Terron the level 7 Cornac Archer by phister

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp7 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 15)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life183/183
Stamina118/118
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy25
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense8
Ranged Defense8
Fatigue6
Physical Save14
Spell Save7
Mental Save7

Defense: Resistances

Acid+ 8%( 70%)
Light+ 3%( 70%)
Temporal+ 6%( 70%)
Blight+ 5%( 70%)
Fire+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

Tool
Around waist
Main armor
Quiver
Light source
On hands
In main hand

Inventory

Achievements

Log

You pickup 0.60 gold pieces.
You pickup 0.70 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.85 gold pieces.

Terron picks up (a.):
balanced iron greatmaul (17-26 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.87 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.95 gold from the transmogrification of
linen cloak of Eldoral (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-18 power, 2 apr).
You gain 2.25 gold from the transmogrification of
creative mossy mindstar of life (3-3 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 3.22 gold from the transmogrification of
balanced iron greatmaul of massacre (28-42 power, 1 apr).
You gain 3.07 gold from the transmogrification of
balanced iron greatmaul (17-26 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.