Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Skeleton |
Class | Temporal Warden |
Level / Exp | 48 / 45% |
Size | big |
Lifes / Deaths | Killed by ghast at level 2 on the 76th Pyre 122nd year of Ascendancy at 14:18 / 168Killed by Urkis, the High Tempest at level 16 on the 18th Haze 122nd year of Ascendancy at 12:55 Killed by Urkis, the High Tempest at level 16 on the 18th Haze 122nd year of Ascendancy at 14:02 Killed by Garin the faeros at level 19 on the 44th Haze 122nd year of Ascendancy at 06:29 Killed by snow giant boulder thrower at level 19 on the 44th Haze 122nd year of Ascendancy at 10:51 Killed by Iseleta the blade horror at level 20 on the 45th Haze 122nd year of Ascendancy at 04:58 Killed by forge-giant at level 23 on the 26th Regrowth 123rd year of Ascendancy at 23:36 Killed by forge-giant at level 23 on the 26th Regrowth 123rd year of Ascendancy at 23:57 Killed by luminous horror at level 23 on the 27th Regrowth 123rd year of Ascendancy at 00:11 Killed by forge-giant at level 23 on the 27th Regrowth 123rd year of Ascendancy at 00:39 Killed by daelach at level 23 on the 27th Regrowth 123rd year of Ascendancy at 14:08 Killed by dreaming horror at level 23 on the 27th Regrowth 123rd year of Ascendancy at 17:07 Killed by dreaming horror at level 23 on the 27th Regrowth 123rd year of Ascendancy at 19:22 Killed by dreaming horror at level 23 on the 27th Regrowth 123rd year of Ascendancy at 19:43 Killed by dread at level 23 on the 29th Regrowth 123rd year of Ascendancy at 13:39 Killed by dread at level 23 on the 29th Regrowth 123rd year of Ascendancy at 14:35 Killed by vampire lord at level 24 on the 30th Regrowth 123rd year of Ascendancy at 11:17 Killed by dread at level 24 on the 30th Regrowth 123rd year of Ascendancy at 12:59 Killed by dreadmaster at level 24 on the 30th Regrowth 123rd year of Ascendancy at 13:23 Killed by The Master at level 24 on the 31st Regrowth 123rd year of Ascendancy at 14:27 Killed by skeleton mage at level 24 on the 31st Regrowth 123rd year of Ascendancy at 18:41 Killed by forest wight at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 23:57 Killed by snow giant boulder thrower at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 11:40 Killed by orc archer at level 26 on the 38th Regrowth 123rd year of Ascendancy at 19:02 Killed by Grand Corruptor at level 26 on the 45th Regrowth 123rd year of Ascendancy at 03:03 Killed by Forgery of Haze (Celia) at level 27 on the 70th Regrowth 123rd year of Ascendancy at 19:55 Killed by Beloldawyn the war bear at level 28 on the 38th Pyre 123rd year of Ascendancy at 20:29 Killed by Voruvea the brown bear at level 28 on the 40th Pyre 123rd year of Ascendancy at 07:18 Killed by multi-hued drake at level 29 on the 73rd Pyre 123rd year of Ascendancy at 15:02 Killed by Adasenor the Guardian at level 29 on the 73rd Pyre 123rd year of Ascendancy at 16:11 Killed by snow giant thunderer at level 31 on the 2nd Dusk 123rd year of Ascendancy at 02:28 Killed by Doomed Shade of Looting at level 32 on the 43rd Dusk 123rd year of Ascendancy at 05:22 Killed by orc necromancer at level 33 on the 21st Regrowth 124th year of Ascendancy at 09:59 Killed by orc blood mage at level 33 on the 21st Regrowth 124th year of Ascendancy at 10:38 Killed by thaurhereg at level 35 on the 39th Regrowth 124th year of Ascendancy at 10:06 Killed by Grgglck's Tentacle at level 35 on the 39th Regrowth 124th year of Ascendancy at 15:17 Killed by Polerin the orc summoner at level 36 on the 46th Regrowth 124th year of Ascendancy at 21:30 Killed by Polerin the orc summoner at level 36 on the 46th Regrowth 124th year of Ascendancy at 21:50 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 48th Regrowth 124th year of Ascendancy at 04:15 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 48th Regrowth 124th year of Ascendancy at 07:59 Killed by Gorbat, Supreme Wyrmic of the Pride at level 36 on the 48th Regrowth 124th year of Ascendancy at 09:01 Killed by fire drake at level 37 on the 48th Regrowth 124th year of Ascendancy at 16:07 Killed by fire drake at level 37 on the 48th Regrowth 124th year of Ascendancy at 16:30 Killed by ritch flamespitter at level 37 on the 48th Regrowth 124th year of Ascendancy at 16:54 Killed by Aritta the orc master wyrmic at level 37 on the 48th Regrowth 124th year of Ascendancy at 17:08 Killed by ritch flamespitter at level 37 on the 48th Regrowth 124th year of Ascendancy at 17:23 Killed by fire drake at level 37 on the 48th Regrowth 124th year of Ascendancy at 17:38 Killed by war hound at level 37 on the 48th Regrowth 124th year of Ascendancy at 19:26 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 70th Regrowth 124th year of Ascendancy at 08:58 Killed by skeleton mage at level 38 on the 71st Regrowth 124th year of Ascendancy at 00:01 Killed by skeleton mage at level 38 on the 71st Regrowth 124th year of Ascendancy at 00:18 Killed by skeleton warrior at level 38 on the 71st Regrowth 124th year of Ascendancy at 00:28 Killed by Emelamira the Neverdead at level 38 on the 71st Regrowth 124th year of Ascendancy at 00:45 Killed by Warmaster Gnarg at level 38 on the 2nd Pyre 124th year of Ascendancy at 07:46 Killed