Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! Auto-Transmo Gems 1.0.5Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Berserker |
| Level / Exp | 38 / 70% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 75.742305735974 (base 53) |
| Dexterity | 55.742305735974 (base 43) |
| Constitution | 64 (base 57) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 1380/1380 |
| Stamina | 168/168 |
| Healing Factor | 1.54 |
| Regeneration | 29.568 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 4 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 72 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.9 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +11% |
| Physical | +11% |
Offense: Damage Penetration
| Darkness | +5% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 24.92 (81.030927835052%) |
| Defense | 18.009807007591 |
| Ranged Defense | 18.009807007591 |
| Fatigue | 5 |
| Physical Save | 34.454903503795 |
| Spell Save | 42.65 |
| Mental Save | 21.725 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Blight | + 36%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 60%( 70%) |
| All | 0%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 19%( 70%) |
| Darkness | + 3%( 70%) |
| Fire | + 8%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 81% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 17% |
| Disarm Resistance | 25% |
| Bleed Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 7.0 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 110.11 to 330.34 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 3 turns. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 6.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 124.07 to 372.20 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Undead / Skeleton | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Berserker |
| talent | Daunting Presence |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | champion's voratun helm of constitution (+3) (0 def, 5 armour) champion's voratun helm of constitution (+3) (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +4 Wil / +4 Con Mental save: +14 Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | elm totem of thorny skin [power 16] (20 cooldown) elm totem of thorny skin [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to hardens the skin for 6 turns increasing armour by 16 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
| On fingers | mule's steel ring of light (+22%) mule's steel ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +22% light Changes damage: +11% light Maximum encumbrance: +23 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | quick dwarven-steel greatsword of rage (39-62.4 power, 2 apr) quick dwarven-steel greatsword of rage (39-62.4 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 90% When wielded/worn: Accuracy: +18 Changes stats: +4 Str / +3 Dex Changes damage: +11% physical Stamina when hit: +0.72 Massive two-handed swords. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 166.06 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | dwarven-steel plate armour 'Eclipsebrace' (5 def, 11 armour) dwarven-steel plate armour 'Eclipsebrace' (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +3 Str / +3 Con Damage when the wearer hits(melee): 6 darkness Damage when the wearer is hit: 13 physical / 4 darkness Changes resistances: +10% physical / +8% fire / +30% cold / +8% lightning / +8% acid / +3% darkness Changes resistances penetration: +5% darkness / +5% lightning Talent cooldown: Rush (-5 turns) Disarm immunity: +25% Stun/Freeze immunity: +25% Knockback immunity: +20% A suit of armour made of metal plates. |
| Cloak | restorative elven-silk cloak of the hunt (3 def, 0 armour) restorative elven-silk cloak of the hunt (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +26 Defense: +3 Fatigue: -9% Changes resistances: +16% nature / +16% blight Life regen: +2.70 Maximum life: +56.00 Healing mod.: +24% It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 2.6 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 28% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing gold amulet of vision stabilizing gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +19% temporal Blindness immunity: +17% Pinning immunity: +35% Knockback immunity: +20% Infravision radius: +4 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
Inventory
Xavea the steel battleaxe (21-31.5 power, 2 apr) Xavea the steel battleaxe (21-31.5 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +9 mind / +9 darkness / +4 acid Burst (radius 1) on hit: +8 acid Damage conversion: 10% arcane Damage against: +8% Humanoid When wielded/worn: Accuracy: +6 Defense: +9 Changes damage: +6% acid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
fortifying stralite plate armour of acid resistance (7 def, 13 armour) fortifying stralite plate armour of acid resistance (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +2 Str / +4 Con Changes resistances: +17% acid Maximum life: +30.00 A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Twentysix the Skeleton Berserker level 17
75th Pyre 122nd year of Ascendancy at 23:18 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Twentysix the Skeleton Berserker level 33
79th Pyre 122nd year of Ascendancy at 06:26 see stats
Level 10 (Roguelike)
Got a character to level 10.By Twentysix the Skeleton Berserker level 10
75th Pyre 122nd year of Ascendancy at 00:45 see stats
Level 20 (Roguelike)
Got a character to level 20.By Twentysix the Skeleton Berserker level 20
76th Pyre 122nd year of Ascendancy at 10:01 see stats
Level 30 (Roguelike)
Got a character to level 30.By Twentysix the Skeleton Berserker level 30
78th Pyre 122nd year of Ascendancy at 03:48 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Twentysix the Skeleton Berserker level 38
1st Mirth 122nd year of Ascendancy at 15:27 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Twentysix the Skeleton Berserker level 29
77th Pyre 122nd year of Ascendancy at 20:00 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Twentysix the Skeleton Berserker level 24
77th Pyre 122nd year of Ascendancy at 03:28 see stats
Log
Twentysix hits Rej Arkatis for 11 physical, 4 darkness, 9 physical, 3 darkness (27 total damage).
Rej Arkatis hits Twentysix for (11 absorbed), 0 lightning, (28 absorbed), 0 physical, (6 absorbed), 0 nature, (15 absorbed), 0 physical (0 total damage).
Twentysix hits Rej Arkatis for 108 physical, 5 darkness (113 total damage).
Rej Arkatis rushes out!
Twentysix hits Rej Arkatis for 9 physical, 3 darkness, 9 physical, 3 darkness (25 total damage).
Rej Arkatis hits Twentysix for (6 absorbed), 0 lightning, (16 absorbed), 0 physical, (6 absorbed), 0 nature, (15 absorbed), 0 physical (0 total damage).
Talent Death Dance is ready to use.
Twentysix uses Death Dance.
Twentysix hits Rej Arkatis for 288 physical, 6 darkness (294 total damage).
Rej Arkatis rushes out!
Twentysix hits Rej Arkatis for 11 physical, 4 darkness, 11 physical, 4 darkness (30 total damage).
Rej Arkatis hits Twentysix for (6 absorbed), 0 lightning, (17 absorbed), 0 physical, (7 absorbed), 0 nature, (17 absorbed), 0 physical (0 total damage).
The shield around Twentysix crumbles.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
Twentysix hits Rej Arkatis for 175 physical damage.
Twentysix killed Rej Arkatis!
Twentysix is not cripple anymore.
You pickup 2.20 gold pieces.
You pickup 1.85 gold pieces.
Talent Death Dance is ready to use.
Talent Rune: Shielding is ready to use.
Talent Bone Armour is ready to use.
