










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Fashionista 1.5.0The donator fortress mirror feature remembers item graphics not only for worn items, but also for transmogrified items. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Female |
Race | Kruk Yeti |
Class | Archer |
Level / Exp | 32 / 72% |
Size | medium |
Lifes / Deaths | Killed by steam giant gunner at level 2 on the 10th Retaking 124th year of Ascendancy at 18:31 / 117Killed by sun paladin at level 7 on the 15th Retaking 124th year of Ascendancy at 09:00 Killed by sun-mage at level 7 on the 15th Retaking 124th year of Ascendancy at 10:45 Killed by sunwall vindicator at level 8 on the 16th Retaking 124th year of Ascendancy at 19:23 Killed by sunwall vindicator at level 8 on the 16th Retaking 124th year of Ascendancy at 20:08 Killed by sunwall vindicator at level 8 on the 16th Retaking 124th year of Ascendancy at 21:00 Killed by sunwall vindicator at level 8 on the 16th Retaking 124th year of Ascendancy at 22:24 Killed by sunwall vindicator at level 8 on the 16th Retaking 124th year of Ascendancy at 22:53 Killed by sunwall vindicator at level 8 on the 16th Retaking 124th year of Ascendancy at 23:08 Killed by sun paladin at level 8 on the 17th Retaking 124th year of Ascendancy at 01:48 Killed by sunwall vindicator at level 9 on the 17th Retaking 124th year of Ascendancy at 03:09 Killed by sunwall vindicator at level 9 on the 17th Retaking 124th year of Ascendancy at 04:35 Killed by sunwall vindicator at level 9 on the 17th Retaking 124th year of Ascendancy at 05:07 Killed by sunwall vindicator at level 9 on the 17th Retaking 124th year of Ascendancy at 05:56 Killed by sunwall vindicator at level 9 on the 17th Retaking 124th year of Ascendancy at 06:30 Killed by sunwall vindicator at level 9 on the 17th Retaking 124th year of Ascendancy at 06:56 Killed by sunwall vindicator at level 9 on the 17th Retaking 124th year of Ascendancy at 07:21 Killed by sunwall guard at level 9 on the 17th Retaking 124th year of Ascendancy at 08:49 Killed by astral conjurer at level 9 on the 17th Retaking 124th year of Ascendancy at 09:42 Killed by sun paladin at level 9 on the 17th Retaking 124th year of Ascendancy at 10:52 Killed by sunwall vindicator at level 9 on the 18th Retaking 124th year of Ascendancy at 00:50 Killed by Khelchmosi the shalore at level 12 on the 14th Revenge 124th year of Ascendancy at 11:29 Killed by Khelchmosi the shalore at level 12 on the 14th Revenge 124th year of Ascendancy at 12:30 Killed by Lchmelbith the shalore at level 12 on the 14th Revenge 124th year of Ascendancy at 23:58 Killed by Lchmelbith the shalore at level 12 on the 15th Revenge 124th year of Ascendancy at 00:27 Killed by Ameri the shalore at level 13 on the 15th Revenge 124th year of Ascendancy at 13:19 Killed by Matarashi the shalore at level 13 on the 15th Revenge 124th year of Ascendancy at 13:44 Killed by ritch hunter at level 13 on the 18th Revenge 124th year of Ascendancy at 03:27 Killed by Aeretira the ritch hive mother at level 15 on the 19th Revenge 124th year of Ascendancy at 20:21 Killed by Eilinara the awoken tentacle tree at level 15 on the 21st Revenge 124th year of Ascendancy at 02:46 Killed by corrupted protosentient globula at level 16 on the 21st Revenge 124th year of Ascendancy at 17:15 Killed by corrupted acidic digestor at level 16 on the 21st Revenge 124th year of Ascendancy at 18:05 Killed by corrupted plasmic disruptor at level 16 on the 21st Revenge 124th year of Ascendancy at 18:39 Killed by corrupted acidic digestor at level 16 on the 21st Revenge 124th year of Ascendancy at 20:48 Killed by Zubewe the corrupted dendritic hemospinner at level 16 on the 21st Revenge 124th year of Ascendancy at 21:19 Killed by corrupted acidic digestor at level 16 on the 21st Revenge 124th year of Ascendancy at 21:35 Killed by Zubewe the corrupted dendritic hemospinner at level 16 on the 21st Revenge 124th year of Ascendancy at 22:05 Killed by corrupted plasmic disruptor at level 16 on the 22nd Revenge 124th year of Ascendancy at 