Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 30 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by rogue at level 6 on the 9th Wealth 122nd year of Ascendancy at 21:12 / 56Killed by cutpurse at level 7 on the 10th Wealth 122nd year of Ascendancy at 00:15 Killed by thief at level 7 on the 10th Wealth 122nd year of Ascendancy at 03:48 Killed by Assassin Lord at level 7 on the 10th Wealth 122nd year of Ascendancy at 09:33 Killed by bandit at level 7 on the 10th Wealth 122nd year of Ascendancy at 10:55 Killed by Ce'Nyda the black crystal at level 8 on the 28th Wealth 122nd year of Ascendancy at 13:35 Killed by Ce'Nyda the black crystal at level 8 on the 28th Wealth 122nd year of Ascendancy at 14:11 Killed by dredge at level 12 on the 26th Dearth 122nd year of Ascendancy at 07:30 Killed by shadow at level 13 on the 29th Dearth 122nd year of Ascendancy at 16:37 Killed by Gloruth the rogue at level 13 on the 30th Dearth 122nd year of Ascendancy at 05:04 Killed by Gloruth the rogue at level 13 on the 30th Dearth 122nd year of Ascendancy at 06:37 Killed by Yvynor the rattlesnake at level 13 on the 30th Dearth 122nd year of Ascendancy at 22:57 Killed by green jelly at level 14 on the 32nd Dearth 122nd year of Ascendancy at 07:42 Killed by copperhead snake at level 15 on the 2nd Iron 123rd year of Ascendancy at 23:39 Killed by black bear at level 15 on the 3rd Iron 123rd year of Ascendancy at 00:57 Killed by Malziro the Bringer of Doom at level 15 on the 5th Iron 123rd year of Ascendancy at 06:01 Killed by Malziro the Bringer of Doom at level 15 on the 5th Iron 123rd year of Ascendancy at 07:09 Killed by storm drake hatchling at level 16 on the 6th Iron 123rd year of Ascendancy at 20:10 Killed by storm drake hatchling at level 16 on the 6th Iron 123rd year of Ascendancy at 21:24 Killed by storm drake hatchling at level 16 on the 8th Iron 123rd year of Ascendancy at 16:13 Killed by storm drake hatchling at level 16 on the 8th Iron 123rd year of Ascendancy at 17:46 Killed by storm drake hatchling at level 16 on the 8th Iron 123rd year of Ascendancy at 19:05 Killed by Ivatta the storm drake at level 16 on the 8th Iron 123rd year of Ascendancy at 20:42 Killed by Ximina the storm drake hatchling at level 16 on the 8th Iron 123rd year of Ascendancy at 21:27 Killed by Ivatta the storm drake at level 16 on the 8th Iron 123rd year of Ascendancy at 22:08 Killed by Ivatta the storm drake at level 16 on the 8th Iron 123rd year of Ascendancy at 23:10 Killed by shadow at level 17 on the 21st Iron 123rd year of Ascendancy at 13:16 Killed by umbral horror at level 17 on the 23rd Iron 123rd year of Ascendancy at 13:46 Killed by Aramina the oozing horror at level 18 on the 25th Iron 123rd year of Ascendancy at 12:31 Killed by Aramina the oozing horror at level 18 on the 25th Iron 123rd year of Ascendancy at 14:04 Killed by Aramina the oozing horror at level 18 on the 25th Iron 123rd year of Ascendancy at 15:39 Killed by snow giant boulder thrower at level 18 on the 11st Steel 123rd year of Ascendancy at 07:09 Killed by Vorowe the temporal stalker at level 19 on the 16th Steel 123rd year of Ascendancy at 10:27 Killed by Vorowe the temporal stalker at level 19 on the 16th Steel 123rd year of Ascendancy at 11:18 Killed by Urkis, the High Tempest at level 21 on the 41st Steel 123rd year of Ascendancy at 01:59 Killed by Siluth the elder vampire at level 22 on the 7th Gold 123rd year of Ascendancy at 17:35 Killed by Isominne the Guardian at level 22 on the 14th Gold 123rd year of Ascendancy at 02:42 Killed by Ivirilewen the Guardian at level 23 on the 15th Gold 123rd year of Ascendancy at 06:52 Killed by elven corruptor at level 24 on the 26th Stralite 123rd year of Ascendancy at 02:07 Killed by elven cultist at level 24 on the 26th Stralite 123rd year of Ascendancy at 11:16 Killed by elven cultist at level 24 on the 27th Stralite 123rd year of Ascendancy at 00:35 Killed by elven cultist at level 24 on the 27th Stralite 123rd year of Ascendancy at 01:58 Killed by elven corruptor at level 24 on the 27th Stralite 123rd year of Ascendancy at 03:20 Killed by elven cultist at level 24 on the 27th Stralite 123rd year of Ascendancy at 22:55 Killed by elven cultist at level 24 on the 28th Stralite 123rd year of Ascendancy at 04:38 Killed by elven corruptor at level 24 on the 28th Stralite 123rd year of Ascendancy at 17:16 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 29th Stralite 123rd year of Ascendancy at 18:55 Killed by elven cultist at level 25 on the 30th Stralite 123rd year of Ascendancy at 14:50 Killed by elven mage at level 25 on the 31st Stralite 123rd year of Ascendancy at 16:52 Killed by elven mage at level 25 on the 31st Stralite 123rd year of Ascendancy at 17:48 Killed by naga tide huntress at level 26 on the 20th Voratun 123rd year of Ascendancy at 22:31 Killed by emperor wight at level 27 on the 25th Voratun 123rd year of Ascendancy at 00:02 Killed by skeleton mage at level 29 on the 3rd Acquisition 123rd year of Ascendancy at 03:41 Killed by skeleton mage at level 29 on the 3rd Acquisition 123rd year of Ascendancy at 04:48 Killed by will o' the wisp at level 29 on the 3rd Acquisition 123rd year of Ascendancy at 05:58 Killed by The Master at level 29 on the 3rd Acquisition 123rd year of Ascendancy at 07:09 |
