












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Oozemancer |
Level / Exp | 50 / 2015% |
Size | small |
Lifes / Deaths | Killed by yaech diver at level 1 on the 74th Pyre 122nd year of Ascendancy at 21:57 / 83Killed by Murgol, the Yaech Lord at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:35 Killed by skeleton warrior at level 10 on the 2nd Mirth 122nd year of Ascendancy at 20:39 Killed by runed bone giant at level 11 on the 4th Mirth 122nd year of Ascendancy at 10:19 Killed by runed bone giant at level 11 on the 4th Mirth 122nd year of Ascendancy at 11:45 Killed by skeleton magus at level 12 on the 6th Mirth 122nd year of Ascendancy at 01:45 Killed by Ivinne the skeleton magus at level 12 on the 6th Mirth 122nd year of Ascendancy at 04:14 Killed by Ivinne the skeleton magus at level 12 on the 6th Mirth 122nd year of Ascendancy at 05:02 Killed by Voruvea the multi-hued crystal at level 17 on the 57th Dusk 122nd year of Ascendancy at 17:30 Killed by Arybrekira the master vampire at level 17 on the 58th Dusk 122nd year of Ascendancy at 06:12 Killed by Silovena the skeleton warrior at level 17 on the 58th Dusk 122nd year of Ascendancy at 10:55 Killed by Silovena the skeleton warrior at level 17 on the 58th Dusk 122nd year of Ascendancy at 13:02 Killed by Shardskin at level 17 on the 58th Dusk 122nd year of Ascendancy at 19:01 Killed by Elavena the giant carpenter ant at level 18 on the 59th Dusk 122nd year of Ascendancy at 00:25 Killed by Emelikira the giant ice ant at level 18 on the 59th Dusk 122nd year of Ascendancy at 04:03 Killed by dreaming horror at level 24 on the 6th Haze 122nd year of Ascendancy at 02:48 Killed by dreaming horror at level 24 on the 6th Haze 122nd year of Ascendancy at 06:44 Killed by luminous horror at level 27 on the 17th Haze 122nd year of Ascendancy at 14:28 Killed by Velyvea the elven guard at level 28 on the 17th Haze 122nd year of Ascendancy at 20:31 Killed by elven blood mage at level 28 on the 17th Haze 122nd year of Ascendancy at 22:55 Killed by Ivurin the large white snake at level 29 on the 29th Haze 122nd year of Ascendancy at 00:36 Killed by worm that walks at level 29 on the 29th Haze 122nd year of Ascendancy at 05:13 Killed by Mindworm at level 29 on the 29th Haze 122nd year of Ascendancy at 21:48 Killed by Layuvea the elven blood mage at level 29 on the 45th Haze 122nd year of Ascendancy at 12:46 Killed by temporal hound at level 30 on the 47th Haze 122nd year of Ascendancy at 04:30 Killed by saw horror at level 30 on the 47th Haze 122nd year of Ascendancy at 07:06 Killed by Isluthra the venom wyrm at level 31 on the 49th Haze 122nd year of Ascendancy at 17:45 Killed by Vorowyn the awoken tentacle tree at level 36 on the 76th Haze 122nd year of Ascendancy at 15:02 Killed by blade horror at level 37 on the 76th Haze 122nd year of Ascendancy at 21:16 Killed by temporal stalker at level 37 on the 76th Haze 122nd year of Ascendancy at 23:52 Killed by Elariba the scourge drake hatchling at level 37 on the 77th Haze 122nd year of Ascendancy at 03:54 Killed by saw horror at level 37 on the 78th Haze 122nd year of Ascendancy at 00:56 Killed by saw horror at level 38 on the 10th Decay 122nd year of Ascendancy at 11:48 Killed by orc soldier at level 39 on the 3rd Allure 123rd year of Ascendancy at 17:49 Killed by Betylle the orc archer at level 41 on the 7th Regrowth 123rd year of Ascendancy at 09:27 Killed by dreaming horror at level 42 on the 38th Regrowth 123rd year of Ascendancy at 05:26 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 39th Regrowth 123rd year of Ascendancy at 09:12 Killed by Grushnak, Battlemaster of the Pride at level 43 on the 39th Regrowth 123rd year of Ascendancy at 11:38 Killed by minotaur at level 43 on the 39th Regrowth 123rd year of Ascendancy at 14:36 Killed by Eilinatha the orc necromancer at level 44 on the 65th Regrowth 123rd year of Ascendancy at 08:14 Killed by Gloryssra the orc necromancer at level 44 on the 65th Regrowth 123rd year of Ascendancy at 18:34 Killed by Rotting Titan at level 44 on the 66th Regrowth 123rd year of Ascendancy at 13:45 Killed