Gallatick the level 5 Dwarf Bulwark by Nikonarou

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp5 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 23)
Dexterity12 (base 14)
Constitution20 (base 17)
Magic10 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life255/255
Stamina132/132
Healing Factor1.0870588855781
Regeneration6.1609573002196

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage42
Accuracy22
Crit Chance12%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+8%

Defense: Base

Armour (hardiness)14.522593642274 (62.32946707186%)
Defense3
Ranged Defense3
Fatigue17
Physical Save20
Spell Save12
Mental Save8

Defense: Resistances

Cold+ 15%( 70%)
Temporal+ 11%( 70%)

Defense: Immunities

Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
2/5
1/5
0/5
0/5
Technique / Shield offense1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
2/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
On fingers
Around neck
In main hand
Around waist
In off hand
Main armor
Light source

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Gallatick the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 21:26
see stats

Log

Today is the 8th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:08.

Resting starts...

Talent Repulsion is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


There is a ladder to worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


The ground shakes as you finish the glyph sequence !
A portal appears inside the Occult Egress, this is likely where the adventurer went!

There is a Occult Egress here (press '' or right click to use).