Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Blood Knight Class 1.1.5Contains a new melee class - the Blood Knight Details & discussion here: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 14 / 52% |
| Size | small |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 6 on the 77th Pyre 122nd year of Ascendancy at 22:17 / 27Killed by armoured skeleton warrior at level 6 on the 77th Pyre 122nd year of Ascendancy at 22:28 Killed by armoured skeleton warrior at level 6 on the 77th Pyre 122nd year of Ascendancy at 23:36 Killed by armoured skeleton warrior at level 6 on the 78th Pyre 122nd year of Ascendancy at 00:08 Killed by rattlesnake at level 6 on the 78th Pyre 122nd year of Ascendancy at 17:03 Killed by The Shade at level 7 on the 1st Mirth 122nd year of Ascendancy at 06:11 Killed by venom drake hatchling at level 8 on the 9th Mirth 122nd year of Ascendancy at 19:20 Killed by venom drake hatchling at level 8 on the 9th Mirth 122nd year of Ascendancy at 19:30 Killed by Glygavena the golem at level 10 on the 6th Flare 122nd year of Ascendancy at 14:10 Killed by golem at level 10 on the 6th Flare 122nd year of Ascendancy at 18:14 Killed by broken golem at level 10 on the 6th Flare 122nd year of Ascendancy at 18:24 Killed by alchemist golem at level 10 on the 6th Flare 122nd year of Ascendancy at 19:06 Killed by Colchea the human at level 10 on the 1st Dusk 122nd year of Ascendancy at 15:42 Killed by Colchea the human at level 10 on the 1st Dusk 122nd year of Ascendancy at 16:35 Killed by ritch flamespitter at level 12 on the 9th Dusk 122nd year of Ascendancy at 00:14 Killed by ritch flamespitter at level 12 on the 9th Dusk 122nd year of Ascendancy at 00:55 Killed by ritch flamespitter at level 12 on the 9th Dusk 122nd year of Ascendancy at 01:05 Killed by Siemak the thalore at level 12 on the 9th Dusk 122nd year of Ascendancy at 01:37 Killed by Arimina the rogue at level 12 on the 12nd Dusk 122nd year of Ascendancy at 07:40 Killed by Wate the halfling at level 13 on the 21st Dusk 122nd year of Ascendancy at 00:42 Killed by shadow at level 13 on the 21st Dusk 122nd year of Ascendancy at 01:16 Killed by Wate the halfling at level 13 on the 21st Dusk 122nd year of Ascendancy at 01:56 Killed by Harkor'Zun at level 13 on the 36th Dusk 122nd year of Ascendancy at 12:36 Killed by Harkor'Zun at level 13 on the 36th Dusk 122nd year of Ascendancy at 15:21 Killed by snow giant thunderer at level 14 on the 37th Dusk 122nd year of Ascendancy at 21:48 Killed by snow giant thunderer at level 14 on the 37th Dusk 122nd year of Ascendancy at 22:03 Killed by Beledathra the snow giant at level 14 on the 38th Dusk 122nd year of Ascendancy at 03:44 |
Primary Stats
| Strength | 22 (base 19) |
| Dexterity | 42 (base 31) |
| Constitution | 23 (base 14) |
| Magic | 26 (base 20) |
| Willpower | 23 (base 10) |
| Cunning | 36 (base 20) |
Resources
| Life | 355/355 |
| Mana | 243/243 |
| Stamina | 172/172 |
| Healing Factor | 1.41 |
| Regeneration | 1.692 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 7 |
| See Stealth | 6 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 64 |
| Crit Chance | 15% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 64 |
| Crit Chance | 20% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26.934037581188 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.25 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Physical | +8% |
| Nature | +8% |
Offense: Damage Penetration
| Mind | +10% |
| Lightning | +6% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 32.719669780284 |
| Ranged Defense | 34.219669780284 |
| Fatigue | 11 |
| Physical Save | 33.8125 |
| Spell Save | 18.025 |
| Mental Save | 30.2625 |
Defense: Resistances
| Nature | + 10%( 70%) |
| Cold | + 5%( 70%) |
| Fire | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 744% over 10 turns and instantly restoring 37 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed giant spider spinneret. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cracklestreak (0 def, 3 armour) Cracklestreak (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 4 lightning Physical save: +12 Mental save: +13 A pair of boots made of leather. |
| Light source | survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 Mental save: +6 Light radius: +2 See stealth: +6 See invisible: +7 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's rough leather cap of constitution (+3) (0 def, 2 armour) miner's rough leather cap of constitution (+3) (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +3 Con Infravision radius: +1 A cap made of leather. |
| On hands | Balylandur (0 def, 2 armour) Balylandur (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 Armour: +2 Changes stats: +1 Cun / +3 Dex Changes resistances penetration: +10% mind Critical mult.: +5.00% Psi each turn: +0.10 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | solipsist's steel ring of pilfering solipsist's steel ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +7 Defense: +8 Changes stats: +5 Cun / +5 Wil Mindpower: +6 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | Olorahek the steel amulet Olorahek the steel amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Physical save: +6 Mental crit. chance: +1% Amulets can have magical properties. |
| In main hand | Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Around waist | insulating rough leather belt of life insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +5% cold Life regen: +0.80 Healing mod.: +11% A belt that goes around your waist. |
| In off hand | thunderous steel dagger (11.5-14.95 power, 6 apr) thunderous steel dagger (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 22% lightning When wielded/worn: Changes stats: +1 Str / +1 Dex / +2 Mag / +1 Wil / +2 Cun / +1 Con Changes resistances penetration: +6% lightning Sharp, short and deadly. |
