Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Arcane Blade |
| Level / Exp | 24 / 88% |
| Size | big |
| Lifes / Deaths | Killed by orc assassin at level 23 on the 9th Dusk 122nd year of Ascendancy at 13:55 2 / 5Killed by Emelureth the copperhead snake at level 24 on the 20th Dusk 122nd year of Ascendancy at 20:46 Killed by Emelureth the copperhead snake at level 24 on the 20th Dusk 122nd year of Ascendancy at 22:49 Killed by Emelureth the copperhead snake at level 24 on the 21st Dusk 122nd year of Ascendancy at 00:08 Killed by arcane spade at level 24 on the 21st Dusk 122nd year of Ascendancy at 00:24 |
Primary Stats
| Strength | 42 (base 38) |
| Dexterity | 37 (base 23) |
| Constitution | 22 (base 15) |
| Magic | 50 (base 31) |
| Willpower | 24 (base 10) |
| Cunning | 38 (base 13) |
Resources
| Life | 522/522 |
| Mana | 386/386 |
| Stamina | 229/229 |
| Healing Factor | 1.15 |
| Regeneration | 9.3725 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 16 |
| See Invisible | 17 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 47 |
| Crit Chance | 52% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42.768396816392 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.5 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 32.93 (69.102564102564%) |
| Defense | 33.725 |
| Ranged Defense | 33.725 |
| Fatigue | 19 |
| Physical Save | 29.7 |
| Spell Save | 31.45 |
| Mental Save | 26.35 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Poison Resistance | 16% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 350 damage for 5 turns. The effect will scale with your magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 533 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 228.36 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 53. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 736% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost anorithil from death by carrion worm mass. Escort: lost anorithil (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within21 lumberjacks have died. | done |
Equipment
| On feet | Emelyssra (20 def, 5 armour) Emelyssra (20 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +16 Physical crit. chance: +1.0% Armour: +5 Defense: +20 Fatigue: +5% Changes stats: +8 Mag / +5 Wil / +4 Con Changes resistances penetration: +9% physical Changes damage: +10% acid / +6% arcane / +9% blight Maximum encumbrance: +20 Disease immunity: +43% Life regen: +0.60 Spellpower: +10 Mindpower: +7 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 24 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | Glimmerobeisance GlimmerobeisanceInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +9% light Changes resistances penetration: +5% darkness / +10% light Changes damage: +3% darkness / +3% light Mental save: +11 Light radius: +3 See stealth: +16 See invisible: +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Neredhebeth (0 def, 5 armour) Neredhebeth (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +7 Dex / +1 Mag / +4 Wil / +9 Cun Changes resistances: +6% temporal Changes damage: +6% temporal Grants telepathy: Dragon Stamina when hit: +3.00 Equilibrium when hit: +3.00 Mindpower: +6 A cap made of leather. |
| Tool | dragonbone wand of trap destruction 'Lisythra' [power 121] (15 cooldown) dragonbone wand of trap destruction 'Lisythra' [power 121] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +4 Changes resistances penetration: +25% physical Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast Reduces incoming crit damage: 10.00% Only die when reaching: -80.00 life Maximum vim: +17.00 It can be used to try to disarm traps in a line (disarm power 121), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 10 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Layyvea' steel ring 'Layyvea'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +12 Changes stats: +6 Cun Changes damage: +6% arcane Spell save: +9 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +3% Rings can have magical properties. |
| On fingers | treant's gold ring of life treant's gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +11% nature / +8% blight Poison immunity: +16% Disease immunity: +12% Life regen: +1.10 Maximum life: +64.00 Healing mod.: +15% Rings can have magical properties. |
| Around waist | Zanedig the hardened leather belt Zanedig the hardened leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +8 Mag / +2 Wil / +2 Cun Changes resistances: +12% mind Reduces incoming crit damage: 15.00% Spell save: +8 Mana each turn: +0.73 Maximum mana: +78.00 Light radius: +1 Size category: +1 A belt that goes around your waist. |
| In main hand | Silatira the Kindlebraid (55.5-83.25 power, 4 apr) Silatira the Kindlebraid (55.5-83.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armor * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing Damage (Melee): +24 lightning When wielded/worn: Armour penetration: +21 Physical crit. chance: +30.0% Physical power: +17 Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 12 acid Changes resistances: +9% acid / +3% light Changes resistances penetration: +10% acid Critical mult.: +21.00% Massive two-handed battleaxes. |
| On hands | restful voratun gauntlets of archery (0 def, 3 armour) restful voratun gauntlets of archery (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +11 Armour: +3 Changes stats: +3 Cun / +6 Dex Life regen: +3.80 Stamina each turn: +1.20 Maximum stamina: +25.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | hardened stralite mail armour of stability (4 def, 13 armour) hardened stralite mail armour of stability (4 def, 13 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 Fatigue: +16% Changes resistances: +9% acid / +14% physical / +8% fire / +12% cold / +8% lightning Physical save: +17 A suit of armour made of mail. |
