









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 22 / 95% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 19 on the 31st Steel 123rd year of Ascendancy at 19:20 0 / 6Killed by snow giant boulder thrower at level 19 on the 31st Steel 123rd year of Ascendancy at 21:27 Killed by Betarimina the Guardian at level 22 on the 4th Stralite 123rd year of Ascendancy at 20:36 Killed by Betarimina the Guardian at level 22 on the 4th Stralite 123rd year of Ascendancy at 23:38 Killed by Betarimina the Guardian at level 22 on the 5th Stralite 123rd year of Ascendancy at 00:36 Killed by Betarimina the Guardian at level 22 on the 5th Stralite 123rd year of Ascendancy at 01:18 |
Primary Stats
| Strength | 52 (base 41) |
| Dexterity | 32 (base 34) |
| Constitution | 40 (base 33) |
| Magic | 8 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -106/815 |
| Stamina | 125/170 |
| Healing Factor | 1.2142857142857 |
| Regeneration | 78.675637424481 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 57 |
| Crit Chance | 11% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 0 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +14% |
| Lightning | +12% |
| Light | +11% |
| All | +2% |
Offense: Damage Penetration
| Fire | +25% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 53.292304923968 (86.818181818182%) |
| Defense | 41 |
| Ranged Defense | 43 |
| Fatigue | 24 |
| Physical Save | 57 |
| Spell Save | 40 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Lightning | + 30%( 70%) |
| Nature | + 22%( 70%) |
| Temporal | + 32%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 17%( 70%) |
| Fire | + 33%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 20% |
| Confusion Resistance | 48% |
| Silence Resistance | 47% |
| Stun Resistance | 49% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 240 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 270 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 4/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 53.96 life per turn. Regeneration |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 22. Intimidated |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Aluno. Escort: lost warrior (level 2 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 29. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed vial of squid ink. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed skeleton mage skull. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of dwarven-steel boots 'Zeromarin' (2 def, 4 armour)3.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% ----- def ----- Armour +4 Defense +2 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +3% HP.reg +0.80 Silence- +47% Confus- +48% Stun/Frz- +49% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Max.HP +48.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Charvein the voratun helm (13 def, 17 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Res.pen +5% fire Acc +8 (+3 eff.) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +17 Defense +13 (+5 eff.) Fatigue +5% Resists +5% all Phys.save +24 (+7 eff.) Die.at -40.00 life ---------- misc Stam/turn +0.40 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Charraptor (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Res.pen +20% fire ----- def ----- Armour +8 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +11% nature +12% acid Phys.save +6 (+2 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +21% Rings can have magical properties. |
| On fingers | savior's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Rings can have magical properties. |
| Around waist | rough leather belt 'Radiancequencher'1.0 T1 belt armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +9% light On Hit (Melee): * 15% chance to reduce armor by 0% ----- def ----- Resists +12% acid +6% blight ---------- misc Light +2 A belt that goes around your waist. |
| In main hand | dwarven-steel greatsword of massacre (160% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
| On hands | iron gauntlets of butchering (0 def, 1 armour)1.5 T1 hands armor [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +4 (+1 eff.) Apr +6 ----- def ----- Armour +1 Resists +6% blight Spell.save +9 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Isuyarinne the Pustorrent (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +4 Con dps ---------- Dmg.mod +6% nature Res.pen +15% nature On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +23% temporal +24% fire Max.HP +66.00 A suit of armour made of mail. |
| Cloak | enveloping cashmere cloak (9 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Defense +9 (+3 eff.) Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lisukira0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Lck dps ---------- Acc +9 (+3 eff.) Melee Ret 12 mind ----- def ----- Defense +10 (+4 eff.) Resists +5% arcane Phys.save +30 (+8 eff.) Spell.save +18 (+6 eff.) Mind.save +10 (+5 eff.) Unseen.red 12% Amulets can have magical properties. |
Inventory
movement infusion (speed 504%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 504% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (202.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 206.04 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 55; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 55.08 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 337; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 337 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel battleaxe 'Jetrebel' (128% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 128% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Melee Ret 8 darkness ----- def ----- Resists +9% mind Crit.dmg- 15.00% HP.reg +4.00 Disease- +20% Cut- +20% Massive two-handed battleaxes. |
Gunihir the Shimmerhash (135% power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Master Power 136% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Res.pen +25% lightning ----- def ----- Resists +15% acid +9% light +5% arcane Massive two-handed mauls. |
stormbringer's yew longbow4.0 T3 longbow 2H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% crit / acc Atk.spd 100% Range +8 On Crit.r2 +23 lightning +11 cold While equipped: dps ---------- Mov.spd +30% Res.pen +12% lightning +8% cold Longbows are used to shoot arrows at your foes. |
dwarven-steel longsword of massacre (136% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Master Power 137% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
flaming dwarven-steel longsword of evisceration (123% power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Arcane/Master Power 123% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +5 fire On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +6 (+2 eff.) Sharp, long, and deadly. |
Barulach the Swampwyrd (120% power, 4 apr, acid element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +13.00% Spell.pwr +9 (+0 eff.) Dmg.mod +20% acid +9% fire +9% nature Res.pen +5% lightning Melee Ret 6 nature ----- def ----- Resists +12% nature +6% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew vilestaff of fate (124% power, 4 apr, blight element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 124% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+0 eff.) Dmg.mod +22% blight ----- def ----- Phys.save +5 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dairehor (109% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Arcane Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 fire While equipped: Stats +4 Cun +4 Dex ----- def ----- Armour +4 Die.at -80.00 life ---------- misc Infravis +3 One-handed war axes. |
cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor [Ego++] Nature While equipped: Stats +1 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +13% blight +11% darkness Max.HP +20.00 HP.reg +4.00 Heal.mod +13% ---------- misc Light +1 A suit of armour made of mail. |
Noonwrest the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Res.pen +25% light ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +9% light +6% fire Mind.save +18 (+9 eff.) A suit of armour made of leather. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
190 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rhagar (dig speed 26 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Cun dps ---------- Mind.crit +4% Crit.mult +10.00% Res.pen +10% arcane Melee Ret 8 mind ----- def ----- Resists +5% arcane ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun torque of thermal psionic shield 'Duskblow' [power 103] (20 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Resists +6% darkness +15% acid ---------- misc Wards +3 physical +5 mind +9 darkness Talents +1 Telekinetic Blast +2 Ward Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 103 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
17 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
14 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Catch that Plumpkin!
