1st Flare 122nd year of Ascendancy at 22:40 0 / 8Killed by Greater Mummy Lord at level 28 on the 1st Flare 122nd year of Ascendancy at 23:40 Killed by shadow at level 29 on the 2nd Flare 122nd year of Ascendancy at 13:29 Killed by elven blood mage at level 30 on the 3rd Flare 122nd year of Ascendancy at 10:07 Killed by forge-giant at level 42 on the 22nd Dusk 122nd year of Ascendancy at 05:31 Killed by shadow at level 42 on the 22nd Dusk 122nd year of Ascendancy at 09:32 Killed by Zubykira the elven cultist at level 62 on the 27th Dusk 122nd year of Ascendancy at 15:44 Killed by Amahmae the shalore at level 62 on the 65th Dusk 122nd year of Ascendancy at 11:11 |
Primary Stats
Strength | 91 (base 44) |
Dexterity | 100 (base 72) |
Constitution | 67 (base 54) |
Magic | 44 (base 13) |
Willpower | 65 (base 17) |
Cunning | 121 (base 70) |
Resources
Life | -35/3734 |
Mana | 665/735 |
Stamina | 142/294 |
Healing Factor | 1.1 |
Regeneration | 20.945616623896 |
Speed
Mental | +56.743659935537% |
Attack | 0% |
Movement | +11% |
Spell | +13.730253703435% |
Global | +200% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 10 |
See Stealth | 12 |
See Invisible | 12 |
Offense: Mainhand
Damage | 137 |
Accuracy | 101 |
Crit Chance | 119% |
APR | 58 |
Speed | 0.64 |
Offense: Offhand
Damage | 129 |
Accuracy | 101 |
Crit Chance | 121% |
APR | 60 |
Speed | 0.64 |
Offense: Spell
Spellpower | 55.302732561482 |
Crit Chance | 70% |
Speed | 0.87927351556571 |
Offense: Mind
Mindpower | 53.633333333333 |
Crit Chance | 78% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 19 (30%) |
Defense | 82.455725400325 |
Ranged Defense | 82.455725400325 |
Fatigue | 9 |
Physical Save | 47.6 |
Spell Save | 47.216666666667 |
Mental Save | 62.9 |
Defense: Resistances
All | + 17%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Tactical | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 0.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Momentum |
talent | Precise Strikes |
talent | Shadow Combat |
talent | Shadow Feed |
talent | Precision |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target is recovering 107 life each turn. Recovery |
beneficial effect | Parrying melee attacks: Has a 31% chance to deflect up to 28 damage from the next 2.6 attack(s). Parrying |
beneficial effect | Immune to physical effects. Spine of the World |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the lost warrior from death by Emodata the ghoul. Escort: lost warrior (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 27 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | drakeskin leather cap 'Islelratta' (12 def, 11 armour) drakeskin leather cap 'Islelratta' (12 def, 11 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 Armour: +11 Defense: +12 Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn Changes stats: +18 Str / +12 Dex / +10 Wil / +10 Cun / +3 Con Changes resistances: +21% lightning / +3% temporal / +9% light / +15% blight / +21% mind / +25% darkness Spell save: +6 Mental save: +39 Confusion immunity: +50% Infravision radius: +3 A cap made of leather. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 10 power out of 35/35) : Effective talent level: 2.0 Power cost: 10 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | Turoleg the Singesmasher Turoleg the SingesmasherPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 8 fire Changes stats: +6 Mag / +6 Wil / +4 Cun Changes resistances: +5% arcane / +6% fire Spellpower: +6 Rings can have magical properties. |
On fingers | Smolderseam SmolderseamCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Defense: +7 Damage when hit (Melee): 8 fire Changes stats: +5 Cun / +4 Wil Changes resistances penetration: +15% mind / +10% fire Changes damage: +12% fire Mindpower: +7 Movement speed: +11% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 22 cooldown : Effective talent level: 2.6 Power cost: 22 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. Rings can have magical properties. |
Around waist | noble's hardened leather belt of the giants noble's hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 Reduced damage from: +26% Summoned Spell save: +10 Size category: +1 A belt that goes around your waist. |
In main hand | dwarven-steel dagger of massacre (24.5-31.85 power, 7 apr) dwarven-steel dagger of massacre (24.5-31.85 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 24.5 - 31.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