Primary Stats
| Strength | 71 (base 37) |
| Dexterity | 38 (base 26) |
| Constitution | 27 (base 18) |
| Magic | 9 (base 10) |
| Willpower | 77 (base 60) |
| Cunning | 20 (base 11) |
Resources
| Life | 823/823 |
| Positive | 0/137 |
| Stamina | 354/354 |
| Equilibrium | 45 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 10 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 46 |
| Crit Chance | 18% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61.6 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +8% |
| Physical | +16% |
| Cold | +28% |
| All | 0% |
| Darkness | +15% |
| Light | +30% |
| Mind | +15% |
| Fire | +18% |
| Lightning | +12% |
Offense: Damage Penetration
| Mind | +10% |
| Lightning | +16% |
| Light | +10% |
| Darkness | +10% |
| Acid | +16% |
| Physical | +16% |
| Fire | +26% |
| Cold | +16% |
Defense: Base
| Armour (hardiness) | 63.261054382624 (71.923076923077%) |
| Defense | 35.9 |
| Ranged Defense | 42.933333333333 |
| Fatigue | 28 |
| Physical Save | 39.9625 |
| Spell Save | 31.8625 |
| Mental Save | 44.858333333333 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 32%( 70%) |
| Cold | + 61%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 26%( 70%) |
| Mind | + 18%( 70%) |
| Darkness | + 40%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Confusion Resistance | 25% |
| Silence Resistance | 15% |
| Knockback Resistance | 71% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 250 life. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 346 life. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 443 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 368 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| talent | Icy Skin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by copperhead snake. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Frosty. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by Frosty. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Heart of the Gloom. Escort: worried loremaster (level 1 of Heart of the Gloom)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved talent Disarm (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 289. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed naga tongue. * You've found the needed wretchling eyeball. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed snow giant kidney. * You've found the needed faerlhing fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Fred's Ugly Headgear (9 def, 13 armour) Fred's Ugly Headgear (9 def, 13 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 Armour: +13 Defense: +9 Fatigue: +5% Changes stats: +24 Str / +11 Dex / +6 Con Damage when the wearer hits(melee): 6 physical Changes resistances: +7% all Changes damage: +3% physical Physical save: +12 Silence immunity: +15% Resist all after a teleport: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
| On hands | storm rough leather gloves of dexterity (+3) (0 def, 1 armour) storm rough leather gloves of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +3 Dex Damage when the wearer hits(melee): 5 lightning Changes resistances: +6% lightning Changes damage: +4% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Glorimina the yew wand of conjuration [power 319] (9 cooldown) Glorimina the yew wand of conjuration [power 319] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +1 Mag Changes resistances: +6% nature / +3% blight It can be used to fire a bolt of a random element (dam 160-319), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | psionicist's copper ring of power psionicist's copper ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 Changes stats: +3 Wil Mental save: +6 Spellpower: +5 Mindpower: +6 Rings can have magical properties. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Wintertide (45-63 power, 10 apr) Wintertide (45-63 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +45 ice When wielded/worn: Changes resistances: +25% cold Changes damage: +20% cold Light radius: +1 See invisible: +2 It can be used to generate a burst of ice, costing 8 power out of 18/18. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. This item has been sent to the Item's Vault. |
| Around waist | hardened leather belt of resilience hardened leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Maximum life: +36.00 A belt that goes around your waist. |