by Rotting Titan at level 44 on the 66th Regrowth 123rd year of Ascendancy at 15:56 Killed by daelach at level 44 on the 66th Regrowth 123rd year of Ascendancy at 19:06 Killed by Elelaith the bone giant at level 45 on the 68th Regrowth 123rd year of Ascendancy at 16:56 Killed by Elelaith the bone giant at level 45 on the 68th Regrowth 123rd year of Ascendancy at 18:21 Killed by Neratta the icy orc wyrmic at level 46 on the 73rd Regrowth 123rd year of Ascendancy at 23:15 Killed by Poruldawyn the orc grand summoner at level 46 on the 76th Regrowth 123rd year of Ascendancy at 05:21 Killed by uruivellas at level 46 on the 76th Regrowth 123rd year of Ascendancy at 09:34 Killed by Braalf the Invader at level 46 on the 76th Regrowth 123rd year of Ascendancy at 11:20 Killed by armoured skeleton warrior at level 47 on the 77th Regrowth 123rd year of Ascendancy at 17:43 Killed by saw horror at level 48 on the 78th Regrowth 123rd year of Ascendancy at 17:22 Killed by multi-hued drake at level 48 on the 79th Regrowth 123rd year of Ascendancy at 17:51 Killed by orc archer at level 48 on the 79th Regrowth 123rd year of Ascendancy at 19:43 Killed by overpowered greater multi-hued wyrm at level 50 on the 37th Pyre 123rd year of Ascendancy at 18:59 Killed by overpowered greater multi-hued wyrm at level 50 on the 37th Pyre 123rd year of Ascendancy at 20:17 Killed by overpowered greater multi-hued wyrm at level 50 on the 37th Pyre 123rd year of Ascendancy at 21:36 Killed by overpowered greater multi-hued wyrm at level 50 on the 37th Pyre 123rd year of Ascendancy at 23:25 Killed by overpowered greater multi-hued wyrm at level 50 on the 38th Pyre 123rd year of Ascendancy at 00:47 Killed by overpowered greater multi-hued wyrm at level 50 on the 38th Pyre 123rd year of Ascendancy at 02:44 Killed by saw horror at level 50 on the 38th Pyre 123rd year of Ascendancy at 07:26 Killed by Emelira the orc cryomancer at level 50 on the 39th Pyre 123rd year of Ascendancy at 05:52 Killed by Emelira the orc cryomancer at level 50 on the 39th Pyre 123rd year of Ascendancy at 07:06 Killed by skeleton archer at level 50 on the 41st Pyre 123rd year of Ascendancy at 07:29 Killed by naga myrmidon at level 50 on the 41st Pyre 123rd year of Ascendancy at 22:21 Killed by shadow at level 50 on the 54th Pyre 123rd year of Ascendancy at 04:25 Killed by shadow at level 50 on the 54th Pyre 123rd year of Ascendancy at 05:53 Killed by shadow at level 50 on the 54th Pyre 123rd year of Ascendancy at 08:00 Killed by Guredhetira the orc berserker at level 50 on the 68th Pyre 123rd year of Ascendancy at 20:38 Killed by saw horror at level 50 on the 70th Pyre 123rd year of Ascendancy at 01:33 Killed by Aereba the dredgling at level 50 on the 72nd Pyre 123rd year of Ascendancy at 14:05 Killed by Liseba the eternal bone giant at level 50 on the 72nd Pyre 123rd year of Ascendancy at 23:49 Killed by Khulmanar, General of Urh'Rok at level 50 on the 73rd Pyre 123rd year of Ascendancy at 10:32 Killed by Betovena the orc mage-hunter at level 50 on the 73rd Pyre 123rd year of Ascendancy at 11:55 Killed by Betovena the orc mage-hunter at level 50 on the 73rd Pyre 123rd year of Ascendancy at 14:07 Killed by Ganne the orc fighter at level 50 on the 74th Pyre 123rd year of Ascendancy at 00:59 Killed by Islinor the dredge captain at level 50 on the 74th Pyre 123rd year of Ascendancy at 14:03 Killed by snow giant boulder thrower at level 50 on the 76th Pyre 123rd year of Ascendancy at 00:21 Killed by Argoniel at level 50 on the 76th Pyre 123rd year of Ascendancy at 03:15 Killed by Argoniel at level 50 on the 76th Pyre 123rd year of Ascendancy at 04:56 Killed by Argoniel at level 50 on the 76th Pyre 123rd year of Ascendancy at 07:59 Killed by Argoniel at level 50 on the 76th Pyre 123rd year of Ascendancy at 09:11 Killed by Lorke at level 50 on the 76th Pyre 123rd year of Ascendancy at 10:55 |
Antimagic | Follower |
Primary Stats
Strength | 30 (base 22) |
Dexterity | 33 (base 20) |
Constitution | 60 (base 60) |
Magic | 23 (base 10) |
Willpower | 130.92245277322 (base 60) |
Cunning | 96.706123483606 (base 60) |
Resources
