IZG the level 1 Halfling Rogue by jeezyacon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignInfinite
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp1 / 13%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity18 (base 15)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life-12/104
Stamina90/90
Healing Factor1.0082872928177
Regeneration12.351519337017

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth23.286325232638
See Invisible23.286325232638

Offense: Mainhand

Damage14
Accuracy23
Crit Chance8%
APR5
Speed1.00

Offense: Offhand

Damage10
Accuracy23
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save7
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

talent
detrimental effect
beneficial effect
beneficial effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Something briefly catches sight of you!
Broken golem stops surging mana.

Ran for 2 turns (stop reason: hostile spotted to the north (broken golem)).


IZG uses Throwing Knives.

IZG deactivates Stealth.

IZG's Throwing Knife hits Broken golem for
17 physical damage.
Broken golem uses Knockback.


Broken golem hits IZG for 54 physical damage.
IZG uses Infusion: Regeneration.

IZG starts regenerating health quickly.


IZG misses Broken golem.
IZG hits Broken golem for 15 physical damage.

Broken golem hits IZG for 37 physical damage.

Broken golem hits IZG for (5 parried), 31 physical (31 total damage).
Broken golem misses IZG.

Saving game...