by overpowered greater multi-hued wyrm at level 38 on the 2nd Pyre 124th year of Ascendancy at 17:08 Killed by multi-hued drake at level 38 on the 2nd Pyre 124th year of Ascendancy at 17:15 Killed by multi-hued drake at level 38 on the 2nd Pyre 124th year of Ascendancy at 17:22 Killed by overpowered greater multi-hued wyrm at level 38 on the 2nd Pyre 124th year of Ascendancy at 17:32 Killed by overpowered greater multi-hued wyrm at level 38 on the 2nd Pyre 124th year of Ascendancy at 17:40 Killed by overpowered greater multi-hued wyrm at level 38 on the 2nd Pyre 124th year of Ascendancy at 18:00 Killed by overpowered greater multi-hued wyrm at level 38 on the 2nd Pyre 124th year of Ascendancy at 18:14 Killed by overpowered greater multi-hued wyrm at level 39 on the 2nd Pyre 124th year of Ascendancy at 18:45 Killed by overpowered greater multi-hued wyrm at level 39 on the 2nd Pyre 124th year of Ascendancy at 19:07 Killed by overpowered greater multi-hued wyrm at level 39 on the 2nd Pyre 124th year of Ascendancy at 19:20 Killed by multi-hued drake at level 39 on the 2nd Pyre 124th year of Ascendancy at 19:48 Killed by overpowered greater multi-hued wyrm at level 39 on the 2nd Pyre 124th year of Ascendancy at 22:14 Killed by overpowered greater multi-hued wyrm at level 39 on the 2nd Pyre 124th year of Ascendancy at 23:28 Killed by overpowered greater multi-hued wyrm at level 39 on the 3rd Pyre 124th year of Ascendancy at 00:03 Killed by overpowered greater multi-hued wyrm at level 40 on the 3rd Pyre 124th year of Ascendancy at 00:27 Killed by overpowered greater multi-hued wyrm at level 40 on the 3rd Pyre 124th year of Ascendancy at 00:40 Killed by overpowered greater multi-hued wyrm at level 40 on the 3rd Pyre 124th year of Ascendancy at 01:15 Killed by Beluwe the orc high pyromancer at level 40 on the 6th Pyre 124th year of Ascendancy at 13:01 Killed by orc blood mage at level 40 on the 6th Pyre 124th year of Ascendancy at 13:40 Killed by orc high cryomancer at level 40 on the 6th Pyre 124th year of Ascendancy at 15:04 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 6th Pyre 124th year of Ascendancy at 15:44 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 6th Pyre 124th year of Ascendancy at 16:11 Killed by orc high pyromancer at level 40 on the 6th Pyre 124th year of Ascendancy at 16:55 Killed by Silunne the orc pyromancer at level 41 on the 19th Pyre 124th year of Ascendancy at 01:31 Killed by Lacau the Crusher at level 41 on the 21st Pyre 124th year of Ascendancy at 00:33 Killed by Lacau the Crusher at level 41 on the 21st Pyre 124th year of Ascendancy at 01:41 Killed by Lacau the Crusher at level 41 on the 21st Pyre 124th year of Ascendancy at 02:05 Killed by Veluth the Fearsome at level 41 on the 21st Pyre 124th year of Ascendancy at 10:02 Killed by orc pyromancer at level 41 on the 43rd Pyre 124th year of Ascendancy at 15:59 Killed by skeleton mage at level 41 on the 43rd Pyre 124th year of Ascendancy at 16:22 Killed by Khulmanar, General of Urh'Rok at level 41 on the 69th Pyre 124th year of Ascendancy at 11:40 Killed by forge-giant at level 41 on the 69th Pyre 124th year of Ascendancy at 16:12 Killed by forge-giant at level 41 on the 69th Pyre 124th year of Ascendancy at 16:25 Killed by daelach at level 41 on the 69th Pyre 124th year of Ascendancy at 16:53 Killed by thaurhereg at level 41 on the 69th Pyre 124th year of Ascendancy at 17:22 Killed by Khulmanar, General of Urh'Rok at level 41 on the 69th Pyre 124th year of Ascendancy at 17:31 Killed by forge-giant at level 41 on the 69th Pyre 124th year of Ascendancy at 17:50 Killed by forge-giant at level 41 on the 69th Pyre 124th year of Ascendancy at 18:50 Killed by Khulmanar, General of Urh'Rok at level 41 on the 69th Pyre 124th year of Ascendancy at 19:31 Killed by Onria the halfling at level 42 on the 70th Pyre 124th year of Ascendancy at 19:08 Killed by Mayomille the orc master wyrmic at level 42 on the 70th Pyre 124th year of Ascendancy at 19:38 Killed by orc elite berserker at level 42 on the 71st Pyre 124th year of Ascendancy at 21:48 Killed by uruivellas at level 42 on the 72nd Pyre 124th year of Ascendancy at 22:41 Killed by armoured skeleton warrior at level 42 on the 74th Pyre 124th year of Ascendancy at 12:56 Killed by armoured skeleton warrior at level 42 on the 74th Pyre 124th year of Ascendancy at 13:32 Killed by armoured skeleton warrior at level 42 on the 74th Pyre 124th year of Ascendancy at 14:07 Killed by armoured skeleton warrior at level 42 on the 74th Pyre 124th year of Ascendancy at 14:34 Killed by armoured skeleton warrior at level 42 on the 74th Pyre 124th year of Ascendancy at 14:56 Killed by armoured skeleton warrior at level 42 on the 74th Pyre 124th year of Ascendancy at 15:26 Killed by armoured skeleton warrior at level 42 on the 74th Pyre 124th year of Ascendancy at 15:51 Killed by armoured skeleton warrior at level 42 on the 74th Pyre 124th year of Ascendancy at 16:42 Killed by shadow at level 42 on the 74th Pyre 124th year of Ascendancy at 18:18 Killed by Zubyrin the runed bone giant at level 42 on the 76th Pyre 124th year of Ascendancy at 07:33 Killed by Zubyrin the runed bone giant at level 