Life | 418/633 |
Equilibrium | 61 |
Healing Factor | 1.5760869565217 |
Regeneration | 3.0733695652173 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +115% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
See Stealth | 50 |
See Invisible | 50 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 148 |
Accuracy | 55 |
Crit Chance | 31% |
APR | 97 |
Speed | 1.00 |
Offense: Offhand
Damage | 154 |
Accuracy | 55 |
Crit Chance | 31% |
APR | 97 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 87 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Nature | +25% |
Blight | +10% |
Arcane | +9% |
Mind | +12% |
All | 0% |
Offense: Damage Penetration
Nature | +15% |
Lightning | +7% |
Darkness | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | -0.97651987538067 (30%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 23 |
Physical Save | 41 |
Spell Save | 68 |
Mental Save | 60 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 28%( 70%) |
Arcane | + 58%( 70%) |
Cold | + 45%( 70%) |
All | + 10%( 70%) |
Lightning | + 62%( 70%) |
Light | + 42%( 70%) |
Temporal | + 44%( 70%) |
Mind | + 32%( 70%) |
Darkness | + 47%( 70%) |
Fire | + 37%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 17% |
Bleed Resistance | 52% |
Confusion Resistance | 92% |
Stun Resistance | 0% |
Pinning Resistance | 10% |
Poison Resistance | 72% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Wild-gift / Moss | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Eyal's fury | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mucus | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Acidic Skin |
talent | Psiblades |
talent | Mitosis |
talent | Antimagic Shield |
beneficial effect | You gain 72% resistance against acid. Resolve |
detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
detrimental effect | The target has been splashed with acid, taking 21.34 acid damage per turn, reducing armour by 31 and attack by 27. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the injured seer from death by multi-hued drake. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Heart of the Gloom. Escort: lost anorithil (level 2 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Willpower by +2. | done |
You failed to protect the repented thief from death by skeleton assassin. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +1. | done |
You failed to protect the repented thief from death by ravaging entropic rip. Escort: repented thief (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1051. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed naga tongue. * You've found the needed minotaur nose. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed chunk of ghoul flesh. * You've found the needed vial of greater demon bile. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
On feet | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +2 Con Life regen: +1.70 Healing mod.: +25% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
Tool | ![]() Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+2 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower), costing 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When they found the perpetrators, they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+9 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +6 Cun / +7 Wil Mindpower: +13 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 98% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +9% temporal / +12% cold / +21% darkness / +15% light Changes resistances penetration: +10% darkness Spell save: +30 (+7 eff.) Blindness immunity: +30% Amulets can have magical properties. |
In main hand | ![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 112% Range: 1.1x Uses stats: 95% Wil, 57% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 arcane When wielded/worn: Changes stats: +15 Wil Changes resistances: +18% lightning / +9% temporal / +6% acid Physical save: +10 (+3 eff.) Pinning immunity: +10% Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +30.00 Mindpower: +19 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +6 (+3 eff.) Fatigue: -2% Changes stats: +2 Dex / +4 Mag Changes resistances: +9% acid / +10% fire / +8% lightning / +7% cold Changes damage: +9% arcane / +10% blight Reduces incoming crit damage: 10.00% Physical save: +22 (+7 eff.) Mindpower: +9 (+2 eff.) A belt that goes around your waist. It was corrupted by the digestive sack. |