| In off hand | Summertide (17 def, 5 armour, 52 dam, 260 block) Summertide (17 def, 5 armour, 52 dam, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +260 Special effect when this weapon hits: releases a burst of light Damage when this weapon hits: +20 blinding When wielded/worn: Armour: +5 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +12% mind / +20% light / +15% darkness / +10% fire Changes resistances penetration: +10% mind / +10% light / +10% fire Changes damage: +15% mind / +15% light / +10% fire Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. This item has been sent to the Item's Vault. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 60.93 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. This item has been sent to the Item's Vault. |
Inventory
heroism infusion of the titan (+9 for 9 turns, die at -213) heroism infusion of the titan (+9 for 9 turns, die at -213)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 9 turns. Also while Heroism is active, you will only die when reaching -213 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 Spellpower: +20 Spell crit. chance: +10% It can be used to absorb energies, costing 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dragonbone wand of firewall 'Polalle' [power 457] (9 cooldown) dragonbone wand of firewall 'Polalle' [power 457] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +1 Dex / +4 Wil Talent granted: +3 Volcano Light radius: +2 It can be used to creates a wall of flames lasting for 4 turns (dam 457 overall), placing all other charms into a 9 cooldown. When used: 100% chance to regenerate 22 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Frosty the Dwarf Wyrmic level 29
1st Profit 123rd year of Ascendancy at 07:00 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Frosty the Dwarf Wyrmic level 15
5th Iron 123rd year of Ascendancy at 08:43 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Frosty the Dwarf Wyrmic level 15
5th Shortage 122nd year of Ascendancy at 07:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Frosty the Dwarf Wyrmic level 15
5th Iron 123rd year of Ascendancy at 04:19 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Frosty the Dwarf Wyrmic level 21
41st Steel 123rd year of Ascendancy at 04:02 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Frosty the Dwarf Wyrmic level 20
30th Steel 123rd year of Ascendancy at 13:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Frosty the Dwarf Wyrmic level 18
25th Iron 123rd year of Ascendancy at 06:43 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Frosty the Dwarf Wyrmic level 10
9th Dearth 122nd year of Ascendancy at 12:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Frosty the Dwarf Wyrmic level 20
17th Steel 123rd year of Ascendancy at 13:57 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Frosty the Dwarf Wyrmic level 30
1st Profit 123rd year of Ascendancy at 07:00 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Frosty the Dwarf Wyrmic level 7
10th Wealth 122nd year of Ascendancy at 13:15 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Frosty the Dwarf Wyrmic level 25
29th Stralite 123rd year of Ascendancy at 11:37 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Frosty the Dwarf Wyrmic level 4
20th Voratun 122nd year of Ascendancy at 09:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Frosty the Dwarf Wyrmic level 12
25th Dearth 122nd year of Ascendancy at 17:20 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Frosty the Dwarf Wyrmic level 23
1st Stralite 123rd year of Ascendancy at 10:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Frosty the Dwarf Wyrmic level 25
9th Voratun 123rd year of Ascendancy at 10:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Frosty the Dwarf Wyrmic level 18
25th Iron 123rd year of Ascendancy at 07:56 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Frosty the Dwarf Wyrmic level 29
3rd Acquisition 123rd year of Ascendancy at 09:03 see stats
Log
There is an item here: Ziyanik (5 def, 3 armour)
There is an item here: Frost Treads (1 def, 4 armour)
There is an item here: Rune of the Rift (458.00 temporal damage, removed from time 4 turns)
There is an item here: Quiver of Domination (14/14, 24-33.6 power, 8 apr)
There is an item here: Colaryem (48-76.8 power, 12 apr)
There is an item here: Genocide (42-67.2 power, 4 apr)
There is an item here: Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)
There is an item here: Skullcleaver (18-25.2 power, 3 apr)
There is an item here: Stormlash (17-18.7 power, 7 apr)
There is an item here: Daneth's Neckguard
There is an item here: Feathersteel Amulet
There is an item here: Frost Lord's Chain
There is an item here: Choker of Dread
There is an item here: Stormlash (17-18.7 power, 7 apr)
There is an item here: Skullcleaver (18-25.2 power, 3 apr)
There is an item here: Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)
There is an item here: Colaryem (48-76.8 power, 12 apr)
There is an item here: Genocide (42-67.2 power, 4 apr)