42 on the 76th Pyre 124th year of Ascendancy at 08:25 Killed by Zubyrin the runed bone giant at level 42 on the 76th Pyre 124th year of Ascendancy at 08:46 Killed by Zubyrin the runed bone giant at level 42 on the 76th Pyre 124th year of Ascendancy at 09:45 Killed by Zubyrin the runed bone giant at level 42 on the 76th Pyre 124th year of Ascendancy at 10:17 Killed by Zubyrin the runed bone giant at level 42 on the 76th Pyre 124th year of Ascendancy at 10:47 Killed by Zubyrin the runed bone giant at level 42 on the 76th Pyre 124th year of Ascendancy at 11:52 Killed by Zubyrin the runed bone giant at level 42 on the 76th Pyre 124th year of Ascendancy at 13:14 Killed by orc cryomancer at level 42 on the 76th Pyre 124th year of Ascendancy at 13:58 Killed by Zubyrin the runed bone giant at level 42 on the 76th Pyre 124th year of Ascendancy at 15:08 Killed by Zubyrin the runed bone giant at level 42 on the 76th Pyre 124th year of Ascendancy at 15:47 Killed by forge-giant at level 42 on the 76th Pyre 124th year of Ascendancy at 21:41 Killed by orc high pyromancer at level 42 on the 78th Pyre 124th year of Ascendancy at 09:58 Killed by ruin banshee at level 43 on the 78th Pyre 124th year of Ascendancy at 10:50 Killed by Emelygara the bloated horror at level 43 on the 79th Pyre 124th year of Ascendancy at 18:24 Killed by Emelygara the bloated horror at level 43 on the 79th Pyre 124th year of Ascendancy at 18:45 Killed by Xanora the greater multi-hued wyrm at level 43 on the 1st Mirth 124th year of Ascendancy at 16:59 Killed by Xanora the greater multi-hued wyrm at level 43 on the 1st Mirth 124th year of Ascendancy at 17:44 Killed by Xanora the greater multi-hued wyrm at level 43 on the 1st Mirth 124th year of Ascendancy at 18:37 Killed by multi-hued drake at level 43 on the 1st Mirth 124th year of Ascendancy at 19:07 Killed by Ianel the halfling at level 43 on the 7th Mirth 124th year of Ascendancy at 14:13 Killed by armoured skeleton warrior at level 43 on the 8th Mirth 124th year of Ascendancy at 04:44 Killed by armoured skeleton warrior at level 43 on the 8th Mirth 124th year of Ascendancy at 05:35 Killed by skeleton mage at level 43 on the 8th Mirth 124th year of Ascendancy at 05:52 Killed by armoured skeleton warrior at level 43 on the 8th Mirth 124th year of Ascendancy at 06:12 Killed by skeleton mage at level 43 on the 8th Mirth 124th year of Ascendancy at 06:24 Killed by skeleton mage at level 43 on the 8th Mirth 124th year of Ascendancy at 06:38 Killed by skeleton mage at level 43 on the 8th Mirth 124th year of Ascendancy at 07:00 Killed by armoured skeleton warrior at level 43 on the 8th Mirth 124th year of Ascendancy at 07:15 Killed by armoured skeleton warrior at level 44 on the 8th Mirth 124th year of Ascendancy at 10:02 Killed by armoured skeleton warrior at level 44 on the 8th Mirth 124th year of Ascendancy at 11:45 Killed by armoured skeleton warrior at level 44 on the 8th Mirth 124th year of Ascendancy at 12:13 Killed by shadow at level 44 on the 8th Mirth 124th year of Ascendancy at 16:09 Killed by ancient lich at level 44 on the 8th Mirth 124th year of Ascendancy at 17:36 Killed by Fallen Sun Paladin Aeryn at level 44 on the 10th Mirth 124th year of Ascendancy at 15:11 Killed by Elandar at level 44 on the 2nd Summertide 124th year of Ascendancy at 22:15 Killed by Elandar at level 44 on the 2nd Summertide 124th year of Ascendancy at 22:50 Killed by Argoniel at level 44 on the 2nd Summertide 124th year of Ascendancy at 23:11 Killed by cold drake at level 44 on the 2nd Summertide 124th year of Ascendancy at 23:29 Killed by Elandar at level 44 on the 3rd Summertide 124th year of Ascendancy at 00:01 Killed by Elandar at level 44 on the 3rd Summertide 124th year of Ascendancy at 00:17 Killed by Argoniel at level 44 on the 3rd Summertide 124th year of Ascendancy at 00:37 Killed by Argoniel at level 44 on the 3rd Summertide 124th year of Ascendancy at 00:52 Killed by Elandar at level 44 on the 3rd Summertide 124th year of Ascendancy at 01:04 Killed by Argoniel at level 44 on the 3rd Summertide 124th year of Ascendancy at 01:25 Killed by Argoniel at level 44 on the 3rd Summertide 124th year of Ascendancy at 01:38 Killed by Argoniel at level 44 on the 3rd Summertide 124th year of Ascendancy at 01:51 Killed by Argoniel at level 44 on the 3rd Summertide 124th year of Ascendancy at 02:02 Killed by Argoniel at level 44 on the 3rd Summertide 124th year of Ascendancy at 02:13 Killed by Argoniel at level 44 on the 3rd Summertide 124th year of Ascendancy at 02:23 Killed by Elandar at level 44 on the 3rd Summertide 124th year of Ascendancy at 02:38 Killed by Elandar at level 48 on the 3rd Summertide 124th year of Ascendancy at 03:22 Killed by Elandar at level 48 on the 3rd Summertide 124th year of Ascendancy at 03:39 Killed by Elandar at level 48 on the 3rd Summertide 124th year of Ascendancy at 03:54 Killed by Elandar at level 48 on the 3rd Summertide 124th year of Ascendancy at 04:41 Killed by Elandar at level 48 on the 3rd Summertide 124th year of Ascendancy at 05:01 Killed by Elandar at level 48 on the 3rd Summertide 124th year of Ascendancy at 05:41 Killed by Elandar at level 48 on the 3rd Summertide 124th year of Ascendancy at 05:58 Killed by Elandar at level 48 on the 3rd Summertide 124th year of Ascendancy at 06:13 Killed by Elandar at level 48 on the 3rd Summertide 124th year of Ascendancy at 06:25 Killed by Elandar at level 48 on the 3rd Summertide 124th year of Ascendancy at 06:36 Killed by Harkor'Zun at level 48 on the 3rd Summertide 124th year of Ascendancy at 06:51 |