01:59 Killed by corrupted mastocytic feeder at level 16 on the 22nd Revenge 124th year of Ascendancy at 07:15 Killed by corrupted mastocytic feeder at level 16 on the 22nd Revenge 124th year of Ascendancy at 07:51 Killed by Vorabrethra the ritch hunter at level 20 on the 26th Revenge 124th year of Ascendancy at 11:54 Killed by mutant snake at level 24 on the 44th Revenge 124th year of Ascendancy at 07:11 Killed by orc high pyromancer at level 24 on the 44th Revenge 124th year of Ascendancy at 16:54 Killed by orc high pyromancer at level 24 on the 44th Revenge 124th year of Ascendancy at 18:51 Killed by orc high pyromancer at level 24 on the 44th Revenge 124th year of Ascendancy at 19:16 Killed by orc high pyromancer at level 24 on the 44th Revenge 124th year of Ascendancy at 22:45 Killed by orc high pyromancer at level 24 on the 44th Revenge 124th year of Ascendancy at 23:05 Killed by orc high pyromancer at level 24 on the 44th Revenge 124th year of Ascendancy at 23:51 Killed by orc high pyromancer at level 24 on the 45th Revenge 124th year of Ascendancy at 00:20 Killed by Moronhan the human at level 25 on the 5th Pain 124th year of Ascendancy at 07:28 Killed by Nirio the human at level 25 on the 5th Pain 124th year of Ascendancy at 08:20 Killed by Moronhan the human at level 25 on the 5th Pain 124th year of Ascendancy at 09:16 Killed by Moronhan the human at level 25 on the 5th Pain 124th year of Ascendancy at 10:39 Killed by Moronhan the human at level 25 on the 5th Pain 124th year of Ascendancy at 11:10 Killed by Moronhan the human at level 25 on the 5th Pain 124th year of Ascendancy at 11:50 Killed by Moronhan the human at level 25 on the 5th Pain 124th year of Ascendancy at 12:20 Killed by Orie the human at level 25 on the 5th Pain 124th year of Ascendancy at 12:48 Killed by Moronhan the human at level 25 on the 5th Pain 124th year of Ascendancy at 13:07 Killed by Itzah the human at level 25 on the 10th Pain 124th year of Ascendancy at 03:20 Killed by Maiana the human at level 25 on the 10th Pain 124th year of Ascendancy at 04:06 Killed by Deend the human at level 25 on the 10th Pain 124th year of Ascendancy at 04:52 Killed by Maiana the human's summoned tentacle at level 25 on the 10th Pain 124th year of Ascendancy at 06:45 Killed by Roanl the human at level 25 on the 17th Pain 124th year of Ascendancy at 18:30 Killed by Roanl the human at level 25 on the 17th Pain 124th year of Ascendancy at 19:20 Killed by Roanl the human at level 25 on the 17th Pain 124th year of Ascendancy at 21:30 Killed by Roanl the human at level 25 on the 17th Pain 124th year of Ascendancy at 22:25 Killed by Roanl the human at level 25 on the 18th Pain 124th year of Ascendancy at 01:15 Killed by Roanl the human at level 25 on the 18th Pain 124th year of Ascendancy at 02:57 Killed by Roanl the human at level 25 on the 18th Pain 124th year of Ascendancy at 03:54 Killed by Roanl the human at level 25 on the 18th Pain 124th year of Ascendancy at 04:52 Killed by Roanl the human at level 25 on the 18th Pain 124th year of Ascendancy at 06:29 Killed by orc necromancer (subdued) at level 29 on the 23rd Pain 124th year of Ascendancy at 17:29 Killed by ogre rune-spinner at level 29 on the 23rd Pain 124th year of Ascendancy at 22:40 Killed by Mayariba the orc necromancer (subdued) at level 29 on the 23rd Pain 124th year of Ascendancy at 23:26 Killed by Stearth the human at level 29 on the 25th Pain 124th year of Ascendancy at 10:23 Killed by Xeraba the cave bear at level 29 on the 38th Pain 124th year of Ascendancy at 10:26 Killed by Xeraba the cave bear at level 29 on the 38th Pain 124th year of Ascendancy at 11:08 Killed by ritch flamespitter at level 29 on the 38th Pain 124th year of Ascendancy at 11:56 Killed by Xeraba the cave bear at level 29 on the 38th Pain 124th year of Ascendancy at 12:16 Killed by Xeraba the cave bear at level 29 on the 38th Pain 124th year of Ascendancy at 12:39 Killed by Xeraba the cave bear at level 29 on the 38th Pain 124th year of Ascendancy at 12:56 Killed by Xeraba the cave bear at level 29 