Finish the Plumpkin event.By Aluno the Dwarf Berserker level 22
10th Gold 123rd year of Ascendancy at 01:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Aluno the Dwarf Berserker level 22
12nd Gold 123rd year of Ascendancy at 23:52 see stats
Exterminator
Killed 1000 creatures.By Aluno the Dwarf Berserker level 15
4th Dearth 122nd year of Ascendancy at 02:14 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aluno the Dwarf Berserker level 15
30th Wealth 122nd year of Ascendancy at 11:37 see stats
Level 10
Got a character to level 10.By Aluno the Dwarf Berserker level 10
14th Profit 122nd year of Ascendancy at 10:30 see stats
Level 20
Got a character to level 20.By Aluno the Dwarf Berserker level 20
33rd Steel 123rd year of Ascendancy at 09:57 see stats
Size matters
Did over 600 damage in one attack.By Aluno the Dwarf Berserker level 21
36th Steel 123rd year of Ascendancy at 02:17 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Aluno the Dwarf Berserker level 4
19th Voratun 122nd year of Ascendancy at 17:38 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Aluno the Dwarf Berserker level 12
25th Wealth 122nd year of Ascendancy at 10:12 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aluno the Dwarf Berserker level 21
39th Steel 123rd year of Ascendancy at 05:35 see stats
The secret city
Discovered the truth about mages.By Aluno the Dwarf Berserker level 12
21st Wealth 122nd year of Ascendancy at 04:22 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Aluno the Dwarf Berserker level 21
38th Steel 123rd year of Ascendancy at 16:59 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Aluno the Dwarf Berserker level 15
5th Dearth 122nd year of Ascendancy at 07:30 see stats
Log
Aluno uses Death Dance.
Betarimina the Guardian is not dazed anymore.
Betarimina the Guardian's armor corrodes!
Betarimina the Guardian starts to bleed.
Melee retaliation hits Aluno for 4 cold, 5 fire (9 total damage).
Aluno hits Betarimina the Guardian for (22 resist armour), 99 physical (99 total damage).
Betarimina the Guardian throws two quick punches.
Melee retaliation hits Betarimina the Guardian for (6 resist armour), 0 mind, (6 resist armour), 0 mind (0 total damage).
Betarimina the Guardian hits Aluno for 107 physical, 6 arcane, 122 physical, 6 arcane (241 total damage).
Aluno has finished recovering.
Aluno stops being poisoned.
Burning from Betarimina the Guardian hits Aluno for 48 fire damage.
Bleeding from Aluno hits Betarimina the Guardian for (16 resist armour), 0 physical (0 total damage).
Melee retaliation hits Aluno for 4 cold, 5 fire (9 total damage).
Aluno hits Betarimina the Guardian for (22 resist armour), 37 physical (37 total damage).
Betarimina the Guardian breathes acid!
Betarimina the Guardian's mind surges with critical power!
Betarimina the Guardian hits Aluno for 92 acid damage.
Aluno stops burning.
Bleeding from Aluno hits Betarimina the Guardian for (16 resist armour), 0 physical (0 total damage).
Melee retaliation hits Aluno for 4 cold, 5 fire (9 total damage).
Aluno hits Betarimina the Guardian for (22 resist armour), 27 physical (27 total damage).
Melee retaliation hits Betarimina the Guardian for (6 resist armour), 0 mind (0 total damage).
Betarimina the Guardian hits Aluno for 129 physical, 6 arcane (134 total damage).
Bleeding from Aluno hits Betarimina the Guardian for (16 resist armour), 0 physical (0 total damage).
Betarimina the Guardian throws two quick punches.
Saving game...












































































