










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 36 / 87% |
| Size | small |
| Lifes / Deaths | Killed by corrupted protosentient globula at level 17 on the 65th Dusk 122nd year of Ascendancy at 02:30 / 2Killed by Asuk the thalore at level 36 on the 2nd Summertide 123rd year of Ascendancy at 10:03 |
Primary Stats
| Strength | 25 (base 13) |
| Dexterity | 57 (base 28) |
| Constitution | 61 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 78 (base 59) |
Resources
| Life | -313/1104 |
| Stamina | 212/255 |
| Healing Factor | 1.7449470706755 |
| Regeneration | 45.455871191097 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +31% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 45.123448791434 |
| See Invisible | 45.123448791434 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 126 |
| Accuracy | 66 |
| Crit Chance | 52% |
| APR | 30 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 66 |
| Crit Chance | 50% |
| APR | 30 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Light | +17% |
| Darkness | +30% |
| Nature | +8% |
| Physical | +11% |
| Mind | +5% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +15% |
| Light | +5% |
| Nature | +5% |
| Cold | +5% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 26 (49.007671158813%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 29 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 31%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 25%( 70%) |
| Physical | + 18%( 70%) |
| Mind | + 18%( 70%) |
| Darkness | + 20%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Pinning Resistance | 36% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 44% |
| Poison Resistance | 24% |
| Knockback Resistance | 34% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 666% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 165 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 379. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed electric eel tail. * You've found the needed green worm. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of bone giant dust. * You've found the needed warg claw. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Brightoath the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Dmg.mod +9% light Res.pen +5% light +10% fire Melee Ret 4 cold ----- def ----- Armour +1 Resists +9% light Stealth +6 A pair of boots made of leather. |
| Light source | Boltkiss the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% acid +6% blight +9% fire +5% arcane +3% lightning Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Vorileta the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +15 Str +12 Dex dps ---------- Crit.mult +10.00% Acc +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +4% physical Die.at -20.00 life Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 100.4 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Nightseam the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Mind.pwr +20 (+5 eff.) Acc +11 (+2 eff.) Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Armour +2 Mind.save +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Ivonn the Glowpulverizer [power 51] (20/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Phys.crit +3.0% Dmg.mod +9% physical Melee Ret 6 physical ----- def ----- Resists +3% light Phys.save +3 (+1 eff.) ---------- misc Light +2 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to heal for 46. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Manerim the Wildwake0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% nature Melee Ret 2 temporal On Hit (Melee): * 20% chance to slow global speed by 65% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +7% nature +11% blight Max.HP +101.00 HP.reg +10.00 Heal.mod +15% Poison- +24% Disease- +24% Disarm- +44% Pinning- +36% Knockbk- +34% Rings make your fingers look great! |
| On fingers | savior's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +13 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +10 (+4 eff.) Max.HP +47.00 HP.reg +15.00 Heal.mod +14% Rings make your fingers look great! |
| Around neck | savior's copper amulet of the eclipse0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 5 light 6 darkness Dmg.mod +6% light +7% darkness On Melee Ret: * 7% chance to reduce damage dealt by 30% * 6% chance to blind ----- def ----- Phys.save +11 (+4 eff.) Spell.save +11 (+5 eff.) Mind.save +10 (+4 eff.) Amulets make your neck look great! |
| In main hand | stormbringer's voratun dagger of massacre (161% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 161% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +38 lightning +13 cold While equipped: dps ---------- Mov.spd +31% Res.pen +15% lightning +5% cold Sharp, short and deadly. |
| Around waist | Nerygann the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +3% mind Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +3% mind +3% acid HP.reg +0.80 Heal.mod +12% A belt that goes around your waist. |
| In off hand | quick stralite dagger of evisceration (135% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 135% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex dps ---------- Phys.crit +11.0% Phys.pwr +9 (+2 eff.) Phys.spd +10% Acc +11 (+2 eff.) Sharp, short and deadly. |
| Cloak | cashmere cloak 'Coalclamor' (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% darkness On Hit (Melee): * 20% chance to slow global speed by 65% * 20% chance to reduce armor by 33% ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +19% cold +3% nature +6% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
healing infusion of the sneak (heal 231; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 231 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 23; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
enhanced stralite dagger of shearing (132% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 132% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +7 Mag +8 Wil +9 Cun +8 Con dps ---------- Res.pen +9% all Acc +5 (+1 eff.) Apr +7 Sharp, short and deadly. |
short dragonbone vilestaff of channeling (136% power, 6 apr, blight element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +30 (+10 eff.) Dmg.mod +30% blight ---------- misc Mana/turn +0.17 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Brodykalthoyon the Lustreriver1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +6% light +6% mind Res.pen +20% mind +10% cold Melee Ret 2 cold ----- def ----- Resists +9% light Phys.save +13 (+5 eff.) Spell.save +14 (+7 eff.) Mind.save +12 (+4 eff.) A belt that goes around your waist. |
Cindertaint the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% light Melee Ret 4 light 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Resists +6% lightning +5% temporal A belt that goes around your waist. |