On hands | Aneregen the Jetquencher (0 def, 3 armour) Aneregen the Jetquencher (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 Physical power: +54 Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn * 15% chance to inflict damage reduction Damage (Melee): 10 acid / 10 fire / 9 lightning / 10 cold Changes stats: +15 Str / +6 Dex / +10 Mag / +5 Wil / +6 Cun Changes resistances: +10% light / +9% darkness Changes damage: +18% darkness Life regen: +4.00 Stamina each turn: +1.80 Maximum stamina: +37.00 Infravision radius: +2 When used to modify unarmed attacks: Base power: 58.5 - 81.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +15 Physical crit. chance: +22.0% Attack speed: 83% When this weapon hits: Slumber (10% chance level 5). On weapon hit: * 20% chance to gain 10% of a turn Damage (Melee): +16 ice / +4 temporal / +12 darkness / +29 acid / +24 fire / +22 lightning Burst (radius 1) on hit: +12 darkness Burst (radius 2) on crit: +15 light / +41 darkness It can be used to activate talent Starfall, placing all other charms into a 11 cooldown : Effective talent level: 1.0 Power cost: 11 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 84.93 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | stralite dagger of amnesia (29.5-38.35 power, 9 apr) stralite dagger of amnesia (29.5-38.35 power, 9 apr)Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Sharp, short and deadly. |
Cloak | elven-silk cloak 'Pitchobeisance' (3 def, 0 armour) elven-silk cloak 'Pitchobeisance' (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 Defense: +3 Fatigue: -5% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes stats: +5 Mag / +13 Wil / +8 Cun Changes resistances: +6% darkness Changes resistances penetration: +15% darkness Changes damage: +15% nature Spell crit. chance: +6% Mental crit. chance: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Islethra the Shadowvalor (9 def, 4 armour) Islethra the Shadowvalor (9 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Armour: +4 Defense: +9 Fatigue: +7% Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 20 fire Changes resistances: +17% lightning / +7% physical / +7% cold / +6% nature / +7% fire Changes resistances penetration: +5% darkness Changes damage: +12% darkness Stamina each turn: +0.70 Chance to avoid any damage: +7% It can be used to activate talent Second Wind, placing all other charms into a 19 cooldown : Effective talent level: 5.0 Power cost: 19 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
Inventory
regeneration infusion of the duelist (heal 401 over 5 turns) regeneration infusion of the duelist (heal 401 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 706 over 5 turns) regeneration infusion of the duelist (heal 706 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 706 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
flaming iron dagger (9-11.7 power, 5 apr) flaming iron dagger (9-11.7 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, short and deadly. |
iron dagger (11-14.3 power, 5 apr) iron dagger (11-14.3 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (9.5-12.35 power, 5 apr) iron dagger (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
stralite dagger (28-36.4 power, 9 apr) stralite dagger (28-36.4 power, 9 apr)Requires: - Dexterity 35 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. |
thought-forged steel dagger (11.5-14.95 power, 6 apr) thought-forged steel dagger (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 11% chance to cause random insanity Damage (Melee): +4 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil Sharp, short and deadly. |
warbringer's stralite dagger (27.5-35.75 power, 9 apr) warbringer's stralite dagger (27.5-35.75 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical power: +6 Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +14% Sharp, short and deadly. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 5 power out of 8/8) : Effective talent level: 2.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 70.93 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Lisymira (15.5-21.7 power, 3 apr) Lisymira (15.5-21.7 power, 3 apr)Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 14% chance to cause random insanity * 40% chance to disease * disrupts spell-casting Damage (Melee): +11 mind Damage against: +9% Unnatural When wielded/worn: Physical power: +7 Changes stats: +3 Wil / +2 Cun / +3 Con Changes resistances: +6% cold Changes resistances penetration: +7% physical Physical save: +9 Disease immunity: +5% Disarm immunity: +16% Only die when reaching: -80.00 life Sharp, long, and deadly. |
Twilight's Edge (47-65.8 power, 7 apr) Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Cun / +4 Mag Changes damage: +18% darkness / +18% light Spellpower: +12 Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Dagylatar the Strikegrit Dagylatar the StrikegritCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Changes stats: +4 Dex / +4 Cun / +3 Con Changes resistances: +3% lightning Changes resistances penetration: +8% physical Changes damage: +7% physical Physical save: +25 Stamina each turn: +0.20 Mental crit. chance: +7% Healing mod.: +5% A belt that goes around your waist. |