Primary Stats
Strength | 65 (base 30) |
Dexterity | 97 (base 47) |
Constitution | 50 (base 33) |
Magic | 76 (base 60) |
Willpower | 31 (base 12) |
Cunning | 60 (base 19) |
Resources
Life | 1395/1395 |
Mana | 522/522 |
Paradox | 300 |
Healing Factor | 1.6 |
Regeneration | 0.4 |
Speed
Mental | -9.9920072216264E-13% |
Attack | -9.9920072216264E-13% |
Movement | -61.666666666667% |
Spell | -9.9920072216264E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
See Stealth | 43.790387278046 |
See Invisible | 43.790387278046 |
Offense: Mainhand
Damage | 122 |
Accuracy | 59 |
Crit Chance | 25% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 58 |
Accuracy | 59 |
Crit Chance | 33% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52.666666666667 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 37.85 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 114.2 (93.924050632911%) |
Defense | 46.15 |
Ranged Defense | 46.15 |
Fatigue | 37 |
Physical Save | 52.375 |
Spell Save | 57.108333333333 |
Mental Save | 52.575 |
Defense: Resistances
All | + 12%( 70%) |
Defense: Immunities
Teleport Resistance | 5% |
Silence Resistance | 30% |
Bleed Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Pinning Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 48.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 0.90 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by multi-hued drake. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1391. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | reinforced pair of drakeskin leather boots of massiveness (0 def, 15 armour) reinforced pair of drakeskin leather boots of massiveness (0 def, 15 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +8 Str / +7 Con Changes resistances: +12% acid / +13% fire / +8% lightning / +12% cold Changes damage: +10% physical Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 38.02 cold damage and 32.29 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | Ivulaith the drakeskin leather cap (7 def, 18 armour) Ivulaith the drakeskin leather cap (7 def, 18 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +2.0% Armour: +18 Defense: +7 (+2 eff.) Fatigue: +5% Changes stats: +5 Cun / +13 Dex Changes resistances: +12% all Physical save: +15 (+5 eff.) Spell save: +25 (+6 eff.) Pinning immunity: +20% Teleport immunity: +5% Healing mod.: +30% A cap made of leather. |
On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.4 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 211.02 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around neck | Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 302 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
In main hand | voratun waraxe 'Singeterror' (42-58.8 power, 6 apr) voratun waraxe 'Singeterror' (42-58.8 power, 6 apr)Requires: - Magic 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +38 insidious poison When wielded/worn: Changes resistances: +6% blight / +3% temporal / +6% mind Changes resistances penetration: +5% fire Spell save: +10 (+3 eff.) Cut immunity: +15% One-handed war axes. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Cloak | thick cashmere cloak of the guardian (10 def, 12 armour) thick cashmere cloak of the guardian (10 def, 12 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +12 Defense: +10 (+3 eff.) Changes resistances: +14% cold Physical save: +14 (+4 eff.) Spell save: +16 (+4 eff.) Mental save: +13 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +8 Dex / +6 Wil / +12 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Changes damage: +20% lightning Damage affinity(heal): +20% lightning Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+5 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+4 eff.) Light radius: -2 Infravision radius: +4 Movement speed: +15% Chance to avoid any damage: +8% It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 8 Defense and your attacks will gain 29% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
This item will automatically be transmogrified when you leave the level. insidious poison infusion (44 nature damage, 46% healing reduction)insidious poison infusion (44 nature damage, 46% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 44.55 nature damage per turn for 7 turns, and reducing the target's healing received by 46%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the sneak (52 nature damage, 46% healing reduction)insidious poison infusion of the sneak (52 nature damage, 46% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 52.50 nature damage per turn for 7 turns, and reducing the target's healing received by 46%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 22; turns 4; dispells darkness)sun infusion (rad 8; power 22; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 4 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 20%; cure magical)wild infusion (resist 20%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1181% regen over 10 turns; 59 instant mana)manasurge rune (1181% regen over 10 turns; 59 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1181% for 10 turns and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+4 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