In off hand | ![]() Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. This natural lightning should be returned to the wyrm. Power: 117% Range: 1.1x Uses stats: 95% Wil, 57% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 lightning Changes stats: +2 Str / +4 Dex / +3 Mag / +6 Wil / +6 Cun / +3 Con Changes resistances: +12% lightning Changes resistances penetration: +7% lightning Changes damage: +12% lightning Mindpower: +32 (+7 eff.) Mental crit. chance: +9% Max wilder summons: +0 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Wil Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +10% all / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+5 eff.) Mindpower: +10 (+2 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 759 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() vitalizing voratun amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+7 eff.) Armour penetration: +18 Changes stats: +4 Con Critical mult.: +17.00% Physical save: +13 (+4 eff.) Life regen: +1.70 Maximum life: +66.00 Amulets can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 54 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+8 eff.) Physical power: +14 (+5 eff.) Changes stats: +8 Str / +21 Dex / -14 Mag / +7 Cun / +6 Con Changes resistances: +28% cold Changes damage: +9% mind / +14% cold Physical save: +15 (+5 eff.) Healing mod.: +5% Rings can have magical properties. |
![]() acidic voratun greatsword (172% power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +21 acid Massive two-handed swords. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Power: 95% Range: 1.1x Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 72 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Power: 105% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 319.94 mind damage (based on Willpower) to all within radius 5, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
![]() dragonbone vilestaff 'Velylle' (136% power, 9 apr, fire element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +9 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+6 eff.) Armour: +6 Defense: +15 (+8 eff.) Fatigue: -18% Effects on melee hit: * 20% chance to blind Changes stats: +2 Cun Changes damage: +21% physical / +30% fire Talent granted: +1 Command Staff Critical mult.: +6.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 37.89 light damage. Staves designed for wielders of magic, by the greats of the art. |
![]() infernal dragonbone vilestaff of channeling (136% power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 30 fire Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +34.00% Mana each turn: +0.35 Spellpower: +42 (+7 eff.) Spell crit. chance: +5% See invisible: +16 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() void walker's dragonbone starstaff of projection (136% power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +11% darkness / +13% temporal Changes damage: +30% physical Talent granted: +1 Command Staff Spellpower: +20 (+3 eff.) Spell crit. chance: +9% Defense after a teleport: +26 Resist all after a teleport: +20% New effects duration reduction after a teleport: +28% Reduces paradox anomalies(equivalent to willpower): +19 It can be used to project a bolt elemental energy from the staff (to range 10) dealing 19.96 to 23.95 physical damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +1% Changes resistances: +7% lightning / +6% temporal A pair of boots made of leather. |
![]() sentry's quiver of dragonbone arrows (54/54, 176% power, 33 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 176% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +33 Crit. chance: +3.0% Capacity: 54 Turns elapse between self-loadings: 1 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (171 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