on the 38th Pain 124th year of Ascendancy at 13:32 Killed by Xeraba the cave bear at level 29 on the 38th Pain 124th year of Ascendancy at 13:52 Killed by Xeraba the cave bear at level 29 on the 38th Pain 124th year of Ascendancy at 14:43 Killed by Xeraba the cave bear at level 29 on the 38th Pain 124th year of Ascendancy at 15:05 Killed by Eloma the brown bear at level 29 on the 38th Pain 124th year of Ascendancy at 17:50 Killed by Eloma the brown bear at level 29 on the 38th Pain 124th year of Ascendancy at 19:24 Killed by Eloma the brown bear at level 29 on the 38th Pain 124th year of Ascendancy at 19:49 Killed by Voruwyn the brown bear at level 29 on the 38th Pain 124th year of Ascendancy at 20:14 Killed by Eloma the brown bear at level 29 on the 38th Pain 124th year of Ascendancy at 20:28 Killed by Eloma the brown bear at level 29 on the 38th Pain 124th year of Ascendancy at 20:47 Killed by Emelutira the war bear at level 29 on the 39th Pain 124th year of Ascendancy at 04:33 Killed by Emelutira the war bear at level 29 on the 39th Pain 124th year of Ascendancy at 05:56 Killed by Nerevena the grizzly bear at level 30 on the 40th Pain 124th year of Ascendancy at 10:21 Killed by Ivowen the polar bear at level 30 on the 40th Pain 124th year of Ascendancy at 10:39 Killed by Nerevena the grizzly bear at level 30 on the 40th Pain 124th year of Ascendancy at 11:08 Killed by ritch flamespitter at level 30 on the 40th Pain 124th year of Ascendancy at 23:51 Killed by ritch flamespitter at level 30 on the 41st Pain 124th year of Ascendancy at 00:19 Killed by ritch flamespitter at level 31 on the 42nd Pain 124th year of Ascendancy at 05:37 Killed by Xeriassra the brown bear at level 31 on the 42nd Pain 124th year of Ascendancy at 07:10 Killed by Xeriassra the brown bear at level 31 on the 42nd Pain 124th year of Ascendancy at 08:07 Killed by Xeriassra the brown bear at level 31 on the 42nd Pain 124th year of Ascendancy at 08:43 Killed by Xeriassra the brown bear at level 31 on the 42nd Pain 124th year of Ascendancy at 09:02 Killed by Islyba the brown bear at level 31 on the 42nd Pain 124th year of Ascendancy at 09:21 Killed by Xeriassra the brown bear at level 31 on the 42nd Pain 124th year of Ascendancy at 09:35 Killed by Xeriassra the brown bear at level 31 on the 42nd Pain 124th year of Ascendancy at 10:07 Killed by Xeriassra the brown bear at level 31 on the 42nd Pain 124th year of Ascendancy at 10:33 Killed by Borius, Avatar of Bearness at level 31 on the 42nd Pain 124th year of Ascendancy at 19:34 Killed by Zuborilrann the Guardian at level 32 on the 44th Pain 124th year of Ascendancy at 15:49 Killed by Zuborilrann the Guardian at level 32 on the 44th Pain 124th year of Ascendancy at 16:22 Killed by Belyda the Guardian at level 32 on the 45th Pain 124th year of Ascendancy at 03:17 Killed by Belyda the Guardian at level 32 on the 45th Pain 124th year of Ascendancy at 03:47 Killed by Belyda the Guardian at level 32 on the 45th Pain 124th year of Ascendancy at 07:13 Killed by Belyda the Guardian at level 32 on the 45th Pain 124th year of Ascendancy at 10:01 Killed by Belyda the Guardian at level 32 on the 45th Pain 124th year of Ascendancy at 10:28 Killed by Emuda the black bear at level 32 on the 47th Pain 124th year of Ascendancy at 15:21 Killed by red crystal at level 32 on the 47th Pain 124th year of Ascendancy at 16:41 |
Primary Stats
Strength | 75 (base 60) |
Dexterity | 62 (base 53) |
Constitution | 21 (base 10) |
Magic | 20 (base 10) |
Willpower | 27 (base 10) |
Cunning | 43 (base 22) |
Resources
Life | 877/877 |
Stamina | 236/236 |
Steam | 100/100 |
Healing Factor | 1.396387434555 |
Regeneration | 16.826468586387 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 5 |
See Stealth | 31.388749514228 |
See Invisible | 43.388749514228 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 143 |
Accuracy | 59 |
Crit Chance | 15% |
APR | 18 |
Speed | 0.80 |
Offense: Spell
Spellpower | 13.5 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Nature | +6% |
Lightning | +6% |
Light | +10% |