stralite amulet 'Brodamnir' stralite amulet 'Brodamnir'Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Con Changes resistances: +21% temporal / +21% light / +19% darkness Grants telepathy: Dragon Demon/Major Demon/Minor Reduces incoming crit damage: 15.00% Blindness immunity: +28% Pinning immunity: +35% Knockback immunity: +35% Light radius: +2 See invisible: +3 Amulets can have magical properties. |
stralite amulet 'Getorain' stralite amulet 'Getorain'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +19% fire / +26% cold Spell save: +6 (+2 eff.) Mental save: +3 (+1 eff.) Pinning immunity: +10% Knockback immunity: +15% Amulets can have magical properties. |
wanderer's gold amulet of mastery (0.20 Chronomancy / Fate Weaving) wanderer's gold amulet of mastery (0.20 Chronomancy / Fate Weaving)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +3 Cun / +4 Con Talent mastery: +0.20 Chronomancy / Fate Weaving Life regen: +0.60 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
Duskbraze the steel ring Duskbraze the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +6% darkness / +6% lightning Changes resistances penetration: +5% darkness Changes damage: +3% lightning Physical save: +8 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +9 (+3 eff.) Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+13 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ragaregodur the gold ring Ragaregodur the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +3% lightning / +3% fire / +13% mind Changes damage: +13% mind Equilibrium when hit: +0.12 Psi when hit: +0.08 Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Voruyann the voratun ring Voruyann the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +15 Defense: +15 (+5 eff.) Effects on melee hit: * 30% chance to corrode armour Changes stats: +9 Wil / +7 Cun / +9 Con Changes resistances: +6% blight Physical save: +18 (+6 eff.) Maximum psi: +53.00 Mindpower: +23 (+8 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
conjurer's gold ring of light (+24%) conjurer's gold ring of light (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +24% light Changes damage: +12% light Spellpower: +8 (+2 eff.) Rings can have magical properties. |
conjurer's voratun ring of warding conjurer's voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +30% acid / +23% fire / +22% lightning / +18% cold Spellpower: +10 (+3 eff.) Rings can have magical properties. |
copper ring of lightning (+22%) copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +22% Pinning immunity: +23% Knockback immunity: +22% Maximum life: +21.00 Rings can have magical properties. |
copper ring of time (+10%) copper ring of time (+10%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% temporal Changes damage: +10% temporal Rings can have magical properties. |
marksman's steel ring of power marksman's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Physical power: +7 (+1 eff.) Changes stats: +3 Dex Spellpower: +5 (+1 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
painweaver's stralite ring of lightning (+28%) painweaver's stralite ring of lightning (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +16 (+4 eff.) Changes resistances: +28% lightning Changes damage: +14% lightning / +4% all Spellpower: +11 (+3 eff.) Mindpower: +10 (+4 eff.) Rings can have magical properties. |
pixie's stralite ring of darkness (+28%) pixie's stralite ring of darkness (+28%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Mag Changes resistances: +28% darkness Changes damage: +14% darkness Spellpower: +9 (+3 eff.) Rings can have magical properties. |
rogue's gold ring rogue's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +4 Cun Rings can have magical properties. |
rogue's steel ring of blight (+11%) rogue's steel ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +11% blight Changes damage: +11% blight Rings can have magical properties. |
rogue's steel ring of corrosion (+20%) rogue's steel ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
sneakthief's voratun ring of frost (+28%) sneakthief's voratun ring of frost (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Cun / +7 Dex Changes resistances: +28% cold Changes damage: +14% cold Rings can have magical properties. |
sneakthief's voratun ring of warding sneakthief's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +9 Cun / +8 Dex Changes resistances: +30% acid / +15% fire / +23% lightning / +27% cold Rings can have magical properties. |
steel ring of nature (+22%) steel ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
titan's steel ring of fire (+22%) titan's steel ring of fire (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% fire Changes damage: +11% fire Physical save: +6 (+2 eff.) Rings can have magical properties. |
