Graaaa the level 22 Cornac Doombringer by kequilla

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassDoombringer
Level / Exp22 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength48 (base 43)
Dexterity10 (base 10)
Constitution26 (base 23)
Magic44 (base 41)
Willpower18 (base 10)
Cunning11 (base 11)

Resources

Life566/566
Positive0/113
Stamina183/183
Vim99/99
Healing Factor1.1
Regeneration9.5343016741339

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+118.72307323196%

Vision

Sight10
Lite3
Infravision5

Offense: Mainhand

Damage62
Accuracy36
Crit Chance8%
APR12
Speed1.00

Offense: Spell

Spellpower43
Crit Chance3%
Speed1

Offense: Mind

Mindpower24
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)40.113458603961 (35%)
Defense26.4
Ranged Defense26.4
Fatigue7
Physical Save29.5625
Spell Save34.3125
Mental Save22.6875

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Stun Resistance30%
Instadeath Resistance100%
Confusion Resistance13%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
5/5
0/5
Corruption / Torture1.30
3/5
1/5
2/5
0/5
Technique / Combat veteran1.30
1/5
1/5
1/5
0/5
Corruption / Heart of Fire1.20
1/5
1/5
1/5
1/5
Corruption / Fearfire1.10
2/5
2/5
1/5
0/5
Corruption / Brutality1.30
4/5
1/5
0/5
0/5

Generic Talents

Corruption / Demonic strength1.30
1/5
1/5
5/5
1/5
Technique / Combat training1.30
1/5
3/5
3/5
1/5
0/5
Corruption / Oppression1.20
2/5
1/5
0/5
0/5
Celestial / Light0.80
2/5
1/5
1/5
1/5
Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.10
1/5
1/5
1/5
0/5
Corruption / Hexes1.10
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
active
done
done
done
done
failed
done
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Graaaa the Cornac Doombringer level 17
38th Dusk 122nd year of Ascendancy at 23:35
see stats
Earth Master Killed Harkor'Zun and unlocked Stone magic.
By Graaaa the Cornac Doombringer level 19
63rd Dusk 122nd year of Ascendancy at 15:07
see stats
Exterminator Killed 1000 creatures.
By Graaaa the Cornac Doombringer level 18
54th Dusk 122nd year of Ascendancy at 10:27
see stats
Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Graaaa the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 16:25
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Graaaa the Cornac Doombringer level 19
56th Dusk 122nd year of Ascendancy at 07:24
see stats
Level 10 Got a character to level 10.
By Graaaa the Cornac Doombringer level 10
4th Flare 122nd year of Ascendancy at 10:19
see stats
Level 20 Got a character to level 20.
By Graaaa the Cornac Doombringer level 20
65th Dusk 122nd year of Ascendancy at 01:54
see stats
The Arena Unlocked Arena mode.
By Graaaa the Cornac Doombringer level 9
8th Mirth 122nd year of Ascendancy at 19:44
see stats
The secret city Discovered the truth about mages.
By Graaaa the Cornac Doombringer level 14
15th Dusk 122nd year of Ascendancy at 10:25
see stats

Log

Saving done.
Graaaa deactivates Horrifying Blows.

Graaaa activates Horrifying Blows.

Graaaa deactivates Abyssal Shield.

Graaaa activates Abyssal Shield.

Graaaa deactivates Incinerating Blows.

Graaaa activates Incinerating Blows.

Graaaa deactivates Flame of Urh'Rok.

Graaaa activates Flame of Urh'Rok.

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 95 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 47 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You may not auto-explore with enemies in sight (ziguranth patrol to the southeast)!

Saving game...


Saving done.