Cold | +16% |
Blight | +3% |
Mind | +7% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 58.723073231957 (100%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 18 |
Physical Save | 38 |
Spell Save | 48 |
Mental Save | 33 |
Defense: Resistances
Acid | + 23%( 70%) |
Physical | + 24%( 70%) |
Cold | + 70%( 70%) |
All | + 4%( 70%) |
Lightning | + 62%( 70%) |
Temporal | + 12%( 70%) |
Darkness | + 10%( 70%) |
Fire | + 32%( 70%) |
Nature | + 13%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 15% |
Stun Resistance | 75% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 198 life over 5 turns. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 92% efficiency and cooldown mod of 78%. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Munitions | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Race / Yeti | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 70% Dex, 50% Str Damage type: Acid Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 45 On weapon hit: * 40% chance to corrode armour by 30% * Slows global speed by 40% * 40 arcane resource burn Damage (Ranged): +8 acid When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to disease * Slows global speed by 30% * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 darkness Changes stats: +4 Wil / +4 Mag Changes resistances: +6% darkness Changes damage: +7% mind Grants telepathy: Dragon Spellpower: +6 (+2 eff.) Light radius: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes stats: +8 Cun Changes resistances: +7% lightning / +8% temporal / +2% physical Changes resistances penetration: +15% mind Physical save: +6 (+3 eff.) Mental save: +12 (+6 eff.) Disease immunity: +10% Silence immunity: +0% Confusion immunity: +15% A cap made of leather. |
Tool | ![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 90 power out of 100/100. The very essence of bearness! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +6 Cun / +6 Wil Changes resistances: +6% nature Physical save: +6 (+3 eff.) Stun/Freeze immunity: +25% Knockback immunity: +10% Life regen: +2.50 Maximum life: +58.00 Mindpower: +6 (+3 eff.) Healing mod.: +18% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Str / +5 Con Changes resistances: +32% cold Changes resistances penetration: +10% nature Changes damage: +6% nature / +16% cold Light radius: +2 See invisible: +12 Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +10 Defense: +6 (+3 eff.) Fatigue: +0% Damage when hit (Melee): 8 arcane Changes stats: +5 Mag / +3 Wil Changes resistances: +12% fire / +15% cold Changes damage: +3% blight Maximum encumbrance: +0 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +8 (+2 eff.) Spell crit. chance: +5% Damage Shield penetration: +20% Slows Projectiles: +15% It can be used to create a temporary shield that absorbs 353 damage, putting all charms on cooldown for 27 turns. A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon crit: * project a beam of lightning When wielded/worn: Changes stats: +4 Str / +2 Dex / +1 Mag / +2 Con Changes resistances: +20% acid / +17% fire / +23% lightning / +21% cold Grants telepathy: Demon/Minor Demon/Major Spell save: +17 (+5 eff.) Light radius: +3 Longbows are used to shoot arrows at your foes. |
On hands | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * Slows global speed by 30% * 30% chance to daze at end of turn Changes stats: +4 Str / +4 Dex / +5 Cun Changes resistances penetration: +10% nature Changes damage: +6% lightning Talent cooldown: Double Strike (-1 turn) Talent granted: +3 Project Saw Physical save: +12 (+5 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Armour: +21 Armour Hardiness: +20% Defense: +4 (+2 eff.) Fatigue: +25% Effects when hit in melee: * 23% chance to disease * 20% chance to inflict 15% damage reduction Changes stats: +3 Cun / +3 Wil Changes resistances: +3% nature / +1% physical Mental save: +10 (+5 eff.) Life regen: +1.80 Maximum life: +50.00 Healing mod.: +13% A suit of armour made of metal plates. |
