Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 12 / 62% |
Size | medium |
Lifes / Deaths | Killed by Xubrekira the poison ivy at level 7 on the 1st Mirth 122nd year of Ascendancy at 17:07 0 / 5Killed by ritch flamespitter at level 12 on the 16th Dusk 122nd year of Ascendancy at 16:31 Killed by ritch flamespitter at level 12 on the 17th Dusk 122nd year of Ascendancy at 02:48 Killed by war hound at level 12 on the 17th Dusk 122nd year of Ascendancy at 03:45 Killed by Wrathroot at level 12 on the 17th Dusk 122nd year of Ascendancy at 13:50 |
Primary Stats
Strength | 19 (base 16) |
Dexterity | 30 (base 27) |
Constitution | 10 (base 10) |
Magic | 10 (base 10) |
Willpower | 13 (base 10) |
Cunning | 37 (base 32) |
Resources
Life | -7/240 |
Stamina | 69/160 |
Healing Factor | 1.21 |
Regeneration | 1.1495 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
Offense: Mainhand
Damage | 26 |
Accuracy | 36 |
Crit Chance | 13% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 16 |
Accuracy | 36 |
Crit Chance | 12% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 21.95 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Acid | +10% |
Light | +10% |
Lightning | +3% |
Offense: Damage Penetration
Arcane | +5% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 11 |
Ranged Defense | 1 |
Fatigue | 9 |
Physical Save | 10.15 |
Spell Save | 8.05 |
Mental Save | 21.75 |
Defense: Resistances
Acid | + 20%( 70%) |
Light | + 30%( 70%) |
Blight | + 10%( 70%) |
Physical | + 2%( 70%) |
All | 0%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Silence Resistance | 15% |
Poison Resistance | 50% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Infusions | Effective talent level: 1.0 Infusion: SunUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 33). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 65) for 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual weapons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Field control | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
talent | Deadly Poison |
talent | Lacerating Strikes |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects. The target cannot teleport or heal while frozen. 13 HP on the iceblock remaining. Frozen |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by ritch flamespitter. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Wrathroot. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Xubrekira the poison ivy. Escort: lost anorithil (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the worried loremaster from death by skeleton archer. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of iron boots 'Ragasachak' (0 def, 3 armour) pair of iron boots 'Ragasachak' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances penetration: +5% arcane Silence immunity: +15% Stamina each turn: +0.30 Maximum stamina: +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Ravenimmortal the iron helm (0 def, 3 armour) Ravenimmortal the iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +2 Physical power: +6 Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances penetration: +5% physical Changes damage: +6% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | elm wand of conjuration [power 85] (6 cooldown) elm wand of conjuration [power 85] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element (dam 42-85), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | rogue's copper ring of corrosion (+20%) rogue's copper ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +20% acid Changes damage: +10% acid Rings can have magical properties. |
On fingers | psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
Around waist | Islemira IslemiraInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Dex Changes resistances: +2% physical Life regen: +0.70 Maximum stamina: +5.00 Healing mod.: +11% A belt that goes around your waist. |
In main hand | insidious steel dagger of erosion (9.5-12.35 power, 6 apr) insidious steel dagger of erosion (9.5-12.35 power, 6 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 nature / +12 insidious poison / +7 temporal Sharp, short and deadly. |
In off hand | Branydil the Cracklesweeper (5.5-7.15 power, 5 apr) Branydil the Cracklesweeper (5.5-7.15 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +4 mind / +8 lightning When wielded/worn: Damage when the wearer hits(melee): 2 light Changes damage: +3% lightning It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 44/50) : Effective talent level: 2.0 Power cost: 18 out of 44/50. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 33.54 to 100.62 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Around neck | cleansing copper amulet cleansing copper amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% nature / +10% blight Poison immunity: +20% Disease immunity: +20% Amulets can have magical properties. |