warrior's copper ring of corrosion (+20%) warrior's copper ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
warrior's copper ring of light (+22%) warrior's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stat: 90% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 11.88 acid and 10.84 blight damage. If not cleared after five turns it will inflict 178.30 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level. caustic voratun dagger of shearing (39-50.7 power, 9 apr)caustic voratun dagger of shearing (39-50.7 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 19% chance to corrode armour When wielded/worn: Armour penetration: +7 Changes resistances penetration: +11% acid / +11% physical Changes damage: +10% physical Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of nature (36.5-47.45 power, 9 apr)warbringer's voratun dagger of nature (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +2 Con Changes resistances: +7% all Changes resistances penetration: +10% nature / +10% physical Disarm immunity: +26% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword (59.5-95.2 power, 4 apr)quick voratun greatsword (59.5-95.2 power, 4 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +6 Dex Massive two-handed swords. |
Corpsebow CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +0 draining blight When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40% blight Disease immunity: +50% It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) : Effective talent level: 5.0 Power cost: 10 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 61.41 blight damage for each disease it is infected with. This will also spread any decrepitude, weakness, rotting or epidemic diseases to any nearby foes in a radius of 3. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
This item will automatically be transmogrified when you leave the level. elemental voratun mace of evisceration (46-64.4 power, 6 apr)elemental voratun mace of evisceration (46-64.4 power, 6 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +15.0% Physical power: +13 (+3 eff.) Changes resistances penetration: +16% acid / +13% fire / +11% lightning / +14% cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of storms (16.5-18.15 power, 40 apr, nature damage)horrifying living mindstar of storms (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 lightning / 7 mind / 7 darkness Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Wil / +4 Cun / +4 Con Changes resistances: +18% lightning Changes resistances penetration: +13% lightning Changes damage: +16% lightning / +10% mind / +8% darkness Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar of venom (16-17.6 power, 40 apr, nature damage)living mindstar of venom (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 acid Changes resistances: +20% acid Changes resistances penetration: +11% acid Changes damage: +14% acid Life regen: +1.40 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+6 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Staff of Destruction (20-24 power, 4 apr, physical element) Staff of Destruction (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of breaching (30-36 power, 6 apr, arcane element)magelord's dragonbone magestaff of breaching (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 34 arcane Changes resistances penetration: +15% arcane Changes damage: +30% arcane Talent granted: +1 Command Staff Maximum mana: +54.00 Spellpower: +22 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. hateful orichalcum trident of erosion (52.5-84 power, 16 apr)hateful orichalcum trident of erosion (52.5-84 power, 16 apr) Requires: - Magic 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +24 temporal / +28 darkness / +28 nature Damage against: +12% Living A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's orichalcum trident of crippling (55-88 power, 16 apr)plaguebringer's orichalcum trident of crippling (55-88 power, 16 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.0 - 88.0 Uses stat: 120% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 17% chance to disease On weapon crit: * cripple the target Damage (Melee): +20 blight When wielded/worn: Physical crit. chance: +13.0% Disease immunity: +36% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
This item will automatically be transmogrified when you leave the level. invigorating pair of drakeskin leather boots of tirelessness (0 def, 5 armour)invigorating pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Stamina each turn: +1.30 Maximum life: +43.00 Maximum stamina: +34.00 Movement speed: +10% A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of evasion (18 def, 5 armour) undeterred pair of drakeskin leather boots of evasion (18 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +18 (+6 eff.) Fatigue: +5% Silence immunity: +26% Confusion immunity: +28% Stun/Freeze immunity: +35% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 23 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of drakeskin leather boots (0 def, 5 armour)wanderer's pair of drakeskin leather boots (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +4 Con Physical save: +25 (+8 eff.) Mental save: +22 (+7 eff.) A pair of boots made of leather. |