blurring rough leather belt of carrying blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Fatigue: -5% Stealth bonus: +5 Maximum encumbrance: +23 A belt that goes around your waist. |
Arovea the cashmere cloak (2 def, 0 armour) Arovea the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 30 arcane resource burn * Slows global speed by 15% Changes stats: +4 Cun / +3 Dex Changes resistances: +6% acid / +6% lightning / +9% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Eldoral (1 def, 6 armour) thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Earibers the cashmere robe (2 def, 0 armour) Earibers the cashmere robe (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +12% blight / +5% arcane Changes damage: +12% blight Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of Linaniil (12 def, 7 armour) sunsealed elven-silk robe of Linaniil (12 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +7 Defense: +12 Changes stats: +4 Mag Changes resistances: +9% light / +11% darkness Changes damage: +16% light Mana each turn: +0.24 Maximum life: +57.00 Maximum mana: +90.00 Spellpower: +24 Spell crit. chance: +10% Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. When wielded/worn: Defense: +8 Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str Damage type: Physical Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 7 power out of 12/12) : Effective talent level: 5.0 Power cost: 7 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 97.79 fire damage and 113.51 darkness damage in a radius of 6. The damage will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! These fell looking gloves glow with untold power. |
rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Changes stats: +2 Str When used to modify unarmed attacks: Base power: 11.0 - 12.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Serpentwasp (0 def, 5 armour) Serpentwasp (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 mind / 4 nature Changes stats: +21 Str / +8 Dex / +7 Wil / +6 Con Changes resistances: +15% acid / +15% physical / +14% fire / +25% mind / +11% cold / +5% arcane / +15% lightning Changes resistances penetration: +20% arcane Changes damage: +12% mind / +6% arcane / +12% nature Physical save: +50 Mental save: +45 Confusion immunity: +50% It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating linen wizard hat of fire (+20%) (1 def, 0 armour) insulating linen wizard hat of fire (+20%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +6% cold / +20% fire Changes damage: +10% fire A pointy cloth hat, very wizardly... |
radiant reinforced leather armour of fire resistance (4 def, 7 armour) radiant reinforced leather armour of fire resistance (4 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when hit (Melee): 12 light Changes stats: +2 Wil Changes resistances: +14% blight / +20% fire / +18% darkness Light radius: +2 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of clarity (5 def, 8 armour) rejuvenating drakeskin leather armour of clarity (5 def, 8 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +7% mind Mental save: +17 Life regen: +4.50 Stamina each turn: +1.30 A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
spiked cured leather armour of cold resistance (2 def, 4 armour) spiked cured leather armour of cold resistance (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 10 physical Changes resistances: +15% cold A suit of armour made of leather. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 110 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By daiyl the Superhuman Shadowblade level 62
31st Dusk 122nd year of Ascendancy at 21:07 see stats
By daiyl the Superhuman Shadowblade level 10
79th Pyre 122nd year of Ascendancy at 15:13 see stats
By daiyl the Superhuman Shadowblade level 20
3rd Summertide 122nd year of Ascendancy at 01:58 see stats
By daiyl the Superhuman Shadowblade level 30
3rd Flare 122nd year of Ascendancy at 09:55 see stats
By daiyl the Superhuman Shadowblade level 40
22nd Dusk 122nd year of Ascendancy at 03:28 see stats
By daiyl the Superhuman Shadowblade level 13
79th Pyre 122nd year of Ascendancy at 22:42 see stats
By daiyl the Superhuman Shadowblade level 61
25th Dusk 122nd year of Ascendancy at 15:45 see stats
By daiyl the Superhuman Shadowblade level 61
26th Dusk 122nd year of Ascendancy at 08:12 see stats
Log
daiyl hits War hound for 16 light, 53 darkness (70 total damage).