Tidehacker the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind +15% acid Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Defense +6 (+2 eff.) Resists +6% acid +10% fire +12% light +3% cold Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voruta (9 def, 4 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +1 Dex +2 Con dps ---------- Dmg.mod +3% physical Acc +10 (+2 eff.) ----- def ----- Armour +4 Defense +9 (+3 eff.) Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
psion's elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +17% mind Res.pen +12% mind ----- def ----- Resists +17% blight +15% all Max.HP +70.00 HP.reg +4.80 Heal.mod +24% ---------- misc Psi/turn +0.32 Max.psi +25.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Khelorand the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 33% * 20 arcane resource burn * 20% chance to slow global speed by 65% ----- def ----- Armour +5 Fatigue +5% Resists +43% cold +5% arcane +9% darkness ---------- misc Max.psi +30.00 Breathe water A cap made of leather. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
364 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Plutonix the Halfling Rogue level 35
74th Regrowth 123rd year of Ascendancy at 21:37 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Plutonix the Halfling Rogue level 35
66th Regrowth 123rd year of Ascendancy at 01:36 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Plutonix the Halfling Rogue level 36
68th Pyre 123rd year of Ascendancy at 17:46 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Plutonix the Halfling Rogue level 29
7th Regrowth 123rd year of Ascendancy at 01:55 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Plutonix the Halfling Rogue level 36
2nd Mirth 123rd year of Ascendancy at 11:28 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Plutonix the Halfling Rogue level 19
67th Dusk 122nd year of Ascendancy at 16:32 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Plutonix the Halfling Rogue level 25
51st Haze 122nd year of Ascendancy at 15:28 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Plutonix the Halfling Rogue level 28
1st Wintertide 123rd year of Ascendancy at 23:44 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Plutonix the Halfling Rogue level 23
35th Haze 122nd year of Ascendancy at 12:18 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Plutonix the Halfling Rogue level 31
26th Regrowth 123rd year of Ascendancy at 15:57 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Plutonix the Halfling Rogue level 10
3rd Mirth 122nd year of Ascendancy at 12:11 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Plutonix the Halfling Rogue level 20
69th Dusk 122nd year of Ascendancy at 04:54 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Plutonix the Halfling Rogue level 30
14th Regrowth 123rd year of Ascendancy at 02:12 see stats
Merry wintertide! (Nightmare (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Plutonix the Halfling Rogue level 20
72nd Dusk 122nd year of Ascendancy at 12:08 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Plutonix the Halfling Rogue level 20
69th Dusk 122nd year of Ascendancy at 08:25 see stats
Santassacre! (Nightmare (Roguelike) difficulty)
Killed the little helper elves after saving them!By Plutonix the Halfling Rogue level 20
72nd Dusk 122nd year of Ascendancy at 12:24 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Plutonix the Halfling Rogue level 28
63rd Haze 122nd year of Ascendancy at 20:21 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Plutonix the Halfling Rogue level 34
63rd Regrowth 123rd year of Ascendancy at 09:47 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Plutonix the Halfling Rogue level 23
35th Haze 122nd year of Ascendancy at 10:00 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Plutonix the Halfling Rogue level 17
65th Dusk 122nd year of Ascendancy at 02:29 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Plutonix the Halfling Rogue level 19
67th Dusk 122nd year of Ascendancy at 13:29 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Plutonix the Halfling Rogue level 28
79th Haze 122nd year of Ascendancy at 22:53 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Plutonix the Halfling Rogue level 22
29th Haze 122nd year of Ascendancy at 19:39 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Plutonix the Halfling Rogue level 28
79th Haze 122nd year of Ascendancy at 06:09 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Plutonix the Halfling Rogue level 25
54th Haze 122nd year of Ascendancy at 01:45 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Plutonix the Halfling Rogue level 16
63rd Dusk 122nd year of Ascendancy at 07:10 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Plutonix the Halfling Rogue level 17
65th Dusk 122nd year of Ascendancy at 02:31 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Plutonix the Halfling Rogue level 34
65th Regrowth 123rd year of Ascendancy at 13:31 see stats
Log
Treant uses Stun.
Plutonix become impervious to physical effects.
Plutonix is stunned!
Deep Wound from Plutonix hits Treant for 46 physical damage.
Melee retaliation hits Treant for 0 temporal, 3 acid, 3 physical, 2 cold, 3 darkness (11 total damage).
Bleeding from Plutonix hits Treant for 46 physical damage.
Deadly Poison from Plutonix hits Treant for 21 nature damage.
Plutonix receives 15 healing from Deadly Poison from Plutonix.
Treant hits Plutonix for (28 parried), 177 physical (177 total damage).
Plutonix performs a melee critical strike against Treant!
Plutonix hits Armoured skeleton warrior for 12 lightning, 6 cold (18 total damage).
Plutonix hits Treant for 65 physical, 2 darkness, 2 light, 12 lightning, 3 cold, 27 physical, 2 darkness, 2 light (114 total damage).
Plutonix hits Treant for 9 lightning, 3 cold (12 total damage).
Plutonix evades Armoured skeleton warrior.
Treant hits Plutonix for 66 physical damage.
Melee retaliation hits Treant for 1 temporal, 2 acid, 2 physical, 1 cold, 2 darkness (7 total damage).
Treant uses Knockback.
Deep Wound from Plutonix hits Treant for 23 physical damage.
Melee retaliation hits Treant for 0 temporal, 1 acid, 1 physical, 1 cold, 2 darkness (5 total damage).
Bleeding from Plutonix hits Treant for 36 physical damage.
Deadly Poison from Plutonix hits Treant for 19 nature damage.
Plutonix receives 14 healing from Deadly Poison from Plutonix.
Treant hits Plutonix for 447 physical damage.
Asuk the thalore casts Rigor Mortis.
Asuk the thalore's spell attains critical power!
Asuk the thalore is surging arcane power.
Plutonix feels death coming!
Asuk the thalore hits Plutonix for 205 cold, 298 darkness (503 total damage).
Plutonix the level 36 halfling rogue was swallowed by the void to death by Asuk the thalore on level 1 of Ambush!.












































































