Hand of the World-Shaper (0 def, 12 armour) Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 61.38 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Betayavena (0 def, 7 armour) Betayavena (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +4% Changes stats: +5 Str Changes resistances: +6% temporal / +16% cold / +14% fire / +6% mind / +3% all Changes resistances penetration: +10% mind Changes damage: +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. grounding voratun helm of might (0 def, 5 armour)grounding voratun helm of might (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Str / +3 Con Changes resistances: +11% lightning / +12% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 149.51 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Torolegen the drakeskin leather armour (15 def, 22 armour) Torolegen the drakeskin leather armour (15 def, 22 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Armour: +22 Defense: +15 (+5 eff.) Fatigue: +8% Damage (Melee): 10 acid Damage (Ranged): 9 acid Changes stats: +4 Mag / +2 Wil / +8 Cun / +1 Con Changes resistances: +28% acid / +13% physical / +13% fire / +13% cold / +41% nature / +5% all Reduces incoming crit damage: 15.00% Mental save: +23 (+7 eff.) A suit of armour made of leather. |
Borfast's Cage Borfast's Cage |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+13 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 0% It can be used to slow the movement speed of all creatures within 5 spaces (including yourself) by 40%, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
This item will automatically be transmogrified when you leave the level. fearforged voratun plate armour of delving (9 def, 16 armour)fearforged voratun plate armour of delving (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +36% Changes stats: +8 Str / +9 Con Changes resistances: +8% physical / +10% fire / +28% darkness / -16% light Physical save: +9 (+3 eff.) Spell save: +9 (+2 eff.) Mental save: +10 (+3 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Temporal Rift (8 def, 4 armour, 325 block)Temporal Rift (8 def, 4 armour, 325 block) Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+5 eff.) Spellpower: +12 (+4 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
This item will automatically be transmogrified when you leave the level. corrosive voratun shield (12 def, 3 armour, 205.5 block)corrosive voratun shield (12 def, 3 armour, 205.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to corrode armour Changes stats: +4 Con Changes resistances: +16% acid Talent granted: +5 Block Handheld deflection devices. |
Earachik (18/18, 67.5-94.5 power, 18 apr) Earachik (18/18, 67.5-94.5 power, 18 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 67.5 - 94.5 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 18 Damage (Ranged): +40 mind Arrows are used with bows to pierce your foes to death. |
Emoretira (20/20, 45.5-63.7 power, 17 apr) Emoretira (20/20, 45.5-63.7 power, 17 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +17 Physical crit. chance: +4.5% Capacity: 20 On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target Travel speed: +300% Damage (Ranged): +8 lightning / +10 bleed Burst (radius 2) on crit: +8 arcane When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +45 crippling poison A vile poison drips from the tips of these arrows. |
Lavapain (18/18, 52-72.8 power, 14 apr) Lavapain (18/18, 52-72.8 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 52.0 - 72.8 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 18 Burst (radius 1) on hit: +4 temporal / +34 fire Burst (radius 2) on crit: +8 temporal Arrows are used with bows to pierce your foes to death. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
290 alchemist agate 290 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Balancebright' (dig speed 14 turns) voratun pickaxe 'Balancebright' (dig speed 14 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +3 (+0 eff.) Physical power: +3 (+0 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +3 Str / +2 Dex / +2 Cun Changes resistances: +12% nature Changes resistances penetration: +15% acid Changes damage: +9% nature Infravision radius: +3 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise 12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 529.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. forceful dragonbone totem of thorny skin [power 78] (20 cooldown)forceful dragonbone totem of thorny skin [power 78] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 78 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 12 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. tentacled dragonbone totem of cure ailments [power 4] (10 cooldown)tentacled dragonbone totem of cure ailments [power 4] (10 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 4 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber 8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Looting the Skeleton Temporal Warden level 26
41st Regrowth 123rd year of Ascendancy at 17:27 see stats