Inventory
copper ring of light (+20%) copper ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
mighty ash longbow of fire mighty ash longbow of fireRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage when this weapon hits(ranged): +6 fire When wielded/worn: Physical power: +7 Changes stats: +2 Str Changes damage: +8% fire Longbows are used to shoot arrows at your foes. |
Skeletal Claw (19-20.9 power, 8 apr) Skeletal Claw (19-20.9 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 19.0 - 20.9 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 125% When this weapon hits: Bone Grab (20% chance level 1). Damage when this weapon hits: +15 bleed Burst (radius 2) on crit: +20 bleed Talent on hit(spell): Bone Spear (10% chance level 2). It can be used to activate talent Bone Nova (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 2 for 16.14 physical damage. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Blastgasher the linen wizard hat (1 def, 0 armour) Blastgasher the linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +6% lightning / +15% cold Changes damage: +10% cold Critical mult.: +5.00% A pointy cloth hat, very wizardly... |
Ivutha the quiver of elm arrows (13/13, 10.5-14.7 power, 5 apr) Ivutha the quiver of elm arrows (13/13, 10.5-14.7 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.5 - 14.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 13 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +8 nature slow / +6 bleed / +4 manaburn arcane Arrows are used with bows to pierce your foes to death. |
flaming quiver of ash arrows of accuracy (10/10, 17.5-24.5 power, 7 apr) flaming quiver of ash arrows of accuracy (10/10, 17.5-24.5 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.5 - 24.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 10 Burst (radius 1) on hit: +5 fire Arrows are used with bows to pierce your foes to death. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (12/14, 9.5-11.4 power, 1 apr) pouch of iron shots (12/14, 9.5-11.4 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 9.5 - 11.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 14 Shots are used with slings to pummel your foes to death. |
Chydor the ash totem of cure poisons [power 2] (20 cooldown) Chydor the ash totem of cure poisons [power 2] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +1 Dex Maximum encumbrance: +20 It can be used to remove up to 2 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By Narryian the Knife the Cornac Rogue level 10
8th Mirth 122nd year of Ascendancy at 18:18 see stats
By Narryian the Knife the Cornac Rogue level 10
3rd Summertide 122nd year of Ascendancy at 23:30 see stats
By Narryian the Knife the Cornac Rogue level 12
13rd Dusk 122nd year of Ascendancy at 17:03 see stats
Log
Narryian the Knife performs a melee critical strike against Wrathroot!
Wrathroot resists the mind attack!
Wrathroot is poisoned!
Narryian the Knife deactivates Stealth.
Wrathroot starts to bleed.
Wrathroot resists the mind attack!
Wrathroot resists the mind attack!
Narryian the Knife hits Wrathroot for (50 blocked), 0 physical, (8 blocked), 0 nature, (2 blocked), 0 nature, 7 temporal, 2 light, (26 blocked), 0 physical, 2 mind, 8 lightning, 2 light, (28 blocked), 0 physical, (8 blocked), 0 nature, (2 blocked), 0 nature, 7 temporal, 2 light, (12 blocked), 0 physical, 2 mind, 8 lightning, 2 light, (22 blocked), 0 physical, (8 blocked), 0 nature, (2 blocked), 0 nature, 7 temporal, 2 light, (13 blocked), 0 physical, 2 mind, 8 lightning, 2 light (60 total damage).
Giant fire ant uses Flamespit.
Wrathroot casts Ice Storm.
Giant fire ant hits Narryian the Knife for 12 fire damage.
Poison from Narryian the Knife hits Wrathroot for (13 blocked), 0 nature (0 total damage).
Bleeding from Narryian the Knife hits Wrathroot for (1 blocked), 0 physical (0 total damage).
Insidious Poison from Narryian the Knife hits Wrathroot for (2 blocked), 0 nature (0 total damage).
Narryian the Knife's Rune: Phase Door has been disrupted by anti-magic forces!
Narryian the Knife is encased in ice!
Wrathroot's ice area effect hits Narryian the Knife for 27 cold damage.
Giant fire ant uses Flamespit.
Wrathroot misses Narryian the Knife.
Giant fire ant hits Narryian the Knife for (5 to ice), 7 fire (7 total damage).
Poison from Narryian the Knife hits Iceblock for 13 nature damage.
Bleeding from Narryian the Knife hits Iceblock for 2 physical damage.
Insidious Poison from Narryian the Knife hits Iceblock for 2 nature damage.
Narryian the Knife performs a melee critical strike against Narryian the Knife!
Narryian the Knife resists the mind attack!
Narryian the Knife shrugs off the critical damage!
Narryian the Knife hits Iceblock for 68 physical, 8 nature, 2 nature, 7 temporal, 3 light, 24 physical, 2 mind, 9 lightning, 3 light (122 total damage).
Saving game...