fodal the level 6 Cornac Rogue by 12brandon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp6 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity25 (base 25)
Constitution10 (base 10)
Magic13 (base 10)
Willpower12 (base 10)
Cunning16 (base 16)

Resources

Life160/160
Stamina120/120
Healing Factor1
Regeneration6.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy20
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage9
Accuracy20
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower14.8
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+10%
Arcane+3%

Defense: Base

Armour (hardiness)16.73 (48.103448275862%)
Defense16.25
Ranged Defense19.25
Fatigue10
Physical Save14.975
Spell Save9.625
Mental Save14.675

Defense: Resistances

Temporal+ 15%( 70%)
Acid+ 20%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
2/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
2/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
2/5

Effects

Quests

done
done
active

Equipment

Tool
On fingers
On feet
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Fodal picks up (d.): iron waraxe (5-7 power, 2 apr).

You pickup 0.85 gold pieces.

You pickup 0.95 gold pieces.


You pickup 0.70 gold pieces.

You pickup 0.60 gold pieces.


You pickup 0.65 gold pieces.


You pickup 0.55 gold pieces.


You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the psychic (heal 94 over 5 turns).

Fodal wears:
psionicist's copper ring of corrosion (+20%).

Space around you starts to dissolve...


Talent Infusion: Regeneration is ready to use.

You are yanked out of this place!

You gain 16.00 gold from the transmogrification of
Telekinetic Core.
You gain 2.93 gold from the transmogrification of
thought-forged quiver of elm arrows of crippling (9/9, 8-11.2 power, 5 apr).
You gain 1.44 gold from the transmogrification of
spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (5-7 power, 2 apr).
You gain 1.94 gold from the transmogrification of
huntsman's iron longsword of massacre (13-18.2 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.