| Cloak | Eilinutta the linen cloak (1 def, 0 armour) Eilinutta the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 Defense: +1 Changes stats: +1 Str / +1 Mag / +1 Wil / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | nimble cured leather armour (6 def, 4 armour) nimble cured leather armour (6 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 Ranged Defense: +3 Fatigue: +7% Changes stats: +2 Dex Movement speed: +10% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. insidious poison infusion (18 nature damage, 20% healing reduction)insidious poison infusion (18 nature damage, 20% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 18.36 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acidic iron dagger of massacre (8.5-11.05 power, 5 apr) acidic iron dagger of massacre (8.5-11.05 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 8.5 - 11.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +5 acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful steel greatsword (19.5-31.2 power, 2 apr)hateful steel greatsword (19.5-31.2 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 19.5 - 31.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +11 darkness Damage against: +12% Humanoid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick steel longsword (15.5-21.7 power, 3 apr)quick steel longsword (15.5-21.7 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +6 Changes stats: +1 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Bregodrarek the dwarven-steel waraxe (24-33.6 power, 4 apr)Bregodrarek the dwarven-steel waraxe (24-33.6 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +8 acid When wielded/worn: Changes stats: +1 Cun One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious steel waraxe of projection (9.5-13.3 power, 3 apr)insidious steel waraxe of projection (9.5-13.3 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 9.5 - 13.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +5 mind / +19 insidious poison It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: -4% Maximum encumbrance: +20 Physical save: +5 A pair of boots made of leather. |
archer's rough leather gloves (0 def, 1 armour) archer's rough leather gloves (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +6 Armour: +1 Changes stats: +2 Cun / +3 Dex It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Glutha (7 def, 8 armour)Glutha (7 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +7 Fatigue: +16% Damage when the wearer is hit: 12 physical Maximum encumbrance: +20 Teleport immunity: +5% Healing mod.: +5% A suit of armour made of mail. |
cured leather armour of the deep (2 def, 6 armour) cured leather armour of the deep (2 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes resistances: +8% acid / +6% cold Allows you to breathe in: water A suit of armour made of leather. |
rejuvenating rough leather armour of acid resistance (1 def, 2 armour) rejuvenating rough leather armour of acid resistance (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +15% acid Life regen: +2.20 Stamina each turn: +0.50 A suit of armour made of leather. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By shadow the Halfling Shadowblade level 13
36th Dusk 122nd year of Ascendancy at 16:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By shadow the Halfling Shadowblade level 10
2nd Summertide 122nd year of Ascendancy at 09:23 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By shadow the Halfling Shadowblade level 12
12nd Dusk 122nd year of Ascendancy at 09:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By shadow the Halfling Shadowblade level 13
21st Dusk 122nd year of Ascendancy at 01:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By shadow the Halfling Shadowblade level 8
1st Mirth 122nd year of Ascendancy at 20:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By shadow the Halfling Shadowblade level 8
2nd Mirth 122nd year of Ascendancy at 22:50 see stats
Log
Beledathra the snow giant casts Mind Disruption.
Beledathra the snow giant uses Corrosive Mist.
shadow performs a melee critical strike against Beledathra the snow giant!
shadow performs a melee critical strike against Beledathra the snow giant!
Shadow deactivates Stealth.
Beledathra the snow giant hits shadow for 10 physical, 8 cold, 10 physical, 8 cold (36 total damage).
shadow hits Beledathra the snow giant for 88 physical, 12 darkness, 16 lightning, 49 physical, 12 darkness (177 total damage).
Shadow shrugs off the effect 'Corrode'!
Beledathra the snow giant's corrosive acid area effect hits shadow for 15 acid damage.
Beledathra the snow giant uses Ice Claw.
Beledathra the snow giant hits shadow for 136 cold, 7 nature, 7 cold (150 total damage).
shadow hits Beledathra the snow giant for 16 blight, 4 lightning (20 total damage).
shadow performs a melee critical strike against Beledathra the snow giant!
Beledathra the snow giant hits shadow for 10 physical, 8 cold, 10 physical, 8 cold (36 total damage).
shadow hits Beledathra the snow giant for 91 physical, 12 darkness, 8 lightning, 25 physical, 12 darkness (148 total damage).
Shadow shrugs off the effect 'Corrode'!
Beledathra the snow giant's corrosive acid area effect hits shadow for 15 acid damage.
Beledathra the snow giant uses Infusion: Wild.
Beledathra the snow giant lessens the pain.
Beledathra the snow giant performs a melee critical strike against shadow!
Beledathra the snow giant hits shadow for 96 physical damage.
shadow hits Beledathra the snow giant for 12 blight, 3 lightning (15 total damage).
shadow the level 14 halfling shadowblade was bludgeoned to death by Beledathra the snow giant on level 3 of Daikara.
Shadow deactivates Shadow Combat.
Shadow deactivates Precision.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