By Lorke the Yeek Oozemancer level 35
59th Haze 122nd year of Ascendancy at 09:05 see stats
By Lorke the Yeek Oozemancer level 50
41st Pyre 123rd year of Ascendancy at 13:33 see stats
By Lorke the Yeek Oozemancer level 35
57th Haze 122nd year of Ascendancy at 15:10 see stats
By Lorke the Yeek Oozemancer level 12
8th Mirth 122nd year of Ascendancy at 12:59 see stats
By Lorke the Yeek Oozemancer level 50
37th Pyre 123rd year of Ascendancy at 18:57 see stats
By Lorke the Yeek Oozemancer level 41
12nd Regrowth 123rd year of Ascendancy at 13:07 see stats
By Lorke the Yeek Oozemancer level 50
71st Pyre 123rd year of Ascendancy at 12:18 see stats
By Lorke the Yeek Oozemancer level 46
73rd Regrowth 123rd year of Ascendancy at 08:24 see stats
By Lorke the Yeek Oozemancer level 35
61st Haze 122nd year of Ascendancy at 19:12 see stats
By Lorke the Yeek Oozemancer level 46
76th Regrowth 123rd year of Ascendancy at 12:41 see stats
By Lorke the Yeek Oozemancer level 39
3rd Allure 123rd year of Ascendancy at 20:04 see stats
By Lorke the Yeek Oozemancer level 45
68th Regrowth 123rd year of Ascendancy at 16:20 see stats
By Lorke the Yeek Oozemancer level 19
66th Dusk 122nd year of Ascendancy at 05:44 see stats
By Lorke the Yeek Oozemancer level 22
3rd Haze 122nd year of Ascendancy at 10:11 see stats
By Lorke the Yeek Oozemancer level 30
46th Haze 122nd year of Ascendancy at 18:06 see stats
By Lorke the Yeek Oozemancer level 50
54th Pyre 123rd year of Ascendancy at 14:14 see stats
By Lorke the Yeek Oozemancer level 19
60th Dusk 122nd year of Ascendancy at 21:28 see stats
By Lorke the Yeek Oozemancer level 50
38th Pyre 123rd year of Ascendancy at 04:30 see stats
By Lorke the Yeek Oozemancer level 50
42nd Pyre 123rd year of Ascendancy at 01:29 see stats
By Lorke the Yeek Oozemancer level 36
63rd Haze 122nd year of Ascendancy at 19:50 see stats
By Lorke the Yeek Oozemancer level 10
2nd Mirth 122nd year of Ascendancy at 16:45 see stats
By Lorke the Yeek Oozemancer level 20
66th Dusk 122nd year of Ascendancy at 17:54 see stats
By Lorke the Yeek Oozemancer level 30
46th Haze 122nd year of Ascendancy at 05:07 see stats
By Lorke the Yeek Oozemancer level 40
3rd Allure 123rd year of Ascendancy at 20:04 see stats
By Lorke the Yeek Oozemancer level 46
73rd Regrowth 123rd year of Ascendancy at 06:34 see stats
By Lorke the Yeek Oozemancer level 50
42nd Pyre 123rd year of Ascendancy at 23:35 see stats
By Lorke the Yeek Oozemancer level 28
18th Haze 122nd year of Ascendancy at 23:48 see stats
By Lorke the Yeek Oozemancer level 46
76th Regrowth 123rd year of Ascendancy at 04:58 see stats
By Lorke the Yeek Oozemancer level 40
3rd Allure 123rd year of Ascendancy at 21:12 see stats
By Lorke the Yeek Oozemancer level 50
76th Pyre 123rd year of Ascendancy at 10:54 see stats
By Lorke the Yeek Oozemancer level 43
39th Regrowth 123rd year of Ascendancy at 18:48 see stats
By Lorke the Yeek Oozemancer level 30
47th Haze 122nd year of Ascendancy at 13:51 see stats
By Lorke the Yeek Oozemancer level 21
70th Dusk 122nd year of Ascendancy at 17:04 see stats
By Lorke the Yeek Oozemancer level 50
76th Pyre 123rd year of Ascendancy at 10:55 see stats
By Lorke the Yeek Oozemancer level 34
56th Haze 122nd year of Ascendancy at 12:20 see stats
Log
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Mucus ooze hits Argoniel for 81 nature damage.
Mucus ooze killed Argoniel!
Lorke's mind surges with critical power!
Lorke is invigorated by the attack!
Acid Splash from Argoniel hits Lorke for (12 antimagic), 0 acid (0 total damage).
Mucus ooze slows down.
Mucus ooze slows down.
Oozing horror's nature slow area effect hits Mucus ooze for 70 nature damage.
Oozing horror's nature slow area effect hits Mucus ooze for 70 nature damage.
Mana Clash hits Mucus ooze for 0 arcane damage.
Mana Clash hits Mucus ooze for 0 arcane damage.
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Mucus ooze speeds up.
Lorke is free from the acid.
Lorke is no longer attuned.
Lorke deactivates Antimagic Shield.
Lorke deactivates Psiblades.
The skin of Lorke starts dripping acid.
Lorke deactivates Mitosis.
Mucus ooze speeds up.