Cloak | ![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +3 Dex Changes resistances: +30% lightning / +0% cold / +0% nature Talent masteries: +0.10 Steamtech / Automation +0.10 Steamtech / Avoidance Stun/Freeze immunity: +50% Steampower: +10 (+3 eff.) Steam crit. chance: +10% This cloak hides and protects a series of powerful steam compressors. |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
Inventory
![]() Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() dwarven-steel helm (0 def, 4 armour) Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (80 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful healing salve [power 195] powerful healing salve [power 195]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 92% efficiency and 78% cooldown modifier. It can be used to heal 195, putting Talent Medical Injector on cooldown for 14 turns. Medical salve. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'belt' When attach to an other item: Fatigue: -12% Maximum encumbrance: +30 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +15% nature / +15% cold Tinkers can be attached to normal items to improve them with steam power! |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+5 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 17 power out of 35/35) : Effective talent level: 3.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 47 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +6% lightning Changes resistances penetration: +15% lightning Changes damage: +24% light / +6% lightning Talent cooldown: Silence (-1 turn) Talent granted: +3 Silence Light radius: +3 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 85 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal a target within range 7 (based on Willpower) for 147, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Maximum wards: +2 lightning / +2 temporal / +2 blight / +1 fire / +1 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element with (base) damage 42 to 85, putting all charms on cooldown for 9 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Adutta the Kruk Yeti Archer level 10
18th Retaking 124th year of Ascendancy at 12:50 see stats
By Adutta the Kruk Yeti Archer level 31
42nd Pain 124th year of Ascendancy at 19:48 see stats
By Adutta the Kruk Yeti Archer level 27
21st Pain 124th year of Ascendancy at 11:43 see stats
By Adutta the Kruk Yeti Archer level 10
18th Retaking 124th year of Ascendancy at 01:29 see stats
By Adutta the Kruk Yeti Archer level 20
25th Revenge 124th year of Ascendancy at 22:00 see stats
By Adutta the Kruk Yeti Archer level 30
39th Pain 124th year of Ascendancy at 07:31 see stats
By Adutta the Kruk Yeti Archer level 29
24th Pain 124th year of Ascendancy at 01:05 see stats
By Adutta the Kruk Yeti Archer level 31
42nd Pain 124th year of Ascendancy at 15:58 see stats
By Adutta the Kruk Yeti Archer level 17
23rd Revenge 124th year of Ascendancy at 14:20 see stats
By Adutta the Kruk Yeti Archer level 30
41st Pain 124th year of Ascendancy at 16:38 see stats
By Adutta the Kruk Yeti Archer level 24
46th Revenge 124th year of Ascendancy at 00:15 see stats
Log
Crystalbark speeds up.
Crystalbark is free from the illness.
Red crystal speeds up.
Red crystal speeds up.
Giant fire ant spits flames!
Adutta's Shoot performs a ranged critical strike against Crystallized Primal Root!
Crystallized Primal Root internal structure metallises.
Adutta's Shoot hits Crystallized Primal Root for 211 acid, (7 resist armour), 0 acid, (33 resist armour), 1 arcane, (19 resist armour), 0 lightning (213 total damage).
Giant fire ant hits Adutta for 11 fire damage.
Red crystal's Flame Bolt hits Adutta for 63 fire damage.
Adutta the level 32 kruk yeti archer was roasted to death by a red crystal on level 2 of Primal Forest.
Adutta stops burning.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Red crystal's Flame Bolt killed Adutta!
Resting starts...
Talent Trueshot is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Resting starts...
Talent Evasion is ready to use.
Talent Volley is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
You are sent back to the material plane!