Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Wights 1.0.4Adds Wights as playable undead race. Arcanum Class Pack 1.2.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Faerie |
Class | Enchanter |
Level / Exp | 1 / 44% |
Size | tiny |
Lifes / Deaths | Killed by dying copperhead snake at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:01 / 1 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 9 (base 14) |
Magic | 17 (base 17) |
Willpower | 11 (base 11) |
Cunning | 13 (base 10) |
Resources
Life | -3/86 |
Mana | 20/105 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +44.267411212886% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 7 |
Accuracy | 9 |
Crit Chance | 5% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 12.9 |
Crit Chance | 4% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (35%) |
Defense | 22.791852803221 |
Ranged Defense | 22.791852803221 |
Fatigue | 0 |
Physical Save | 7 |
Spell Save | 10.85 |
Mental Save | 9.45 |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Inanimation | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enchanted weapons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Disenchantment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Ordered hedgemagic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enchanted armours | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Mana alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Force | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Faerie | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +44% Defense: +22 Avoidance of some traps. |
detrimental effect | The more you use runes, the longer they will take to recharge (+4 cooldowns). Runic Saturation |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | elm starstaff (10-12 power, 2 apr, darkness element) elm starstaff (10-12 power, 2 apr, darkness element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Dying copperhead snake receives 13 healing from Lyrie.
Dying copperhead snake's Blood Grasp hits Lyrie for 26 blight damage.
Lyrie casts Staff Channel.
Lyrie's Staff Channel hits Dying copperhead snake for 6 darkness damage.
Talent Flying Weapon is ready to use.
Dying copperhead snake hits Lyrie for 8 physical damage.
Dying copperhead snake hits Lyrie for 8 physical damage.
Lyrie casts Flying Weapon.
Lyrie misses Dying copperhead snake.
Talent Lesser Magic Missile is ready to use.
Dying copperhead snake misses Lyrie.
Talent Infusion: Regeneration is ready to use.
Talent Force Punch is ready to use.
Lyrie casts Lesser Magic Missile.
Lyrie's Lesser Magic Missile hits Dying copperhead snake for 34 arcane damage.
Talent Rune: Shielding is ready to use.
Talent Flying Weapon is ready to use.
Dying copperhead snake hits Lyrie for 9 physical damage.
Lyrie casts Staff Channel.
Lyrie's Staff Channel hits Dying copperhead snake for 5 darkness damage.
Dying copperhead snake casts Blood Grasp.
Dying copperhead snake drains life from Lyrie!
Dying copperhead snake receives 15 healing from Lyrie.
Dying copperhead snake's Blood Grasp hits Lyrie for 30 blight damage.
Saving game...