By Looting the Skeleton Temporal Warden level 40
7th Pyre 124th year of Ascendancy at 15:34 see stats
By Looting the Skeleton Temporal Warden level 25
38th Regrowth 123rd year of Ascendancy at 18:47 see stats
By Looting the Skeleton Temporal Warden level 26
45th Regrowth 123rd year of Ascendancy at 04:24 see stats
By Looting the Skeleton Temporal Warden level 32
4th Dusk 123rd year of Ascendancy at 10:36 see stats
By Looting the Skeleton Temporal Warden level 38
2nd Pyre 124th year of Ascendancy at 17:05 see stats
By Looting the Skeleton Temporal Warden level 30
10th Flare 123rd year of Ascendancy at 22:42 see stats
By Looting the Skeleton Temporal Warden level 28
40th Pyre 123rd year of Ascendancy at 18:27 see stats
By Looting the Skeleton Temporal Warden level 32
43rd Dusk 123rd year of Ascendancy at 06:53 see stats
By Looting the Skeleton Temporal Warden level 29
5th Mirth 123rd year of Ascendancy at 23:53 see stats
By Looting the Skeleton Temporal Warden level 33
56th Dusk 123rd year of Ascendancy at 22:36 see stats
By Looting the Skeleton Temporal Warden level 30
6th Flare 123rd year of Ascendancy at 05:28 see stats
By Looting the Skeleton Temporal Warden level 33
56th Dusk 123rd year of Ascendancy at 23:56 see stats
By Looting the Skeleton Temporal Warden level 15
11st Haze 122nd year of Ascendancy at 19:53 see stats
By Looting the Skeleton Temporal Warden level 16
18th Haze 122nd year of Ascendancy at 14:08 see stats
By Looting the Skeleton Temporal Warden level 36
44th Regrowth 124th year of Ascendancy at 04:19 see stats
By Looting the Skeleton Temporal Warden level 41
69th Pyre 124th year of Ascendancy at 01:55 see stats
By Looting the Skeleton Temporal Warden level 33
57th Dusk 123rd year of Ascendancy at 00:52 see stats
By Looting the Skeleton Temporal Warden level 36
43rd Regrowth 124th year of Ascendancy at 10:17 see stats
By Looting the Skeleton Temporal Warden level 15
1st Haze 122nd year of Ascendancy at 21:58 see stats
By Looting the Skeleton Temporal Warden level 40
3rd Pyre 124th year of Ascendancy at 01:45 see stats
By Looting the Skeleton Temporal Warden level 19
43rd Haze 122nd year of Ascendancy at 19:29 see stats
By Looting the Skeleton Temporal Warden level 10
13rd Dusk 122nd year of Ascendancy at 20:18 see stats
By Looting the Skeleton Temporal Warden level 20
44th Haze 122nd year of Ascendancy at 15:52 see stats
By Looting the Skeleton Temporal Warden level 30
4th Flare 123rd year of Ascendancy at 22:31 see stats
By Looting the Skeleton Temporal Warden level 40
3rd Pyre 124th year of Ascendancy at 00:12 see stats
By Looting the Skeleton Temporal Warden level 40
6th Pyre 124th year of Ascendancy at 17:03 see stats
By Looting the Skeleton Temporal Warden level 12
57th Dusk 122nd year of Ascendancy at 09:52 see stats
By Looting the Skeleton Temporal Warden level 30
6th Flare 123rd year of Ascendancy at 08:43 see stats
By Looting the Skeleton Temporal Warden level 4
4th Flare 122nd year of Ascendancy at 01:55 see stats
By Looting the Skeleton Temporal Warden level 38
70th Regrowth 124th year of Ascendancy at 13:03 see stats
By Looting the Skeleton Temporal Warden level 15
7th Haze 122nd year of Ascendancy at 01:40 see stats
By Looting the Skeleton Temporal Warden level 19
44th Haze 122nd year of Ascendancy at 04:50 see stats
By Looting the Skeleton Temporal Warden level 41
61st Pyre 124th year of Ascendancy at 20:41 see stats
By Looting the Skeleton Temporal Warden level 24
31st Regrowth 123rd year of Ascendancy at 13:36 see stats
By Looting the Skeleton Temporal Warden level 16
19th Haze 122nd year of Ascendancy at 00:34 see stats
By Looting the Skeleton Temporal Warden level 24
31st Regrowth 123rd year of Ascendancy at 18:54 see stats
Log
Harkor'Zun's physical stun area effect hits Bone giant for 75 physical damage.
Harkor'Zun's physical stun area effect hits Looting for 90 physical damage.
Harkor'Zun's physical stun area effect hits Harkor'Zun for 78 physical damage.
Elandar is moving less freely.
Elandar stops regenerating health quickly.
Elandar casts Regeneration.
Elandar starts regenerating health quickly.
Looting hits Harkor'Zun for , (0 total damage).
Harkor'Zun hits Looting for 2 acid damage.
Elandar casts Flame.
Looting is on fire!
Elandar hits Looting for 149 fire damage.
Bone giant hits Looting for 0 physical, 11 blight (11 total damage).
Looting hits Bone giant for , (0 total damage).
Talent Re-assemble is ready to use.
Burning from Elandar hits Looting for 49 fire damage.
Looting spins fate.
Forge-giant's cleansing fire area effect hits Something for 57 fire damage.
Forge-giant's cleansing fire area effect hits Harkor'Zun for 54 fire damage.
Harkor'Zun's physical stun area effect hits Something for 78 physical damage.
Harkor'Zun's physical stun area effect hits Bone giant for 75 physical damage.
Harkor'Zun's physical stun area effect hits Looting for 90 physical damage.
Harkor'Zun's physical stun area effect hits Harkor'Zun for 75 physical damage.
Looting the level 48 skeleton temporal warden was dissected to death by Harkor'Zun on level 11 of High Peak.
Looting stops burning.
Looting stops spinning fate.
Looting speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.