DragonKnight the level 6 Thalore Wyrmic by sjonnie85

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp6 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 27)
Dexterity15 (base 10)
Constitution17 (base 11)
Magic8 (base 10)
Willpower20 (base 19)
Cunning12 (base 10)

Resources

Life-2/216
Stamina140/140
Equilibrium19
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy22
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower18.8
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)26.4 (74.117647058824%)
Defense12.75
Ranged Defense18.75
Fatigue28
Physical Save25.75
Spell Save13.8
Mental Save15.2

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
3/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
0/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
3/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
1/5
1/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

DragonKnight stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
DragonKnight uses Infusion: Regeneration.

DragonKnight starts regenerating health quickly.

DragonKnight stops regenerating health quickly.

Ran for 6 turns (stop reason: hostile spotted to the north (grey mold)).


DragonKnight hits Grey mold for 40 physical, 6 blight, , 6 acid, 5 acid, 5 cold (62 total damage).
DragonKnight killed Grey mold!
Talent Infusion: Regeneration is ready to use.
DragonKnight uses Infusion: Regeneration.

DragonKnight starts regenerating health quickly.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: taken damage).

DragonKnight shrugs off the effect 'Frozen'!
Something hits
DragonKnight for 114 cold damage.

DragonKnight stops regenerating health quickly.


Ran for 2 turns (stop reason: hostile spotted to the west (The Shade)).


The Shade slows down.

DragonKnight hits The Shade for 30 physical, 6 blight, , 6 acid, 5 acid, 5 cold, (slow 30%) (52 total damage).
The Shade casts Manathrust.

The Shade's spell attains critical power!
Saving game...