| Cloak | Stormsnake the cashmere cloak (2 def, 0 armour) Stormsnake the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Str / +3 Con Changes resistances: +3% light / +5% arcane / +6% nature / +3% darkness Changes damage: +3% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Unrodas UnrodasCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -7% Changes stats: +4 Cun / +3 Str Changes resistances penetration: +5% temporal Life regen: +2.40 Amulets can have magical properties. |
Inventory
movement infusion (712% speed; 7 turns) movement infusion (712% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 299 over 5 turns) regeneration infusion of the sneak (heal 299 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 299 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the titan (rad 7; power 48; turns 4; dispells darkness)sun infusion of the titan (rad 7; power 48; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 24). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 48) for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (220 acid damage; dur 5; apply 20) acid wave rune (220 acid damage; dur 5; apply 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 220.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 11; power 47; dur 4) phase door rune of the sneak (range 11; power 47; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the wizard (range 10; power 28; dur 5)phase door rune of the wizard (range 10; power 28; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 362 for 6 turns) shielding rune (absorb 362 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 362 damage for 6 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Zanedil the copper amuletZanedil the copper amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +4 Cun / +4 Con Changes resistances penetration: +10% mind Mental save: +12 Life regen: +0.50 Stamina each turn: +0.60 Mindpower: +2 Movement speed: +10% Amulets can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
copper ring 'Emawe' copper ring 'Emawe'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Dex / +2 Mag / +1 Cun / +3 Con Changes resistances: +24% fire Changes damage: +12% fire Reduces incoming crit damage: 15.00% See invisible: +3 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel ring of sensingsteel ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Blindness immunity: +23% Infravision radius: +3 See stealth: +11 See invisible: +6 Rings can have magical properties. |
Balygen the voratun battleaxe (69.5-104.25 power, 4 apr) Balygen the voratun battleaxe (69.5-104.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 69.5 - 104.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +24 lightning / +4 acid When wielded/worn: Accuracy: +16 Effects on melee hit: * 15% chance to corrode armor Changes stats: +7 Dex / +2 Wil Changes resistances penetration: +15% acid Light radius: +3 Massive two-handed battleaxes. |
thunderous dwarven-steel greatmaul (39.5-59.25 power, 2 apr) thunderous dwarven-steel greatmaul (39.5-59.25 power, 2 apr)Requires: - Strength 24 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.5 - 59.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 21% chance to daze When wielded/worn: Changes stats: +3 Str / +5 Dex / +5 Mag / +5 Wil / +2 Cun / +3 Con Changes resistances penetration: +12% lightning Massive two-handed mauls. |
iron greatsword (16.5-26.4 power, 1 apr) iron greatsword (16.5-26.4 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel greatsword (24.5-39.2 power, 2 apr)steel greatsword (24.5-39.2 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed swords. |
Bokohek the Nightonslaught (42.5-59.5 power, 6 apr) Bokohek the Nightonslaught (42.5-59.5 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 35% chance to daze Damage (Melee): +18 darkness / +12 mind Burst (radius 1) on hit: +12 mind Damage against: +17% Living When wielded/worn: Armour penetration: +15 Physical crit. chance: +12.0% Changes stats: +3 Str / +4 Dex / +2 Mag / +4 Wil / +3 Cun / +2 Con Changes resistances: +12% mind Changes resistances penetration: +14% lightning Critical mult.: +20.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Radianceraze (18.5-25.9 power, 3 apr)Radianceraze (18.5-25.9 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Light Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +7 Defense: +6 Changes resistances: +6% light Stamina each turn: +0.40 Only die when reaching: -60.00 life Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Xerassra the Undeathlace (12-16.8 power, 2 apr)Xerassra the Undeathlace (12-16.8 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 cold Burst (radius 2) on crit: +8 nature When wielded/worn: Damage when hit (Melee): 8 fire Changes damage: +6% nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. ash vilestaff 'Stormstar' (15-18 power, 3 apr, blight element)ash vilestaff 'Stormstar' (15-18 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 Changes stats: +1 Mag Changes resistances: +3% lightning Maximum wards: +2 blight Changes damage: +15% blight Talents granted: +1 Command Staff +2 Ward Critical mult.: +10.00% Spellpower: +6 Spell crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Staves designed for wielders of magic, by the greats of the art. |
Mayuwe the pair of voratun boots (0 def, 5 armour) Mayuwe the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +5 Wil / +5 Mag Changes resistances: +12% cold / +10% fire Mental save: +6 Stamina each turn: +0.70 Mana each turn: +0.60 Hate when firing a critical mind attack: +5.00 Maximum mana: +51.00 Maximum stamina: +33.00 Maximum hate: +8.00 Spell crit. chance: +4% Mental crit. chance: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Salunne the pair of dwarven-steel boots (6 def, 4 armour) Salunne the pair of dwarven-steel boots (6 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +6 Ranged Defense: +7 Fatigue: +3% Damage when hit (Melee): 4 blight Changes resistances: +18% blight Changes damage: +12% arcane Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restful drakeskin leather gloves of magic (+4) (0 def, 3 armour) restful drakeskin leather gloves of magic (+4) (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes damage: +7% arcane Life regen: +2.50 Stamina each turn: +1.20 Maximum stamina: +27.