Amahmae the shalore hits daiyl for 3 lightning, 3 physical, 16 fire, 3 acid, 0 cold, 3 lightning, 3 physical, 16 fire, 3 acid, 3 cold, 3 lightning, 3 physical, 16 fire, 3 acid, 3 cold (78 total damage).
War hound hits daiyl for 210 physical damage.
daiyl hits War hound for 21 darkness, 40 fire (61 total damage).
Amahmae the shalore uses Kinetic Strike.
Amahmae the shalore's mind surges with critical power!
Amahmae the shalore performs a melee critical strike against daiyl!
Amahmae the shalore misses daiyl.
Daiyl speeds up.
Amahmae the shalore hits daiyl for 0 physical damage.
daiyl hits Amahmae the shalore for 7 darkness, 9 fire (16 total damage).
daiyl receives 118 healing.
Cilleaind the human aims less carefully.
Amahmae the shalore hits daiyl for 34 physical, 37 fire (71 total damage).
daiyl performs a melee critical strike against Amahmae the shalore!
daiyl performs a melee critical strike against Amahmae the shalore!
Amahmae the shalore shrugs off the critical damage!
daiyl performs a melee critical strike against Amahmae the shalore!
Daiyl uses Slumber.
daiyl hits Amahmae the shalore for (140 to psi shield), 20 physical, (8 to psi shield), 0 acid, 2 cold, 0 arcane, 1 lightning, 2 fire, 17 darkness, (104 to psi shield), 4 physical, (8 to psi shield), 0 acid, 2 cold, 0 arcane, 1 lightning, 2 fire, 17 darkness, (140 to psi shield), 16 physical, 3 cold, (3 to psi shield), 0 temporal, 5 darkness, (23 to psi shield), 1 acid, 6 fire, 3 lightning, (8 to psi shield), 0 acid, 2 cold, 0 arcane, 1 lightning, 2 fire, 17 darkness, 5 darkness, 3 light, 18 darkness (150 total damage).
daiyl hits War hound for 16 light, 53 darkness (70 total damage).
Amahmae the shalore hits daiyl for 0 lightning, 3 physical, 16 fire, 3 acid, 0 cold, 3 lightning, 3 physical, 16 fire, 3 acid, 3 cold, 3 lightning, 3 physical, 16 fire, 3 acid, 3 cold (75 total damage).
daiyl performs a melee critical strike against Amahmae the shalore!
daiyl performs a melee critical strike against Amahmae the shalore!
daiyl hits Amahmae the shalore for (140 to psi shield), 25 physical, (8 to psi shield), 0 acid, 2 cold, 0 arcane, 1 lightning, 2 fire, 17 darkness, (140 to psi shield), 24 physical, (8 to psi shield), 0 acid, 2 cold, 0 arcane, 1 lightning, 2 fire, 17 darkness (94 total damage).
Amahmae the shalore hits daiyl for 3 lightning, 3 physical, 16 fire, 3 acid, 3 cold, 3 lightning, 0 physical, 16 fire, 3 acid, 3 cold (51 total damage).
Amahmae the shalore uses Thermal Balance.
Saving game...