Annryl the level 3 Cornac Anorithil by NireBryce

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassAnorithil
Level / Exp3 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic18 (base 18)
Willpower10 (base 10)
Cunning14 (base 14)

Resources

Life113/113
Positive12/56
Negative13/56
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower12.6
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9.8
Mental Save8.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Celestial / Sun1.30
2/5
0/5
0/5
0/5
Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
0/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 22 turns (stop reason: all resources and life at maximum).

Annryl picks up (b.):
iron mace of projection (8-11.2 power, 2 apr).
Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a way to the next level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 19.5 block).
You gain 0.75 gold from the transmogrification of
rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.77 gold from the transmogrification of
flaming coral trident of crippling (7.5-12 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (10-16 power, 6 apr).
You gain 1.90 gold from the transmogrification of
balanced coral trident of massacre (14-22.4 power, 6 apr).
You gain 1.17 gold from the transmogrification of
iron mace of projection (8-11.2 power, 2 apr).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the duelist (heal 94 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Ran for 7 turns (stop reason: didn't move).