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming voratun gauntlets (0 def, 3 armour) spellstreaming voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Mana each turn: +0.26 Spellpower: +11 Spell crit. chance: +6% Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of dexterity (+4) (0 def, 3 armour) storm voratun gauntlets of dexterity (+4) (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +17 Armour: +3 Damage (Melee): 13 lightning Changes stats: +4 Dex Changes resistances: +7% lightning Changes damage: +8% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Noonquill the dwarven-steel helm (0 def, 8 armour) Noonquill the dwarven-steel helm (0 def, 8 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +4% Effects on melee hit: * Slows global speed by 30% * 40% chance to blind Damage when hit (Melee): 4 light / 4 nature Light radius: +2 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
leafwalker's rough leather cap of strength (+3) (0 def, 1 armour) leafwalker's rough leather cap of strength (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% nature Spell save: +4 Maximum life: +48.00 Healing mod.: +14% A cap made of leather. |
shielding cashmere wizard hat of earthrunes (2 def, 3 armour) shielding cashmere wizard hat of earthrunes (2 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Changes stats: +3 Con / +5 Mag Spell save: +11 It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.2 Power cost: 80 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 83.92 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
stabilizing elven-silk wizard hat of knowledge (3 def, 0 armour) stabilizing elven-silk wizard hat of knowledge (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Cun / +13 Wil Physical save: +8 Mindpower: +5 A pointy cloth hat, very wizardly... |
prismatic drakeskin leather armour of the hero (5 def, 8 armour) prismatic drakeskin leather armour of the hero (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +7 Cun Changes resistances: +16% light / +14% darkness A suit of armour made of leather. |
reinforced leather armour of the hero (4 def, 7 armour) reinforced leather armour of the hero (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +7 Cun A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
295 alchemist agate 295 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Erelathel the iron pickaxe (dig speed 30 turns) Erelathel the iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +5 Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 mind Changes stats: +1 Str / +2 Dex Changes resistances: +6% temporal Changes damage: +18% mind / +6% temporal Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Shockborn the voratun torque of thermal psionic shield [power 107] (20 cooldown) Shockborn the voratun torque of thermal psionic shield [power 107] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +2 Dex / +3 Mag Light radius: +1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 107 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. |
Tihor the voratun torque of clear mind [power 2] (7 cooldown) Tihor the voratun torque of clear mind [power 2] (7 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Armour: +2 Changes resistances: +3% light / +6% nature / +5% arcane Physical save: +20 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, placing all other charms into a 7 cooldown. When used: 100% chance to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. ash totem of thorny skin [power 25] (20 cooldown)ash totem of thorny skin [power 25] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Brightpiercer the elm wand of clairvoyance [power 10] (9 cooldown) Brightpiercer the elm wand of clairvoyance [power 10] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% blight / +3% fire Spell save: +18 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By arcane spade the Shalore Arcane Blade level 23
5th Flare 122nd year of Ascendancy at 10:28 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By arcane spade the Shalore Arcane Blade level 10
1st Mirth 122nd year of Ascendancy at 20:54 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By arcane spade the Shalore Arcane Blade level 20
7th Mirth 122nd year of Ascendancy at 04:42 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By arcane spade the Shalore Arcane Blade level 24
14th Dusk 122nd year of Ascendancy at 10:02 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By arcane spade the Shalore Arcane Blade level 21
3rd Summertide 122nd year of Ascendancy at 06:56 see stats
Log
Poison from Emelureth the copperhead snake hits arcane spade for 53 nature damage.
Emelureth the copperhead snake uses Skullcracker.
Arcane spade shrugs off the effect 'Confused'!
arcane spade hits Emelureth the copperhead snake for (10 to psi shield), 1 acid (1 total damage).
Emelureth the copperhead snake hits arcane spade for 91 physical damage.
Emelureth the copperhead snake hits arcane spade for 21 physical damage.
Emelureth the copperhead snake misses arcane spade.
Poison from Emelureth the copperhead snake hits arcane spade for 53 nature damage.
Emelureth the copperhead snake hits arcane spade for 19 physical damage.
arcane spade hits Emelureth the copperhead snake for (10 to psi shield), 1 acid (1 total damage).
Poison from Emelureth the copperhead snake hits arcane spade for 53 nature damage.
arcane spade the level 24 shalore arcane blade was treehugged to death by Emelureth the copperhead snake on level 1 of Norgos Lair.
You have 2 life(s) left.
Arcane spade stops being poisoned.
Arcane spade is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Poison from Emelureth the copperhead snake killed arcane spade!
Saving done.
Talent Void Blast is ready to use.
Talent Earthquake is ready to use.
Talent Earthen Barrier is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Movement is ready to use.
Talent Aegis is ready to use.
Talent Timeless is ready to use.
Saving game...
